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Why Are So Many Complaining About "op Kodiak"?


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#81 Xmith

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Posted 16 September 2016 - 09:24 PM

View PostMyantra, on 16 September 2016 - 03:15 PM, said:



The more common one I see now is 2 UAC5 / 2 UAC10.

I kicked mine up a notch by adding 2 C-MPLs.

#82 S 0 L E N Y A

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Posted 17 September 2016 - 02:39 AM

Most of the KDKs are not OP.
Hell, most of them kinda suck.
The KDK-3 on the other hand.
Wow.

#83 Chavette

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Posted 17 September 2016 - 03:53 AM

View PostMcgral18, on 16 September 2016 - 03:09 PM, said:


Dat face time tho

https://youtu.be/DxfOJQ8fk3E?t=2m9s



It's better to say, poke the DakkaBear, and push the PokeBear
A Ying and a Yang

Why the machine guns?

#84 Weeny Machine

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Posted 17 September 2016 - 04:02 AM

View PostKBurn85, on 19 May 2016 - 07:28 PM, said:

Because the other assault mechs they piloted before were amazingly crap.

I thought the Kodiak was OP too, till I realised from my stats, that its not much better than the average heavy mech I pilot.

Mechs like king crabs and dires are terrible at the current state. slow-moving CT pillboxes that will be easily insta-gibbed if you over-extend, and with the agility of a dead sloth. The Kodiak is what all assaults should be like, relatively slow, but with sufficient agility.


The problem is that heavies are amazingly fast and agile compared to other classes considering how much armnour and weapons they carry,

There is a reason why the heavy queue is usually the longest queue by a fair margin

Edited by Bush Hopper, 17 September 2016 - 04:03 AM.


#85 Mcgral18

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Posted 17 September 2016 - 08:29 AM

View PostChavette, on 17 September 2016 - 03:53 AM, said:

Why the machine guns?


Pushes the Gauss rifles higher, letting you outright shoot OVER allies.
It's a half ton, and a fair advantage (but not required)

#86 Requiemking

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Posted 17 September 2016 - 08:56 AM

View PostBush Hopper, on 17 September 2016 - 04:02 AM, said:


The problem is that heavies are amazingly fast and agile compared to other classes considering how much armnour and weapons they carry,

There is a reason why the heavy queue is usually the longest queue by a fair margin

Speed is an issue with engine cap, so, not much we can do there. Agility, on the other hand, is due to overbloated agility quirks, and that can be dealt with.

#87 Chavette

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Posted 17 September 2016 - 12:28 PM

View PostMcgral18, on 17 September 2016 - 08:29 AM, said:


Pushes the Gauss rifles higher, letting you outright shoot OVER allies.
It's a half ton, and a fair advantage (but not required)

Wasn't it at one point you could put an MG bottom then a Gauss then remove the MG and the Gauss would stay in place?

#88 Mcgral18

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Posted 17 September 2016 - 12:32 PM

View PostChavette, on 17 September 2016 - 12:28 PM, said:

Wasn't it at one point you could put an MG bottom then a Gauss then remove the MG and the Gauss would stay in place?


Maybe, but they revert at this time

#89 Vonbach

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Posted 17 September 2016 - 12:48 PM

View PostStar Commander Kreig, on 19 May 2016 - 07:15 PM, said:

Yes, they don't suck as much as other 100t mechs in a lot of ways, but they are far from overpowering on the battlefield. I've yet to see a match that the last 10 mech standing, 5 per side, are Kodiaks. Sure there are 3 or 4, but when you start with 8-12 in the match, statistically you SHOULD have 4+ in the final stages of a fight.

I've heard people complan about PGI catering to the Pay to Win crowd as far as drops. I'm not saying you are wrong, but if PGI doesn't cater a little to those that ACTUALLY PAY TO KEEP THE GAME RUNNING, they aren't very smart. Sure, keep playing for free, nothing wrong with that. Just use your head a little... if it weren't for those that spend a little cash occasionally, YOU wouldn't have a game to play.

When complaining about the masses of bears each drop, keep in mind that there is a contest starting tomorrow, 3 days after the Kodiak drop. Those who DO have Kodiaks will be competing against each other, and are desparately trying to max out their favorite variant for the weekends festivities. It would kinda suck to buy a mech that was to be featured in an upcoming contest, and not get to practice with it/level it.

Why are people complaining? Because its a stupidly OP, PTW crutch mech. It needs to be smashed with the nerf hammer.

#90 Mole

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Posted 17 September 2016 - 01:35 PM

View PostVonbach, on 17 September 2016 - 12:48 PM, said:

Because its a stupidly OP, PTW crutch mech.

E-excuse me...? Did you just call a 'mech that is available for CBills Pay To Win...?

Posted Image

#91 Zibmo

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Posted 17 September 2016 - 01:44 PM

View PostMole, on 17 September 2016 - 01:35 PM, said:

E-excuse me...? Did you just call a 'mech that is available for CBills Pay To Win...?

Posted Image


So your rebuttal is based on that part of his statement? LOL

#92 SamsungNinja

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Posted 17 September 2016 - 01:57 PM

The Kodiak isn't OP. 2xC-UAC10/5 dakka spam is. The reason it is less of an issue on the DWF is because the DWF is fat, slow, and has inferior weapon mounts.

