iLLcapitan, on 26 May 2016 - 11:57 PM, said:
And what exactly would it change?
You keep on going at hard unit cap, but I fail to see the benefit.
MS is an institution in this game and from what I've got they worked hard to get there.
They educate people, tie them to the game and are in general good guys.
Narrow minded calls for nerfing big units, because of a perceived 'imbalance' won't do the game any good.
So you force big units to break up, half the players leave because they have been bereft of their community - loose/loose.
you still seem to mistake community with unit, as long as "narrow minded" views cloud and block that insight it is completely impossible to talk sense into that. I have stated my opinion on benefits of smaller units, and subdivisions in several threads and multiple times in this one.
People wont leave a organised community and their friends just because they have different tags to identify them by. We share our Teamspeak with another unit. they are mercs, when we are in the same faction we drop together, when we are IS we defend together... We are not subdivions but seperate units, nevertheless we still manage to organise together and have a community based on friendship.
If now People chose to leave your community because of a hard unit cap, or to rephrase, because they can't be your friends anymore, they never were your friends and your community apparently had nothing to offer to hold them aside from a stupid tag...
Now big units have subdivisions, seperate drop leaders, seperate Setups. I know TCAF does so and MS also has seperate Subdivions with seperate recruitment application possibilities and requirements (as seen on their homepage).
Now there are subdivisions already in place and just because they share the same tag, or even seperate as MS and MS-R does not by any chance mean that just because you are in one subdivision magically excludes you from being friends with players of another subdivision ... or even speaking to them, or organizing as a whole... ohmygosh.
And to imbalance ... the large population of mercs is creating the imbalance, large units do their fair share of that. There are more mercs out there than loyalists, when factors like the latest clan mech bias choices to where mercs go, chances for clusters that imbalce rise. put it however you want large units take a large portion of players there, regardless if the unit is active only during one timezone or during all three cycles, regardless if only half of the team plays CW...
It's simple math. Fewer Merc Units - higher chance for cluster! more merc units - higher chance of equal distribution.
The game needs equal distribution to ensure the highest possible fun for the entire playerbase.