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Patch Notes - 1.4.65 - 19-Apr-2016


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#281 Emilio Lizardo

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Posted 19 April 2016 - 08:51 PM

PGI, these are much-needed adjustments and I applaud the direction you're taking things.

However, please put more effort into planet atmospherics. Some items are simple, like finishing the planet descriptions and statistics! It's been over a year now and we still only have less than 10% of the worlds with data entered. That's just embarrassing.

Others will take a little more effort, like factory worlds and worlds with specific supplies of minerals. How about instead of only MC rewards, select production worlds across the Inner Sphere (and Clan space) for items such as medium lasers and heat sinks. Give members of that world's controlling faction a 20% discount on those goods and charge members of factions that do not control a component/mech/munition producing world an additional 10% tariff for that item. That would return some of the "feel" of the BT universe's scarcity and desperation. It would add much more to the meaning of taking Alshain if it means your unit gets discounts on medium lasers or Locust 1Es (and that your enemy consequently will pay more for them).

Third, make Solaris VII, Outreach off-limits and representative of special game options. Open up the Clan worlds and Periphery to play. Pirate defense/hunting, exploration, arena fights, contract negotiations, Clan trials and duels, and the opportunity to strike at the real Clan home worlds would be outstanding additions to the game.

Edit: one more thing, work in specific gravity, temperature, and map changes. Some worlds just shouldn't have Boreal Vault and other shouldn't have Grim Portico. Having high gravity and low gravity worlds will also make games much more interesting (and surprising).

Edited by Emilio Lizardo, 19 April 2016 - 09:15 PM.


#282 Elizander

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Posted 19 April 2016 - 08:53 PM

View PostTiantara, on 19 April 2016 - 01:20 PM, said:

- Drop weight was changed from 260t... So now i cant take in CW battle my 3 heavy timbers and one light. SO i need to quit from CW untill i get enough c-bill for buing and mastering new mech for drop... That's... some kind sad. Or I need to take only trial mech... but being in unit - it not good because I can't help my unit with base builds of trial mech... That changing was a not nice surprise for me...


I know. PGI should make it clear that new players should make 240 ton decks to avoid this silly up and down on weight limits. If PGI goes below 240t then it's hands up in the air for being so inconsiderate. :3

#283 Supersmacky

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Posted 19 April 2016 - 09:23 PM

Been looking through the posts on this thread and maybe I missed it, but are you still restricted to running either IS or Clan mechs when running with an IS or Clan faction respectively as a Freelancer or Mercenary? Or, are you allowed to build a deck from any of your mechs (IS or Clan) when Freelancer or Mercenary?

#284 Zolaz

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Posted 19 April 2016 - 10:00 PM

Posted Image

I wish PGI had been more upfront with me when I bought my Phoenix Package. PGI always seems to pick the choice that makes me feel like I get the bait and switch. Each (P) mech was suppose to give a 10% boost, they do not. Each Faction medallion was suppose to give a 5% boost, they do not. Years ago, when I bought the package, there wasnt any mention of Mercenary Reputation Points and that these Phoenix mechs would not contribute to them.

PGI just seems to do things with little or no consideration of the people who put faith into their business.

#285 M A S E

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Posted 20 April 2016 - 12:07 AM

View PostGas Guzzler, on 18 April 2016 - 10:33 PM, said:

Worst rationale ever.

Warhawk has its own structure quirks.

Jester was not the most heavily structure Quirked mech in the game, nor was it overly used or considered a top tier mech, not even close, so there is no objective reason for this.

Uh-huh you keep telling yourself that. You're trying to argue a justification to a particular variant that can keep up with Clan mechs in speed on a standard engine and pump out more high mounted, ranged dps than almost every other clan mech in the game... yeah it totally deserves all that extra structure.

IS is just too well hand fed the silver spoon because of petty nostalgic and self entitlement. I'll pick on gauss just to sample it for you.

