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Patch Notes - 1.4.65 - 19-Apr-2016


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#301 G SE7EN7

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Posted 20 April 2016 - 03:52 AM

View PostNinjah, on 20 April 2016 - 03:12 AM, said:

Posted Image

**** off PGI.

they always come back

#302 blazingalaskan

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Posted 20 April 2016 - 04:17 AM

I am not a fan of this update it seems to be more unstable than before. for example game would freeze and crash only during a match and never in the menus. Causing player to have the quit penalty which is no biggie but good to know. Also some voting menu items are graphically choppy when using an AMD video card. also would like to see a way to earn MC and not buy or atleast have some things that cost MC use Cbills instead such as paints and camo. But please fix the crashing i tried to play last night early this morning but wasn't able too due to the fact the game crashed on me 6 times in a hour and a half.

#303 Jeffrey Wilder

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Posted 20 April 2016 - 04:24 AM

Can anybody create a unit? Keep getting an error no matter what names I use (not duplicates)

#304 Jeffrey Wilder

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Posted 20 April 2016 - 04:27 AM

View PostJeffrey Wilder, on 20 April 2016 - 04:24 AM, said:

Can anybody create a unit? Keep getting an error no matter what names I use (not duplicates)


"Unable to create the unit. An error occurred."

#305 MovinTarget

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Posted 20 April 2016 - 04:27 AM

View PostPUFNSTUF, on 20 April 2016 - 03:46 AM, said:


This, and not telling anyone? Thats very bad form. For my clan deck I had 4 65 tonners, which I purchased to fit into that tonnage perfectly. Now I have to use a random assortment of stuff and not have an even 240 unless I buy more mechs now? Yeah no thanks... And the ten ton difference while quirks still exist is also dumb.


There is a lot to gripe about in this patch, and ninja tonnage changes are one of the...

However, tonnage changes are normal for drop decks, having shifted several times. Don't buy X mechs just b/c it fits the current tonnage limits and think it won't change at some point.

...now if you'd *just* bought them this week, ok i can get being a little salty, but we all should be aware that meta today is scrap metal tomorrow...

#306 AdamBaines

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Posted 20 April 2016 - 04:59 AM

View PostDirk Le Daring, on 19 April 2016 - 06:22 PM, said:



PGI is forcing us to join a faction as a function of being in a unit, in order to partake in comm faction warfare.

That's about it, simplified, but close.


So this is where I'm confused. Where does it say you have to join a faction? Your unit will take a faction contract for 7 days, which you already have to do in current CW to play in CW. In old CW, you cannot play unless you take a contract with a faction at the very least, either as a solo or as a unit. I dont see what has changed.

Before Phase 3, to play in CW you had to either:
1) Take a contract (solo or as a unit) for 7, 14 or 21 Not sure if it was 21) days. Now you can play CW as a Solo or as a unit, or a solo that drops in a group.
2) Become a loyalist and do the same as #1.

With CW 3, from what I can understand, to play in CW you have to either:
1) Take a contract (solo or as a unit) for 7 days. No more 14 or 21. Now you can play CW as a Solo or as a unit. The thing I don't know is if as a solo, or as a player in a unit, can create a group (not of players from your unit) and drop?
2) Become a loyalist and do the same as #1

Is your point, my open question from #1? otherwise I dont see any issue still.

View PostNinjah, on 20 April 2016 - 03:12 AM, said:

Posted Image

**** off PGI.


God, these make me laugh so much Posted Image

#307 Tiantara

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Posted 20 April 2016 - 05:16 AM

View PostMovinTarget, on 20 April 2016 - 04:27 AM, said:

that meta today is scrap metal tomorrow...


It's not about meta... one thing when you need to change mech load, change engine or add\drop some ammo. Another - when you need different mech just because they didn't fit in tonnage anymore. 4x65tonn mech is nice for every player who god in heavy mech. But to have 4 of them costs... by c-bill and xp and time to learn how operate and be useful for your friend or team. Now, it wont work without some time to be prepared. Players with whom you play brought on battlefield... trial mech and take hard punch from units with already prepared drop-deck for every situation. because not everyone have all chasse of every mech in mechbay. That bring situation when new gamemode playing not as good as should. New game... new mech... to much for acclimatize with it. Worst of it - that some players who have one prepared drop deck was forced to use not known well mech, but trial instead. Versus more advanced players. What in same time force them to play more quick game. Not quite a strategy to pull gamers into hard war of faction warfare... I think... Some of new warriors now go back to quickgame to earn new exp for new mech, avoiding play in FW...
Second mistake was forcing to battle light mech without tweaking it's balance. Most of IS light mech avoid dueling with light clan, Mostly because of XL engine. One side torso die - mech die. Many years light was used for killing heavy and assault and lure light enemy under fire from heavy. Not dueling. Now that difference shows much sharper. Scout mode looks fun - but that part make it a little... unbalanced.

