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Why Are So Many Complaining About "op Kodiak"?


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#301 Bawbagzz

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Posted 04 November 2016 - 01:22 PM

I am a middle of the road player but anybody defending this mech is at it.
It's so much better than any other assault it's laughable.The sheer amount of dakka it can unleash is gamebreaking.Yes you Mr Kodiak 3.
Have I got 1? Yes.Do I like playing it?No.
I prefer heavies.I just wanted to see for myself what all the hoohah was about.My stats aren't very good in it but as I've seen in many games it needs pegged back,not the other Kodiaks just the 3 variant.
There's nothing gg get gud if you so happen to turn a corner and 1 or 2 of these are in front of you.
Press mb 1 and profit.Nah.

#302 Quicksilver Aberration

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Posted 04 November 2016 - 01:37 PM

View PostW E N D I G O, on 04 November 2016 - 01:16 PM, said:

So it's not about the Kodiak then? You want just the same Mech with the same loadout for everyone? And what do you do then, when you'll still lose? Crying for player handicaps?

There you go with that same stupid strawmen, never did I say that, I would love for this game to have different but equal (aka balanced) mechs. That DOES NOT mean they have to use the same loadout nor do they have to play the same way (one having more armor the other having more speed etc, etc, etc).

Btw, mechs being overpowered (like the Kodiak) actually leads to everyone taking the same mech with the same loadout more than trying to actually balance things so that things like the Kodiak aren't the strongest mech around.

#303 AphexTwin11

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Posted 04 November 2016 - 01:40 PM

View PostQuicksilver Kalasa, on 04 November 2016 - 01:37 PM, said:

There you go with that same stupid strawmen, never did I say that, I would love for this game to have different but equal (aka balanced) mechs. That DOES NOT mean they have to use the same loadout nor do they have to play the same way (one having more armor the other having more speed etc, etc, etc).

Btw, mechs being overpowered (like the Kodiak) actually leads to everyone taking the same mech with the same loadout more than trying to actually balance things so that things like the Kodiak aren't the strongest mech around.


"everyone"

except for, of course, the people here arguing to nerf it, and the majority of the population.

#304 MechaBattler

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Posted 04 November 2016 - 01:44 PM

View PostW E N D I G O, on 04 November 2016 - 12:40 PM, said:


Posted Image

Personally I'm waiting for the threads which will come after it got hit by the ultimate nerfbat, the "Vicor" solution, when the same people suddenly all bought the thang and now cry it got permanently flattened.

Carry on everyone. Signing off.


That was a gang land beating right there they pulled on the Victor. Course that was before the Clans changed the landscape of balance.

With all the months that went by. They could have just tweaked it down each month. Instead of undoubtedly hitting it with the nerf bat from every angle.

#305 Quicksilver Aberration

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Posted 04 November 2016 - 01:49 PM

View PostAphexTwin11, on 04 November 2016 - 01:40 PM, said:

"everyone"

except for, of course, the people here arguing to nerf it, and the majority of the population.

Just because people complain about it doesn't mean they don't take it, especially if they are a a comp player.

I took for 6+ months because that was the only acceptable assault (and I'm an assault pilot) for the WC.

View PostW E N D I G O, on 04 November 2016 - 01:43 PM, said:

Deathlike is the only exception. Remember, he just wants to change the meta by further adding to it.

No he doesn't.....Posted Image

He is going to start playing it if they don't nerf it, that's all he said.....

As for how long until everyone is playing it, I'm willing to bet it is already the most played mech or at the very least the most played assault which is a big thing on its own. It will never be played by 100% everyone, that is definitely hyperbole on my part, but considering you continue to rely on a strawmen I figured why not?

It is interesting that out of all my argument that was the part you picked out, not even responding to rest of my post about how you are continually misrepresenting what I actually want this game to be like.

Edited by Quicksilver Kalasa, 04 November 2016 - 01:51 PM.


#306 Quicksilver Aberration

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Posted 04 November 2016 - 01:52 PM

View PostW E N D I G O, on 04 November 2016 - 01:50 PM, said:

It's all there dude. This game has different but equal and balanced Mechs.

No they aren't, a light is not as fearsome nor as important as an assault, that is imbalanced.

