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54 Minute Wait Time For A Match


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#101 Gigashot

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Posted 19 May 2016 - 05:53 PM

View PostDeathlike, on 19 May 2016 - 05:30 PM, said:


If that is the case, then there will always be terribad factions to feast on. It doesn't help that situation at all.

There will always be a small portion of decent loyalist units, but the fact that they aren't even well distributed over the entire population will keep making certain factions irrelevent.

I mean, if you think you have a better option, how about suggesting it instead of throwing out really bad ideas.


It's ...not a really bad idea. Get rid of Mercs. Most Mercs become Loyalists, spread out over factions. Queues go from 0/0 to populated. So far that should be fact, we should agree on that much. That's a huge problem solved.

Yes 12 man premades will still be stronger than pugs, yes some factions will be "bad". That's fine. The bigger problem with FW isn't "losing too much" its "not enough players to even play at all."

#102 Carl Vickers

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Posted 19 May 2016 - 05:59 PM

View PostCount Zero 74, on 19 May 2016 - 05:29 PM, said:


Steiner to OP for Smoke Jag and Ghost Bear, PGI pls nerf !!!

PS: Streakcrow OP !!! Scoutmode sucks !!! Clans Stink !!!

Posted Image

#103 Count Zero 74

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Posted 19 May 2016 - 06:02 PM

Remember the pic of the queues in the EU attack phase I posted earlier? If not let me remind you:

Posted Image

Now, shall we have a look at the queues in the NA attack phase? Ok, here we go:

Posted Image

Murica !!

#104 Deathlike

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Posted 19 May 2016 - 06:02 PM

View PostGigashot, on 19 May 2016 - 05:53 PM, said:


It's ...not a really bad idea. Get rid of Mercs. Most Mercs become Loyalists, spread out over factions. Queues go from 0/0 to populated. So far that should be fact, we should agree on that much. That's a huge problem solved.

Yes 12 man premades will still be stronger than pugs, yes some factions will be "bad". That's fine. The bigger problem with FW isn't "losing too much" its "not enough players to even play at all."


You are making the simple mistake is assuming all population is equal.

You could be the smallest population, and yet be the most active for FW.

You could be the biggest population, and yet be the LEAST active for FW.

Population != activity

Merc population tends to generate activity, but if there's no opfor to show up, it degenerates to ghost dropping and inevitably inactivity.

You don't even understand what you're asking for.

#105 Donegal

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Posted 19 May 2016 - 06:15 PM

You Sir are forgetting that far too many people playing this game are min/maxing. So how do fix a problem that is essentially the people playing the game. The options are many. The outcomes are the same. People will complain Never realizing they are the problem. If you are not playing a game for the fun of playing the game. You Sir, need to go and find a new hobby. I hear basket weaving is relaxing.

#106 Kin3ticX

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Posted 19 May 2016 - 06:42 PM

The official mercstar themesong with recharge our power cells



#107 Xiomburg

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Posted 19 May 2016 - 06:47 PM

View PostKin3ticX, on 19 May 2016 - 06:42 PM, said:

The official mercstar themesong with recharge our power cells




Weird, I always though MS theme song was:



#108 Kin3ticX

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Posted 19 May 2016 - 06:58 PM

View PostMechPorn, on 19 May 2016 - 06:47 PM, said:


Weird, I always though MS theme song was:





no, not even close


this would be more accurate



#109 Gigashot

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Posted 19 May 2016 - 07:17 PM

View PostDeathlike, on 19 May 2016 - 06:02 PM, said:


You are making the simple mistake is assuming all population is equal.

Population != activity

Merc population tends to generate activity


I'm not making that mistake at all. I completely agree with you, all population is not equal.

As you pointed out, Mercenary population is both large, and more active. They are a big source of the activity. Instead of having the active population, move around week to week, making for unpredictable and unbalanced populations every week, -get those active players to become Loyalists.