#308 MovinTarget

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Posted 20 April 2016 - 05:27 AM

Tiantara, sorry but i just couldn't read that whole wall of text. All i was trying to say is that things can and will keep changing, so a player shouldn't ever think "these are the only 4 mechs i need for cw...forever).

CW/FP is supposed to be for people that are already well versed in the gameplay which usually translates to having lots of skilled mechs to choose from.

If someone wants to blow their wad on 4x 65 tonners right off the bat and ignores that little warning about cw being more challenging then i don't know what to say.

If there was a meta-set of 4 mechs for cw, everyone would be using it.

#309 Tiantara

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Posted 20 April 2016 - 05:31 AM

Oh... about freelancers, merc and loyalist... I see some strange things.
Playing as freelancers won't teach you to play in team. But as old CW do - any group of freelancers put them vs units. Even if that group of individual friends who just like to play, but not play in team. I don't think that group should be equal to unit... really...
Playing as unit is nice, but forcing any unit player play as group even if from whole unit here only one player - strange. That still make situation when strong team play vs PUG... But breaking contract by disband unit... that too much.
If players in merc unit can take privat contracts - that would be better. One wont to help IS, another stay on side of Clan... and whole unit of merc gamers have nice game advantage and could smooth the situation with ghost drops.

#310 CGB Behemoth

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Posted 20 April 2016 - 05:45 AM

Is it normal that CGB can't attack any IS planet today? We even don't have option in voting to attack IS tomorrow (only to attack CW & CSJ planets). PGI trying to make desgra from us?
All positive emotions just flew away Posted Image

Edited by CGB Behemoth, 20 April 2016 - 05:45 AM.


#311 GoldenPixelF2P

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Posted 20 April 2016 - 06:27 AM

Fix the Firestarter applejack camo please!

#312 anfadern

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Posted 20 April 2016 - 07:29 AM

Yes, yes, yes!
(rubbing my hands)
This will be interesting indeed
(evil smirk)

#313 Threat Doc

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Posted 20 April 2016 - 07:31 AM

View PostSupersmacky, on 19 April 2016 - 09:23 PM, said:

Been looking through the posts on this thread and maybe I missed it, but are you still restricted to running either IS or Clan mechs when running with an IS or Clan faction respectively as a Freelancer or Mercenary? Or, are you allowed to build a deck from any of your mechs (IS or Clan) when Freelancer or Mercenary?
You should still be waiting until some manner of time jump before Inner Sphere and Clan 'Mechs will be allowed in the same Drop Deck. If there's ANY respect for lore at all in PGI, then it will be 3062 before mercs would be able to have any Clan Tech in their decks at all, and later for non-noble house players.

#314 Dee Eight

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Posted 20 April 2016 - 08:31 AM

View PostM A S E, on 20 April 2016 - 12:07 AM, said:

Lets see, IS gauss can reach up to.... 2,673 meters (Mauler is 1 mech to do it)
Clan Gauss reaches.... still the same 2,178/ 2,277 with that 'one' omnipod (cant remember which chassis atm)



Shadowcat, one of the omnipods has a +5% ballistic range quirk.

Speaking o'... if the clan drop deck is now 240 tons... three hellbringers and a shadowcat, all with ECM. It does eliminate my plan for a KKKK deck next month (two kodiaks and two kitfoxes) but I'll just just do SHHH instead.

Edited by Dee Eight, 20 April 2016 - 08:39 AM.


#315 DangerousOne

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Posted 20 April 2016 - 08:41 AM

View PostG SE7EN7, on 20 April 2016 - 03:52 AM, said:

they always come back


You can sell all of your mechs and other stuff. Then buy/sell one mech to lower your C-Bills accaunt to zero. I think after that you won't want to play this game anymore. Posted Image

#316 Zodie

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Posted 20 April 2016 - 08:42 AM

View PostCarl Vickers, on 20 April 2016 - 03:40 AM, said:

Can someone from PGI tell us about the tonnage drop or is this a feature?

Clans 240 tons
IS 250 tons


Hey give these guys a "minute" they are surprised more then you Posted Image

#317 The Wolfpack75

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Posted 20 April 2016 - 08:43 AM

View PostKay Wolf, on 19 April 2016 - 05:00 PM, said:

This is 3051 and the weapons and 'Mechs that are supposed to be in the game are in the game.


