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Why Are So Many Complaining About "op Kodiak"?


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#101 TercieI

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Posted 03 November 2016 - 05:37 AM

View PostVellron2005, on 03 November 2016 - 05:20 AM, said:

My kodiak KDK3 is all dakka, and get's lurmed from 900 meters away on Polar, without even seeing the enemy. That's not OP.

So I brought out my LURM Dog and now I eat kodiaks for breakfast.

KDK-3 is no more OP than a King Crab or a Dire Wolf, or even a good old Jagermech.

It's just dakka spam..


LOL. You are and are facing potatoes if that's even remotely accurate.

Edited by TercieI, 03 November 2016 - 05:38 AM.


#102 Novakaine

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Posted 03 November 2016 - 05:38 AM

Because they freaking are.
And then they nerf IS UAC's
Invincible no, but definitely OP.
Saying otherwise you're just being obtuse and disingenuous

Edited by Novakaine, 03 November 2016 - 05:39 AM.


#103 Mcgral18

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Posted 03 November 2016 - 05:55 AM

Potatos gonna Potate

#104 AphexTwin11

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Posted 03 November 2016 - 06:02 AM

people think its OP because they can't stop the KDK-3 when it's loaded with 4 machine guns in the ballistic hardpoints UNSTOPPABLE *quake voice*

and because people like to complain about everything

View PostVonbach, on 17 September 2016 - 12:48 PM, said:

Why are people complaining? Because its a stupidly OP, PTW crutch mech. It needs to be smashed with the nerf hammer.


Exhibit A

Edited by AphexTwin11, 03 November 2016 - 06:01 AM.


#105 Malystryx VoF

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Posted 03 November 2016 - 06:31 AM

They can be "OP" under the right circumstances and with a good pilot in the cockpit.
here is the Dakka version with a nice match:
Posted Image
and here is a good version in the Dual gauss/ER-PPC version:
Posted Image

having said that though. it's also really easy to take them out in fast lights at the beginning of the match if you are a capable light pilot.

I've had matches where i took 2 KDK-3's off the field in my locust with 6 SPL's on grim from behind within 2 mins of the game start. with their hard points being that high, and the locust being so small, it's really easy to sneak up behind them and shoot the **** out of their backs with them being able to do NOTHING about it.

does that make the locust OP cuz you can take out KDK-3's without any problem if you get behind them? no it doesn't. it's all in how you pilot a mech and who pilots said mech.
Put an experienced pilot in any mech, and he can probably take out that KDK-3 with an inexperienced pilot in it.

Here is another example of a mech that is "OP" if ya know how to handle it.. the Warhammer-6D

Posted Image

and yet another OP mech.. this time said locust i took out those OP KDK-3's with.

Posted Image

and another OP mech
Posted Image

Mechs become OP in the hands of good pilots that play a lot and know maps, it's the Pilot that is OP, not the mech.

Edited by Malystryx VoF, 03 November 2016 - 06:33 AM.


#106 Dee Eight

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Posted 03 November 2016 - 06:48 AM

That needs to be stickied and posted in every KDK whinefest thread.

#107 dario03

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Posted 03 November 2016 - 06:49 AM

View PostMalystryx VoF, on 03 November 2016 - 06:31 AM, said:

They can be "OP" under the right circumstances and with a good pilot in the cockpit.

Mechs become OP in the hands of good pilots that play a lot and know maps, it's the Pilot that is OP, not the mech.


Its not the mech.
Its not the pilot.
Its the combination of mech and pilot. Problem is the Kodiak 3 boosts that combo more than any other mech by a good amount.

Edited by dario03, 03 November 2016 - 07:02 AM.


#108 roboPrancer

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Posted 03 November 2016 - 06:56 AM

Don't forget that kdk3 will get focused more than any other mech unless you are up against the most, deep in the dirt, potatoes. So if you aren't seeing amazing result with the mech it's because everyone on the opfor knows that it's totally worth sacrificing their mech just to take you out.