I find that much better than the alternative, which is were all cornered into being Mercs. As we both agree, Mercs are powerful generally active players that decide "where the action is" or in reality who gets queue's populated that week. If they aren't going to get rid of Mercenaries they might as well get rid of Loyalists. We can all be Mercenaries and hop around every week. But that defeats the purpose. So I find getting rid of Mercenaries and having FW be straight Loyalists the better option.

I agree with a lot of what you're saying, but since you acknowledge all that and then deny the reality of the situation, it sounds more like you're just a Merc who doesn't want to give up it's advantage of having active player megaUnits selecting their own engagements on inactive pug Loyalists.

#110 DarklightCA

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Posted 19 May 2016 - 07:17 PM

View PostMischiefSC, on 19 May 2016 - 05:15 PM, said:


It's happened a few times.

Bigger issue is the nature of the Clan front - suicide pugs line up to lemming to their deaths while shouting "I do what I want, LRMs work great, don't be a metawhore conformist who does teamwork!"

Add to that the imbalanced nature of merc vs loyalist that's always been there and the attitude that mercs shouldn't have to care about populations or the like but are 'owed' matches.....

Not blaming 228 for that. I get that you tend to get tarred with the same brush but I get that 228 when hired does what they're hired to do, etc etc.

However it's the same reason Kurita gets tarred along with NKVA sometimes. You are the company you keep and mercs are mercs in a lot of eyes.


It's only happened one other time. Also who said anything about not caring about population? Pretty sure PGI added a nice system that shows faction population and gives units, namely mercs nice contract bonus's for contracting with underpopulated factions.

Also Mercs are owed matches. Everybody is owed matches. This is why we play this game I assume, to actually play the game? What is getting tiring is organized groups being treated like the bad guys for playing the game as it's suppose to be played. People refusing to fight in-game, hiding in their DZ's or downright refusing to even drop against a specific faction that has X unit in it. It's childish.

Edited by DarklightCA, 19 May 2016 - 07:20 PM.


#111 Deathlike

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Posted 19 May 2016 - 07:27 PM

View PostGigashot, on 19 May 2016 - 07:17 PM, said:


I'm not making that mistake at all. I completely agree with you, all population is not equal.

As you pointed out, Mercenary population is both large, and more active. They are a big source of the activity. Instead of having the active population, move around week to week, making for unpredictable and unbalanced populations every week, -get those active players to become Loyalists.

I find that much better than the alternative, which is were all cornered into being Mercs. As we both agree, Mercs are powerful generally active players that decide "where the action is" or in reality who gets queue's populated that week. If they aren't going to get rid of Mercenaries they might as well get rid of Loyalists. We can all be Mercenaries and hop around every week. But that defeats the purpose. So I find getting rid of Mercenaries and having FW be straight Loyalists the better option.

I agree with a lot of what you're saying, but since you acknowledge all that and then deny the reality of the situation, it sounds more like you're just a Merc who doesn't want to give up it's advantage of having active player megaUnits selecting their own engagements on inactive pug Loyalists.


I think you're overthinking the situation.

Even without the loyalists, the matches are dictated by Mercs. Factions would just be a tag on that unit. It's not really fixing the situation at hand. There will still be Faction imbalances (mostly by activity), and trying to switch out of a Loyalist contract actually has penalties. So, moving to "evening out" the population is simply not profitable.

The bigger problem is really the totally uneventful faction populations. If one faction decides not to show up (whether because they don't have enough people, or don't care), it only serves to stop FW activity period.

Again, you're not really solving a problem, you're amplifying an existing one.

Edited by Deathlike, 19 May 2016 - 07:28 PM.


#112 MischiefSC

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Posted 19 May 2016 - 09:04 PM

View PostDarklightCA, on 19 May 2016 - 07:17 PM, said:


It's only happened one other time. Also who said anything about not caring about population? Pretty sure PGI added a nice system that shows faction population and gives units, namely mercs nice contract bonus's for contracting with underpopulated factions.

Also Mercs are owed matches. Everybody is owed matches. This is why we play this game I assume, to actually play the game? What is getting tiring is organized groups being treated like the bad guys for playing the game as it's suppose to be played. People refusing to fight in-game, hiding in their DZ's or downright refusing to even drop against a specific faction that has X unit in it. It's childish.