No, they are not. The Caesar, the Devastator, the Dervish, the Hermes, illumination missiles, laser heat sinks, laser anti missile system, etc.
There are a lot of mechs, weapons, consumables, and tech they could have introduced by now. Everything I listed came out between 3044 and the end of 3051

#318 D V Devnull

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Posted 20 April 2016 - 08:51 AM

View PostAdamBaines, on 20 April 2016 - 04:59 AM, said:

<<<snip>>>

So this is where I'm confused. Where does it say you have to join a faction? Your unit will take a faction contract for 7 days, which you already have to do in current CW to play in CW. In old CW, you cannot play unless you take a contract with a faction at the very least, either as a solo or as a unit. I dont see what has changed.

Before Phase 3, to play in CW you had to either:
1) Take a contract (solo or as a unit) for 7, 14 or 21 Not sure if it was 21) days. Now you can play CW as a Solo or as a unit, or a solo that drops in a group.
2) Become a loyalist and do the same as #1.

With CW 3, from what I can understand, to play in CW you have to either:
1) Take a contract (solo or as a unit) for 7 days. No more 14 or 21. Now you can play CW as a Solo or as a unit. The thing I don't know is if as a solo, or as a player in a unit, can create a group (not of players from your unit) and drop?
2) Become a loyalist and do the same as #1

Is your point, my open question from #1? otherwise I dont see any issue still.

What Dirk is getting at, and you definitely missed, is that... If you're playing as a Solo FreeLancer (previously titled a "Mercenary"), then you can't do contracts at all. You're forced to either 'Pledge Loyalty', 'Join a Unit', or 'Create a Unit', even if you didn't want to do any of those. This is something that "Beta 2" (aka "Phase 2") had over this ugly failure of a new phase, and is a sore point for a fair chunk of the MWO Community. :(

Also, Contracts don't come in the Specially Incentivized "14-day (+15%)", "28-day (+30%)", and "True Loyalist (+50%, without regard to faction population)" edition flavors anymore. Worse, there's now a "penalty (-50%)" for True Loyalists who try to rejoin their proper Faction, should the population be quote-unquote "Too High". Doesn't matter if you're a Mercenary/FreeLancer, or a Loyalist, that's just rude to force anybody who didn't go Loyalist to slog through the mud, and rude to Loyalists for penalizing them for being loyal while the population was quote-unquote "Too High", as there are Units who are trying to adhere to the BT Lore regarding their names. <_<

Further, Casual-class players are now screwed over from enjoying Faction Warfare, and therefore a fair chunk of the MWO game and environment/atmosphere. They need to be able to come and go as their Real Lives permit, and should not be penalized out of being a part of the whole game and having something to evidence their ability to enjoy MWO from that part of the game. But, a large chunk of achievements (and rewards) that any Casual Completionist would need to finish the game's content -- or even do well in playing -- have now been ripped out from under them. Unfortunately for MWO, and therefore PGI, this means a fair chunk of the Community has once again been harmed and punished for not being able to follow a specific mould. :angry:

There are plenty of issues I can see many people are blind to. Hopefully this gives you some rather helpful insight into what has needlessly been shunned/harmed. -_-

Personally, I'm rather sick of failures by developers as I have moved from one game to another over the years, and right now PGI is just one slap to my face short of me leaving. I have broken my ties with games before, even while not wanting to leave people behind, and if I'm forced to do it again, I will. Screenshots of Uninstalls? Oh, I can feel the pain those people have been through, because I've been there as well. I can already feel the outflood of players from this game coming... MWO is going to die, if PGI doesn't get their collective heads on straight. :excl:

~D. V. "PGI's digging its' own grave..." Devnull

#319 Fobhopper

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Posted 20 April 2016 - 08:54 AM

View PostThe Wolfpack75, on 20 April 2016 - 08:43 AM, said:

No, they are not. The Caesar, the Devastator, the Dervish, the Hermes, illumination missiles, laser heat sinks, laser anti missile system, etc.
There are a lot of mechs, weapons, consumables, and tech they could have introduced by now. Everything I listed came out between 3044 and the end of 3051

Well you got to give these guys a little break, they aren't exactly blizzard sized, they are a small team doing a lot with what they have. And considering they aren't allowed to sell merchandise, MWO is the only way to make money. If things were to change and they could make money outside of the game itself, they probably would have the money to expand the team and put more stuff into the game.

#320 Kelev Ra

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Posted 20 April 2016 - 09:04 AM

This is not good . this is not good..25% of loyalty points went to trash .... why?





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