Lets see, IS gauss can reach up to.... 2,673 meters (Mauler is 1 mech to do it)
Clan Gauss reaches.... still the same 2,178/ 2,277 with that 'one' omnipod (cant remember which chassis atm)

Gee I wonder how they got that. Too much QQ'ing over Boreal Vault. What did I do about it when I swapped to Kurita? I dropped 4 Jagers with next to no armor and 140 rounds of gauss and single handedly hand fed every unit on Boreal their pathetic overquirked medicine. Take your Nerf and useless T1 badge and go home. :)

Edited by M A S E, 20 April 2016 - 12:30 AM.


#286 Insufficient Skill

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Posted 20 April 2016 - 12:30 AM

View PostEmilio Lizardo, on 19 April 2016 - 08:51 PM, said:

How about instead of only MC rewards, select production worlds across the Inner Sphere (and Clan space) for items such as medium lasers and heat sinks. Give members of that world's controlling faction a 20% discount on those goods and charge members of factions that do not control a component/mech/munition producing world an additional 10% tariff for that item. That would return some of the "feel" of the BT universe's scarcity and desperation.

While in general I'd agree with and love this, it's kind of ridiculous to think of that in this MWO-setting, where monster-alphas dominate, TTK is measured in mere seconds and you don't have to worry about ammunitions due to absence of long campaigns. Where Lore is thrown out of the windows for balance.

View PostEmilio Lizardo, on 19 April 2016 - 08:51 PM, said:

Edit: one more thing, work in specific gravity, temperature, and map changes. Some worlds just shouldn't have Boreal Vault and other shouldn't have Grim Portico. Having high gravity and low gravity worlds will also make games much more interesting (and surprising).

Good suggestions, though already been made couple of times. Seems like PGI does not want this. There'd be more... for example woods being set on fire, trees deflecting bullets and AC rounds, atmospheric phenomenae disturbing Laser range, PPC reload times and and and... MWO could be such a great and diverse game, but it's gonna be esports instead.

#287 Falconer Cyrus

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Posted 20 April 2016 - 01:05 AM

Scouting missions are great, thank you PGI!
But the mission desription should be more clear!
Pls, separate the primary and secondary objectives. E.g.:

Primary objective:
Destroy enemy scouts
Prevent enemy scouts from escape

Secondary objective:
Cap intel points to minimize intel points to be capped by enemy.

#288 Warning incoming Humble Dexterer

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Posted 20 April 2016 - 01:23 AM

Good :
Separate Faction Play queues for units.

Bad :
My favorite mech got nerfed.
Lost the 30% faction loyalty bonus.
The scout missions don't seem to pay out well on the handful I played (I don't have the right mech for them).
Haven't tried Faction Play yet (but already heard about the Long-Tom).

Suggestions :
- Allow Units to share MC between 12 players instead of 10, to encourage the creation of 12 player units.
- Make the 12 first player invitations free, to encourage the creation of 12 player units.
- Limit scout missions to 35T, and find other types of missions for mediums/heavy/assaults.

It's probably a good patch, but not sure for who (not me), there's also some bad mixed in it, and I simply haven't reached the good parts yet (which leaves me with the bad ones so far).

Edited by Humble Dexter, 20 April 2016 - 01:23 AM.


#289 Ninjah

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Posted 20 April 2016 - 01:23 AM

I just wanna say that if I gave my supervisor this UI I would lose my job instantly. I work in gaming industry and the company I work for makes video games. What they did here is absolutely amateurish and ugly. It would take me 2 work days to make every UI element we saw in this patch and I guarantee that the quality would be at least twice as good, not to mention what would I put out in 4 days. I'm now 100% convinced that the PGI has no clue how to make functional games and that they will ruin everything that's good about this game so my advice would be: Don't give them a cent until they give MWO a meaningful update. This is a freaking joke. They are taking your money and giving you poo in return. REALLY NICE OF YOU PGI, WAY TO RESPECT YOUR CUSTOMERS!

Of and the game performance after the patch is abysmal. Who codes this sh*t anyway?? #getskills

Edited by Ninjah, 20 April 2016 - 01:26 AM.