It's happened a couple of times; both with FRR, also Kurita, and CJF. Oh, and Clan Wolf. 4 times I can remember. In the context of moving around not often but it's never been hard to predict.

You and I agree in a lot of things but here we're going to diverge - nobody is having an issue with organized groups. Factions have lots of organized groups. Nobody here is complaining about HHoD, which has more active players than 228 does by a significant stretch.

We're complaining about big merc groups. Specifically because prior to recent changes especially (limited fronts and loyalists voting on fronts) they constantly screwed up any attempt to make FW about more than just QP style finding matches. I get that for some people that's what they want - just make it an IS side and a Clan side and make it work like QP but with mixed pug and units and Clan vs IS and apparently some sort of leaderboard.

You want to be a merc, play all the sides, collect more pay, run IS and Clan mechs, essentially a 'do what you want go where you want' you're starting to run into some limitations. Specifically because playing that way has functionally destroyed the ability of anyone who wants to play FW how it is, in theory, supposed be played (that whole war between factions for dominance thing, at least pretending the dots mean something).

Having played all over as a pug and dropped with literally most the moderate to big loyalist units in their TS I can say a lot of people hate mercs. Would rather wait longer and just not have you guys in the game. Think about that for a second - as bad as waiting is they would rather wait longer and just not have you guys there. Not because you're good - nobody makes these sorts of complaints about KCom or NS, who are technically mercs. They're generally talking about MS, primarily, and to a lesser degree (and often for, IMO, incorrect reasons derived from painting you with the same brush) 228 and other bigger merc units. Why? Same reason most soldiers hate PMCs. It's a broken system that shafts people for being loyalists and rewards them for not caring who wins or loses so long as they get paid.

So when some tiny, feeble, half-hearted concession to giving some back-handed reward for being a Loyalist shows up and it's a mild inconvenience to you and everyone else cheers don't be surprised. The big merc units have been using everyone else for food in one way or another, doing their own thing and playing however they want for 2 years and just assuming everyone else will scoop the cat poop out of the sand box for them. At this point people are pretty tired of it and the responses are not surprising.

Oh and nobody is owed matches. Nobody. It's a game, you want someone to play with you, give them a reason. You stack the deck so completely there's little odds of their winning they won't show. From Scrows in scouting (yes, not an issue for me but a lot of mediocre players which again is the population majority) to all the mercs going one place at a time (again) you're going to get fed ghost drops.

People lose to good teams and keep showing up all the time. Don't try to turn this into a 'you hate us cuz you ain't us' thing. This is a small section of an already small community. You don't give reasons for people to want to play with you and they won't. It's that simple.

#113 Commander A9

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Posted 19 May 2016 - 09:30 PM

You know what the crazy thing is? The game writes us all off as being mercenaries.

The website even has "mercs" in its title.

So we're all mercenaries no matter how you put it.

#114 StUffz

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Posted 19 May 2016 - 11:39 PM

View PostCommander A9, on 19 May 2016 - 09:30 PM, said:

You know what the crazy thing is? The game writes us all off as being mercenaries.

The website even has "mercs" in its title.

So we're all mercenaries no matter how you put it.


Wrong. Game franchise is called Mechwarrior Online and the site is just named mwomercs.com. The game is about factions and non aligned players. Mercs are just part of the game giving the option for players to hire either with the greater IS houses or the Clans. Lore based. Mercs should not be able to hire with the clans since it is not honorable.

#115 Garuda4711

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Posted 20 May 2016 - 12:15 AM

There has never been any lore in MWO, so nobody should actually care about beeing mercs or loyalists! If PGI would admit that, they could get rid of all the houses/clans and merge it all into one simple queue for CW: IS vs Clan
This would solve many (not all) of the problems concerning CW. But this suggestion has been made many many times before, still it would be the first time that PGI listens to any sensible suggestion from the community! :(

#116 KinLuu

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Posted 20 May 2016 - 12:27 AM

View PostDarklightCA, on 19 May 2016 - 07:17 PM, said:

Also Mercs are owed matches. Everybody is owed matches. This is why we play this game I assume, to actually play the game? What is getting tiring is organized groups being treated like the bad guys for playing the game as it's suppose to be played. People refusing to fight in-game, hiding in their DZ's or downright refusing to even drop against a specific faction that has X unit in it. It's childish.


