DarklightCA, on 19 May 2016 - 07:17 PM, said:
It's only happened one other time. Also who said anything about not caring about population? Pretty sure PGI added a nice system that shows faction population and gives units, namely mercs nice contract bonus's for contracting with underpopulated factions.
Also Mercs are owed matches. Everybody is owed matches. This is why we play this game I assume, to actually play the game? What is getting tiring is organized groups being treated like the bad guys for playing the game as it's suppose to be played. People refusing to fight in-game, hiding in their DZ's or downright refusing to even drop against a specific faction that has X unit in it. It's childish.
It's happened a couple of times; both with FRR, also Kurita, and CJF. Oh, and Clan Wolf. 4 times I can remember. In the context of moving around not often but it's never been hard to predict.
You and I agree in a lot of things but here we're going to diverge - nobody is having an issue with organized groups. Factions have lots of organized groups. Nobody here is complaining about HHoD, which has more active players than 228 does by a significant stretch.
We're complaining about big merc groups. Specifically because prior to recent changes especially (limited fronts and loyalists voting on fronts) they constantly screwed up any attempt to make FW about more than just QP style finding matches. I get that for some people that's what they want - just make it an IS side and a Clan side and make it work like QP but with mixed pug and units and Clan vs IS and apparently some sort of leaderboard.
You want to be a merc, play all the sides, collect more pay, run IS and Clan mechs, essentially a 'do what you want go where you want' you're starting to run into some limitations. Specifically because playing that way has functionally destroyed the ability of anyone who wants to play FW how it is, in theory, supposed be played (that whole war between factions for dominance thing, at least pretending the dots mean something).
Having played all over as a pug and dropped with literally most the moderate to big loyalist units in their TS I can say a lot of people hate mercs. Would rather wait longer and just not have you guys in the game. Think about that for a second - as bad as waiting is they would rather wait longer and just not have you guys there. Not because you're good - nobody makes these sorts of complaints about KCom or NS, who are technically mercs. They're generally talking about MS, primarily, and to a lesser degree (and often for, IMO, incorrect reasons derived from painting you with the same brush) 228 and other bigger merc units. Why? Same reason most soldiers hate PMCs. It's a broken system that shafts people for being loyalists and rewards them for not caring who wins or loses so long as they get paid.
So when some tiny, feeble, half-hearted concession to giving some back-handed reward for being a Loyalist shows up and it's a mild inconvenience to you and everyone else cheers don't be surprised. The big merc units have been using everyone else for food in one way or another, doing their own thing and playing however they want for 2 years and just assuming everyone else will scoop the cat poop out of the sand box for them. At this point people are pretty tired of it and the responses are not surprising.
Oh and nobody is owed matches. Nobody. It's a game, you want someone to play with you, give them a reason. You stack the deck so completely there's little odds of their winning they won't show. From Scrows in scouting (yes, not an issue for me but a lot of mediocre players which again is the population majority) to all the mercs going one place at a time (again) you're going to get fed ghost drops.
People lose to good teams and keep showing up all the time. Don't try to turn this into a 'you hate us cuz you ain't us' thing. This is a small section of an already small community. You don't give reasons for people to want to play with you and they won't. It's that simple.