#109 Wil McCullough

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Posted 03 November 2016 - 07:03 AM

View PostMyantra, on 16 September 2016 - 12:27 PM, said:

The KDK-3 is definitely the best Clan assault in the game, but it is not OP. The "OP" build that people complain about has a glaring shortcoming, it has to facetank to be effective. If you cannot out trade a dakka KDK-3, then you should not be trying to. If repositioning is not an option, focus fire from everyone that can fire on it.

When piloting a dakka KDK-3, matches usually end one of two ways.

1. It dishes out good damage, gets a kill or two, but dies quickly since it is a priority target.

2. It dishes out ridiculous damage, gets 4 or 5 kills, and survives.

1 makes it no more threatening than a King Crab or Dire Wolf. 2 makes it just like any Mech you have a great match in. The KDK-3 is most threatening when leading a push that you did not know was coming.


the dakka kdk3 isn't op. it's the goose peepers kdk 3 that's smelly as all hell.

with its high mounts and fast speed (for an assault), the gp kdk 3 can expose very little, snap off a ppfld alpha that will probably remove a component and scoot with very little risk.

even when you manage to get close to it, dual gauss gives it a fighting chance especially with how much structure the kdk3's ct has.

essentially, it's the most "low risk, high reward" mech in the pool at the moment, which is where all the calls of op comes from.

#110 Appogee

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Posted 03 November 2016 - 07:45 AM

Kodiak 3 has my best stats out of the 250 Mechs I own, and >200 I've Mastered.

But I'm sure it's not the Mech. I just become 30% better than usual whenever I play in a Kodiak 3.

Posted Image

#111 STEF_

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Posted 03 November 2016 - 07:56 AM

I like to read how many potatoes fear the kdk gonna be nerfed!!!
The only mech potatoes can do well with it.
The only mech potatoes think not to be potatoes anymore....

So, yes, save kdk from being nerfed.
All potatoes say it's not op. Please, don't nerf it.
Don0t do it for all the poor potatoes sake!

Edited by Stefka Kerensky, 03 November 2016 - 07:58 AM.


#112 Khereg

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Posted 03 November 2016 - 07:57 AM

I pilot the KDK-3 pretty regularly and I have to say they are currently the most powerful assault in the game. To illustrate the point, go watch a few MRBC matches in the upper divisions to see what the comp scene thinks of them.

For those not familiar with MRBC, each match has 5 drops with varying levels of tonnage. Drops 4 and 5 are the heaviest where you'll find the KDK's.

MRBC rules stipulate only 1 mech can be represented twice in each drop, other than that, no duplicates allowed. In drop 5, guess which mech is dup'ed almost every single time?

Not much of a mystery, but go see for yourself: https://mrbcleague.com/

Edited to add: a survey conducted by one of my unit-mates tells the same tale:
https://docs.google....t#gid=622556702

That graph shows players' ranking of mechs on a scale of 1 - 10, with 1 being weakest and 10 strongest. The survey currently has over 150 responses and a large chunk of the respondents are from the comp scene.

If you want to take the survey, see this reddit thread: https://www.reddit.c...ment_come_vote/

Edited by Khereg, 03 November 2016 - 08:07 AM.


#113 Dee Eight

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Posted 03 November 2016 - 09:42 AM

View PostWil McCullough, on 03 November 2016 - 07:03 AM, said:


the dakka kdk3 isn't op. it's the goose peepers kdk 3 that's smelly as all hell.

with its high mounts and fast speed (for an assault), the gp kdk 3 can expose very little, snap off a ppfld alpha that will probably remove a component and scoot with very little risk.

even when you manage to get close to it, dual gauss gives it a fighting chance especially with how much structure the kdk3's ct has.

essentially, it's the most "low risk, high reward" mech in the pool at the moment, which is where all the calls of op comes from.


Yes logically the gauss/ppc combo is the ONE to fear the most, but the whiners will always focus on the ultra builds because somehow a spread damage of 60 is more frightening than a pinpoint 50 in a fraction of the time regardless of what the comp players are doing.

#114 GrimRiver

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Posted 03 November 2016 - 10:47 AM

People aren't whining about the KDK's being op, because the only op KDK is the "KDK-3".