The KDK-3 is simply a perfect fit to accentuate the problematic nature of dual C-UAC10/5 spam by combining it with a fast, agile, and heat-efficient 'mech.

I'm sorry, but when 22DHS can't effectively stop a 25dmg, 5xML IS 'mech from overheating quickly, but the KDK can spam 60dmg double-taps throughout the engagement without breaking a sweat? There's a problem.

I think people misconstrue that it's the Kodiak that is the problem, rather than the boating of several C-UACs.

I'd like to see a jam chance increase incorporated as either a negative quirk or a limitation on carrying more than X number of C-UACs. It's a bit of a bandaid solution, but would fix it in the short term until the heat/max dps sustain can be ironed out by whatever it is that Energy Draw evolves into.

Edited by SamsungNinja, 17 September 2016 - 01:59 PM.


#93 Mole

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Posted 17 September 2016 - 02:11 PM

I don't really give a **** what happens to the KDK-3 in all honesty. I owned one, couldn't really make it work the way I wanted, the KDK-2 worked the way I wanted. Kept the KDK-2. I don't believe the KDK-3 is OP but if you guys are gonna keep boohooing about it I'm sure it'll get nerfed. What I'm worried about is PGI's tendency to blanket nerf an entire chassis when it's really just one variant that is the offender. You ******** are gonna get my completely non-meta KDK-2 nerfed. Either that or you're going to get an entire weapon system nerfed and ruin it for every other 'mech that could use it because honestly even if you remove the KDK quirks its hardpoints are not gonna change and I think PGI is very reluctant to go down the path of negative quirks again.

Edited by Mole, 17 September 2016 - 02:18 PM.


#94 Knighthawk26

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Posted 03 November 2016 - 04:25 AM

The KDK-3 is the best overall assault mech in the game, but not OP. And it is about time that dakka gets some respect, I was so tired of laser vomit builds dominating every match in the past.

We needed a maneuverable, powerful assault mech. I was playing fast heavies because previous assault mechs were just too slow to get in position and respond to enemy attacks.

I do get killed by the occasional atlas or DWF in my Kodiak. Light mechs can also take out a bear. But most mechs can't survive face to face with a Kodiak for long, so don't do that. Flank, hit from the rear, gang up, or snipe from long range. There are many ways to skin a bear, but don't try to pull his skin off while facing his teeth and claws.

#95 TercieI

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Posted 03 November 2016 - 05:06 AM

View PostKnighthawk26, on 03 November 2016 - 04:25 AM, said:

The KDK-3 is the best overall assault mech in the game, but not OP. And it is about time that dakka gets some respect, I was so tired of laser vomit builds dominating every match in the past.

We needed a maneuverable, powerful assault mech. I was playing fast heavies because previous assault mechs were just too slow to get in position and respond to enemy attacks.

I do get killed by the occasional atlas or DWF in my Kodiak. Light mechs can also take out a bear. But most mechs can't survive face to face with a Kodiak for long, so don't do that. Flank, hit from the rear, gang up, or snipe from long range. There are many ways to skin a bear, but don't try to pull his skin off while facing his teeth and claws.


LOL. It statistically topped every leader board and every top comp team uses as many KDK-3s as allowed by the drop, regardless of the other restrictions. If that's not OP, nothing is.

#96 mogs01gt

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Posted 03 November 2016 - 05:09 AM

If you cant see why its unbalanced, then you arent smart enough to talk about it.

clan tech
humanoid body
high mount
most agile 100t yet

#97 Sjorpha

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Posted 03 November 2016 - 05:12 AM

View PostSamsungNinja, on 17 September 2016 - 01:57 PM, said:

The Kodiak isn't OP. 2xC-UAC10/5 dakka spam is.


Nope, the gauss builds are at least as strong as the dakka builds.

It's the hight mounted ballistic hardoints in both torsos on a 100 clan mech without build restrictions and a 400 engine cap that is the OP thing about the kodiak.

#98 Vellron2005

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Posted 03 November 2016 - 05:20 AM

My kodiak KDK3 is all dakka, and get's lurmed from 900 meters away on Polar, without even seeing the enemy. That's not OP.

So I brought out my LURM Dog and now I eat kodiaks for breakfast.

KDK-3 is no more OP than a King Crab or a Dire Wolf, or even a good old Jagermech.

It's just dakka spam..

#99 METAL SEPARATOR

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Posted 03 November 2016 - 05:26 AM

As I've said it before, in random quickplay I don't notice Kodiaks to be overpowered. Is it powerful mech? Yes. My king crab dismantles fresh Kodiaks 1on1 most of the time, depending on my build, be it dakka or laser Kodiak.
You need to be attentive with Kodiaks, but so are Kodiaks with my King Crab. Nothing jams in my King Crab :)

#100 HGAK47

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Posted 03 November 2016 - 05:27 AM

I purchased the 3 base Kodiaks last week and I have been enjoying the grind for mastery but I really have to say - the KDK 3 is nice for a dakka lover like me but the KDK 2 and KDK 1 are a bit mehhh to be quite honest





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