TercieI, on 21 April 2016 - 07:16 AM, said:
It's map/match dependent, pretty much the only reason to take lots of jumps is for matches where someone decides to abuse walls on HPG or the plateaus on Bog, otherwise Flamers are the better choice.
I will just echo what everyone else has said, the advantage of the Oxide is effective DPS (better spread and slight quirks help) while being hard to hit. That said the 6 SRM6 Jenner I have gained more respect for after matches against Lords, where they used them well on a couple of the matches, but the Oxide is something I find to be more reliable though. The Cheetah suffers from heat issues to the point that it isn't reliable for damage, it just can't keep up like the Oxide and either Jenner IIC build (cSPLs or Splat).
Splat Griffins beat Splatcrows for roughly the same reason the Oxide beats the Jenner IIC, the spread is much tighter because of the IS having tighter spread and because of mount locations and that matters A LOT in how much effective damage you are dealing.
Brawling Timbys also run ASRM6s and cSPLs because the heat and long duration of the cERMLs do not play well with brawling. Black Knights also do something a bit differently, while lasers are effective short range push weapons, SRMs are the true brawling weapons and their DPS is unmatched at close enough ranges. After saying that, you want Black Knights because they tend to be more flexible compared to the brawling Timbys, Tourmaline is often an example where their ability to shoot at range helps more than the firepower of the Timby.
Edited by Quicksilver Kalasa, 21 April 2016 - 07:38 AM.