#290 Marius Romanis

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Posted 20 April 2016 - 02:13 AM

View PostNinjah, on 20 April 2016 - 01:23 AM, said:

Oh and the game performance after the patch is abysmal. Who codes this sh*t anyway?? #getskills


Apparently their lead programmer wanted a pay rise 2 years ago and they wouldn't give it to them so he quit and they wont pay enough to get anyone competent to replace him and the new people they have hired to replace him cant understand his code (which is why the game hasn't improved since he left)

#291 Ninjah

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Posted 20 April 2016 - 02:17 AM

View PostCadoAzazel, on 20 April 2016 - 02:13 AM, said:


Apparently their lead programmer wanted a pay rise 2 years ago and they wouldn't give it to them so he quit and they wont pay enough to get anyone competent to replace him and the new people they have hired to replace him cant understand his code (which is why the game hasn't improved since he left)



What a way to run a business!

#292 Tiantara

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Posted 20 April 2016 - 02:52 AM

View PostSky Hawk, on 19 April 2016 - 01:47 PM, said:

(OK.. it is a huge patch note text and such... but I somehow missed, the part of the dropdeck reduction to 250 tonnes... likely my bad... anyway... )


Because it not in the note patch. I checked it many times, but no mention about that change. That make my hellbringer drop deck useless, that make my 3 different timber wolf with ACH - useless also. Also I still have no any other mech to construct new proper deck and using as merc (yes I'm in my own unit) trial mech - really wont help my team. Especially when enemy team have elite or mastered mech already prepared. I understand that prevents gamers from fast achieving merc bonuses... but only new player or those, who became outsider with trial mech, and users of elite and ready decks just got free frag party.

More of it - scouting mission using wolfhound or raven - suicide when enemy have stormcrow or ACH... In simple battle raven have no chance in duel with cheetah - now it just impossible. But there I agree... it would change tactic from dueling to more hiding and running. Maybe that good...

#293 Bolter01

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Posted 20 April 2016 - 02:54 AM

Scouting could be a great addition to MWO, though my breif experience of consistently wearing an EXTRA LARGE GREEN PINEAPPLE forcefully STREAKED into my anoose by a murder of CROWS has fast worn thin.
There is no game there.

#294 EyesBurn

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Posted 20 April 2016 - 02:55 AM

View PostCadoAzazel, on 20 April 2016 - 02:13 AM, said:


Apparently their lead programmer wanted a pay rise 2 years ago and they wouldn't give it to them so he quit and they wont pay enough to get anyone competent to replace him and the new people they have hired to replace him cant understand his code (which is why the game hasn't improved since he left)

I believe that is the same reason why Catafracts,Awesomes and Jagers couldnt get dinamic weapon geometry on them so long,they couldnt have broken the code and they had to make new camo geometry for some of them ...that looked like it was painted with feet ... !? http://mwomercs.com/...65#entry4295165

#295 AcidFist

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Posted 20 April 2016 - 02:56 AM

Nice patch guys! Keep up the good work! Posted Image

#296 Ninjah

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Posted 20 April 2016 - 03:12 AM

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**** off PGI.

#297 EyesBurn

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Posted 20 April 2016 - 03:14 AM

View PostNinjah, on 20 April 2016 - 03:12 AM, said:

Posted Image

**** off PGI.

Still producing mechs and bugs only PGI,still producing ...

#298 Carl Vickers

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Posted 20 April 2016 - 03:40 AM

Can someone from PGI tell us about the tonnage drop or is this a feature?

Clans 240 tons
IS 250 tons

#299 PFC Carsten

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Posted 20 April 2016 - 03:44 AM

Had high hopes and really wanted to be FaP phase 3 rocking. And then the patch came.

#300 PUFNSTUF

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Posted 20 April 2016 - 03:46 AM

View PostCarl Vickers, on 20 April 2016 - 03:40 AM, said:

Can someone from PGI tell us about the tonnage drop or is this a feature?

Clans 240 tons
IS 250 tons


This, and not telling anyone? Thats very bad form. For my clan deck I had 4 65 tonners, which I purchased to fit into that tonnage perfectly. Now I have to use a random assortment of stuff and not have an even 240 unless I buy more mechs now? Yeah no thanks... And the ten ton difference while quirks still exist is also dumb.





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