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Patch Notes - 1.4.65 - 19-Apr-2016


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#221 Podex

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Posted 19 April 2016 - 01:42 PM

I love the new warhorn.

#222 Sky Hawk

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Posted 19 April 2016 - 01:47 PM

(OK.. it is a huge patch note text and such... but I somehow missed, the part of the dropdeck reduction to 250 tonnes... likely my bad... anyway... )

But, dear PGI... Why the hell have you made such a hugh description text-box in the right half of the DROPDECK EDITOR?... Since I need to build a new dropdeck... You know.. it is very disturbing and hard to choose from A JUST TWO PICTURE WIDE MECH LIST!

Huge pictures + Huge text description + Side by side?.. Really?.. You had no other working solution?...

Please, think AGAIN!


PS: Beside that... the new CW-UI colors (grey/red/blue) looks like some kindergarten stuff...

#223 Ninjah

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Posted 19 April 2016 - 01:50 PM

Posted Image

Wait, is your "designer" a 5 year old? WTH is this, a joke? Nobody will ever take you seriously with this crap all over the place. Won't play a single scouting missions because of the streakcrows either. This feels way rushed and if you're smart you won't put out half-baked garbage in the future. Oh, were you on acid or something when you did the quirk pass cause it doesn't make any freaking sense lol.

Rant off.

Edit: Planet animation skips all the time.

Edited by Ninjah, 19 April 2016 - 01:51 PM.


#224 Spiketheaardvark

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Posted 19 April 2016 - 01:58 PM

I'm sure that there will be bugs that need to be ironed out, but they seem to have put in a lot of thought into creating mechanics that push things to where they need to be and help fill matches faster.

I do have 1 bone to pick. With the loyalist voting system, I don't understand why they decided make the planet to attack random. They should even lets us choose how many planets to attack (more planets at once would be harder to take so there is incentive not to attack too many). They don't have to recreate EVE with mechs, but a little more player control would add a lot. I'd even weight vote by faction rank.

#225 MovinTarget

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Posted 19 April 2016 - 02:00 PM

Is it my imagination or did they mix up the map order? Expected Grim Portico and got Sulfurous... twice

#226 Mad Strike

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Posted 19 April 2016 - 02:02 PM

Now that Cw has got this overhaul.......what happens to Phoenix pack mechs ?......those packs where made to promote the coming of CW and now this changes bassically punish those playing Mercenary and freelancer phoenix owners.

#227 IG 88

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Posted 19 April 2016 - 02:02 PM

NOBODY WANT TO PLAY DEFENDER...

why ?...

I going to give you my answer to that question.

As a player I dont want to get one-shot by an magical explosion coming from a unstoppable force.

95% of the player base think like me.

result : ghostdrop

so, until the defender have a proper countermeasure to satellite/artillery.

I will never queue for defend again.

#228 Mad Strike

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Posted 19 April 2016 - 02:05 PM

View PostIG 88, on 19 April 2016 - 02:02 PM, said:

NOBODY WANT TO PLAY DEFENDER...

why ?...

I going to give you my answer to that question.

As a player I dont want to get one-shot by an magical explosion coming from a unstoppable force.

95% of the player base think like me.

result : ghostdrop

so, until the defender have a proper countermeasure to satellite/artillery.

I will never queue for defend again.

Maybe your faction needs better scouts ;)

#229 Steel Mike Eels

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Posted 19 April 2016 - 02:07 PM

just a quick question: Can anyone in the dev team tell then difference between an Archer and a Black Knight?

#230 Insufficient Skill

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Posted 19 April 2016 - 02:23 PM

I'll answer that for you: One's $20, the other's for grind.

#231 hybrid black

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Posted 19 April 2016 - 02:27 PM

View PostTriordinant, on 19 April 2016 - 10:06 AM, said:


Maybe they should all be auto-disbanded by PGI and allowed to reform from scratch.


Sure disband all units and let them reform that will make it cheaper for the new 40 people joining mercstar to get in

#232 Triordinant

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Posted 19 April 2016 - 02:30 PM

View Posthybrid black, on 19 April 2016 - 02:27 PM, said:

Sure disband all units and let them reform that will make it cheaper for the new 40 people joining mercstar to get in

That's fine since all coffers would be reset to zero.

#233 Scum of the Earth

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Posted 19 April 2016 - 02:31 PM

WOW! There's a lot of bugs with this new patch.

So far I've noticed that at the score screen, I can't see what the enemy pilots were using as a mech. I have been getting the old DC's like what used to happen all the time on the Oceanic server; even if you try to rejoin, you get the error message "could not connect to the game server". Plus, random crashes that take me out of the program completely. I sure hope to hell there's a hotfix incoming soon. My Pilot rating is taking hard..

Another bug discovered. I am getting a win but I am not getting my 2x EXP at the score screen. Yet when I get to the mech lab, my daily 2x is gone. Seriously? I'm having my good games screwed out of some much needed EXP here... >=(

Edited by Scum of the Earth, 19 April 2016 - 04:16 PM.


#234 hybrid black

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Posted 19 April 2016 - 02:32 PM

View PostIG 88, on 19 April 2016 - 02:02 PM, said:

NOBODY WANT TO PLAY DEFENDER...

why ?...

I going to give you my answer to that question.

As a player I dont want to get one-shot by an magical explosion coming from a unstoppable force.

95% of the player base think like me.

result : ghostdrop

so, until the defender have a proper countermeasure to satellite/artillery.

I will never queue for defend again.


Go scout

#235 Bolter01

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Posted 19 April 2016 - 02:35 PM

Streakcrows and scouting - its not even a match ******* terrible idea

#236 Avenger 1337

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Posted 19 April 2016 - 02:36 PM

Hotfix in Queue yet?

#237 hybrid black

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Posted 19 April 2016 - 02:47 PM

View PostTriordinant, on 19 April 2016 - 02:30 PM, said:


That's fine since all coffers would be reset to zero.


That's fine we would still have billions

#238 Galenthor Kerensky

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Posted 19 April 2016 - 03:01 PM

problem... fw is completely fubared atm, as the game keeps dc'ing anyone doing the clans side so far as I am aware... and locks the chosen mechs into a fight they don't get to see...

#239 Dee Eight

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Posted 19 April 2016 - 03:06 PM

View PostVendingMachine, on 19 April 2016 - 10:41 AM, said:

Why you nerf my Nova legs? Posted Image


Side torso and Side leg structure quirks were moved to the center torso pod for some oddball reason. But the Nova in particular is part of the mech rescales as I recall. Don't need big bonuses when you've now shrunk the target.

#240 Cryzak

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Posted 19 April 2016 - 03:06 PM

Yea cant join to FW anymore once it kicked us out.





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