It's clearcut that it's far and above the other versions.

The KDK-3 baseline performance tops all other assaults and some heavies that need tweaks and xp to get them going and even then the KDK-3 still performs better.

It's now used more than any other assault, especially in events, check the leaderboards if you don't believe me.

The dakka version is the most powerful as it can operate at most ranges with a DT of 60 to 80dmg every 3.0 seconds vs the GR-PPC version that works great at range but is unwieldy at close range.

"Blahblahblah direwolf same builds no big deal" Dire doesn't/can't run at almost 70kph,
have high mounted hardpoints, turn as fast, no structure and is super easy to kill due
to being a whale.

Dire dakka vomit just CAN'T compare to KDK-3.

#115 InspectorG

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Posted 03 November 2016 - 11:00 AM

Kodiak-3 is OP.
No other mech can run a C-400XL WITH 4 generously high mounts for UAC30. 2 shield arms.

Good thing Puglandia doesn't have the general skill to know how to make it work.
The 'other' OP builds is high dual Gauss+ 2 peeps on the Kdk-2. But jumpsniping properly is a higher demand in skill than ridgehumping and positioning alone.

The OTHER Kodiaks are NOT OP.

#116 Druarc

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Posted 03 November 2016 - 11:17 AM

Has anyone here tried dakka Kcrab vs Kodak Dakka in testing grounds?
I've gonna up against them in game and it's not been pretty for me or them.

I'm more a light pilot than anything which might be why I like the fast assaults but they still feel slow and clunky.

I think moving the timeline so the tech gets a bit more even would help a lot more than nerfing any 1/2 decent mech Bach to useless.

#117 Quicksilver Aberration

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Posted 03 November 2016 - 11:18 AM

View PostDee Eight, on 03 November 2016 - 09:42 AM, said:

Yes logically the gauss/ppc combo is the ONE to fear the most, but the whiners will always focus on the ultra builds because somehow a spread damage of 60 is more frightening than a pinpoint 50 in a fraction of the time regardless of what the comp players are doing.

It is even funnier when people mention what the comp players are doing and ignore the fact even the comp players say it is OP. That said, the Gauss/ERPPC isn't the only build to fear on this thing, the UAC30/ERPPC and Quad Gauss builds are also terrifying, but those rely on the 4 ballistics.

Edited by Quicksilver Kalasa, 03 November 2016 - 11:19 AM.


#118 METAL SEPARATOR

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Posted 03 November 2016 - 11:21 AM

I kill godiaks on regular basis. I even deliberately nerf my King Crab by not running the builds that make me feel godlike against other mechs be it Kodiak or a Warhammer because it's not fun. Quit your sorry whining and buy a pack.

#119 TercieI

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Posted 03 November 2016 - 11:23 AM

View PostQuicksilver Kalasa, on 03 November 2016 - 11:18 AM, said:

It is even funnier when people mention what the comp players are doing and ignore the fact even the comp players say it is OP. That said, the Gauss/ERPPC isn't the only build to fear on this thing, the UAC30/ERPPC and Quad Gauss builds are also terrifying, but those rely on the 4 ballistics.


Well, we're saying it by our actions (automatically the doubled mech in every MRBC drop with assaults and the only assault run by anybody of note during MWOWC), so not saying it with our words would be disingenuous.

It is something non-comp players don't get about comp players, though: We'll abuse the heck out of whatever is best, but the vast majority of us dream of a world with lots of competing options...and we're not hung up or dependent on whatever this month's flavor is.

Edited by TercieI, 03 November 2016 - 11:23 AM.


#120 Scout Derek

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Posted 03 November 2016 - 11:23 AM

View PostMWn00b, on 03 November 2016 - 11:21 AM, said:

I kill godiaks on regular basis. I even deliberately nerf my King Crab by not running the builds that make me feel godlike against other mechs be it Kodiak or a Warhammer because it's not fun. Quit your sorry whining and buy a pack.

Care to wager that in a 1v1 later today? I've been wanting to try out some single duels with the mech itself against other chassis in it's category.





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