You make the gamemode unenjoyable for your opposition. This is why they refuse to fight in-game, or refuse to drop. Because there is no fun for them to be had.

#117 Count Zero 74

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Posted 20 May 2016 - 12:28 AM

View PostGaruda4711, on 20 May 2016 - 12:15 AM, said:

There has never been any lore in MWO, so nobody should actually care about beeing mercs or loyalists! If PGI would admit that, they could get rid of all the houses/clans and merge it all into one simple queue for CW: IS vs Clan
This would solve many (not all) of the problems concerning CW. But this suggestion has been made many many times before, still it would be the first time that PGI listens to any sensible suggestion from the community! Posted Image


Sensible suggestions ? From the community ? In an online game?

Dream on brother Posted Image

#118 L3mming2

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Posted 20 May 2016 - 01:26 AM

View PostDarklightCA, on 19 May 2016 - 03:21 PM, said:


Last I checked neither KCom or 228 needed any form of a advantage to win a game against pug teams or even other 12 man's. We don't need to rig anything in regards to competition to win our games. That being said there is no evil master plan in the works. CJF is the only functional Clan faction left and people wanted to play their Kodiaks, it's really that simple.


anny clan where a 350 member merc unit disides to roost becomes viable over night... ive seen teams of ms +kcom + 228 drop toghether in 12 mans, on coms .... so with riging the competition i mean that even when you have the advantage you work togheter to make it even bigger ...

#119 Valar13

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Posted 20 May 2016 - 02:06 AM

View PostDarklightCA, on 19 May 2016 - 07:17 PM, said:


It's only happened one other time. Also who said anything about not caring about population? Pretty sure PGI added a nice system that shows faction population and gives units, namely mercs nice contract bonus's for contracting with underpopulated factions.

Also Mercs are owed matches. Everybody is owed matches. This is why we play this game I assume, to actually play the game? What is getting tiring is organized groups being treated like the bad guys for playing the game as it's suppose to be played. People refusing to fight in-game, hiding in their DZ's or downright refusing to even drop against a specific faction that has X unit in it. It's childish.

228 and other mercs do kind of headhunt the best players out of loyalist units. You're gonna have to understand that there's never going to be much love lost between those who like the game for the game and also for the universe, and those who basically treat the universe like the "playing chess with a pigeon" analogy while poaching players.

*If* you're curious, I'm not among them, but there's a strong undercurrent of Loyalist players who'd be just as happy if all the big units were broken up and split among factions, with or without regard for how many people that encouraged to just stop playing altogether. A lot of "us" don't care if "you" enjoy the game because the very nature of being in merc units larger than entire factions means that "you" ruin the game for some of "us" loyalists with every new contract.

The point of all the quotes being that there's a sort of adversarial system at work wherein even the moderates, like myself, feel the mercs are mostly at fault for the animosity. For the most part you are not people who care overmuch that this is BattleTech, while we in the loyalist units have enjoyed this franchise for decades in many cases - and that's not to say there are no BT fans among merc units, but you do kind of sh*t all over any sort of continuity by your very nature.

Edited by Valar13, 20 May 2016 - 02:10 AM.


#120 iLLcapitan

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Posted 20 May 2016 - 02:09 AM

So sick of all the lonestarrs wanting to dictate their **** to the units.
PGI set this up, the units/players only react to it in order to get fast drops/play their new swag/competition.
Get rid of your fallacy, the big/good units don't have weekly meetings in order to avoid each other.

Several Steiner / 12DG players individually stated, that they won't drop against Jadefalcon this week, which is more likely a scam than the (predictable) concentration of good units in CJF bc of the Kodiak release.

Everybody on IS side should be happy at this point, for getting fast drops with solid competition.
But it seems every opportunity to blame smth on MS/228/xxx is welcomed by the butthurt.





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