View PostW E N D I G O, on 04 November 2016 - 01:50 PM, said:

Maybe you should just learn to to play to the strenghts of the weightclass of your choice.

Maybe the strengths of the weight classes are not equal between each other (which they aren't).

Edited by Quicksilver Kalasa, 04 November 2016 - 01:53 PM.


#307 AphexTwin11

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Posted 04 November 2016 - 01:55 PM

View PostQuicksilver Kalasa, on 04 November 2016 - 01:52 PM, said:

No they aren't, a light is not as fearsome nor as important as an assault, that is imbalanced.


Yeah dude, an Urbanmech isn't as fearsome as an Atlas, bro. clearly the game is imbalanced!!!!111!!!11! when will you learn about balance BRO!!!!! Do you even comp? PGI plz nerf all non-tier 1 potato unicorns PGI plz buff urbanmech, PGI plz buff e-sports

Edited by AphexTwin11, 04 November 2016 - 01:57 PM.


#308 Quicksilver Aberration

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Posted 04 November 2016 - 01:58 PM

View PostW E N D I G O, on 04 November 2016 - 01:50 PM, said:

As far as I know heavy Mechs are and were the most often played class during all the time MWO was playable by the open puplic.

At one point in the game, heavies were the most powerful chassis in the game (during the era of the Splatapult, Boomapult, and Gaussapult) but ever since then the assaults have pretty much reigned over this game. The real question is how much impact the MM queue times and group queue tonnage limits have on assault usage and whether that is the reason not as many people take assaults, I know group queue would be extremely fat if no artificial class/tonnage limits were imposed on groups.

View PostAphexTwin11, on 04 November 2016 - 01:55 PM, said:


Yeah dude, an Urbanmech isn't as fearsome as an Atlas, bro. clearly the game is imbalanced!!!!111!!!11! when will you learn about balance BRO!!!!! Do you even comp? PGI plz nerf all non-tier 1 potato unicorns PGI plz buff urbanmech, PGI plz buff e-sports

Hyperbole and strawmen don't help your arguments.

#309 AphexTwin11

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Posted 04 November 2016 - 02:00 PM

View PostQuicksilver Kalasa, on 04 November 2016 - 01:58 PM, said:

but ever since then the assaults have pretty much reigned over this game.


K

#310 Deathlike

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Posted 04 November 2016 - 02:12 PM

View PostW E N D I G O, on 04 November 2016 - 01:43 PM, said:

Deathlike is the only exception. Remember, he just wants to change the meta by further adding to it.


It's fun to put words in people's mouths, but when rebuked, the deflection is obvious.

How you think the meta is formed? Do comp players just pick a random chassis and say "let's make it the meta"?

Don't people tend gravitate to the things that work best, even if just acknowledging it to be the case?

If the most competent people in their field are telling you that this is what is the case, would you prefer to believe otherwise?

It's fine if you don't believe what people are telling you. You can choose to believe whatever you want. However, if you're going to tell people that "you're wrong" w/o even putting up a proper defense, then aren't you contributing to nothing?

It's one thing to say "this build is better than that" given context. All you're saying is "I don't believe it, and I choose not use any logical or valid reasons (aka facts) that disprove it".

You haven't provided any facts otherwise. That's up to you to demonstrate unless.. you are "special" somehow?

Edited by Deathlike, 04 November 2016 - 02:13 PM.


#311 Deathlike

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Posted 04 November 2016 - 02:21 PM

View PostW E N D I G O, on 04 November 2016 - 02:18 PM, said:

Well, ok. So your point is Kodiak is OP because you chimed in when the terribads started crying? OK, duly noted.


I see what you did there... putting words in mouth and all.

Kodiak-3 is OP because it's the defining mech variant in the game as currently constituted.

Numbers, stats, usage... all the signs point to the KDK-3 as the outlier. If you don't to be believe it, that's fine. I'll still see good KDK-3 pilots and really really bad pilots in KDK-3s battle it out daily.

#312 Aleksandr Sergeyevich Kerensky

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Posted 04 November 2016 - 02:24 PM

View PostW E N D I G O, on 04 November 2016 - 02:01 PM, said:



God, change your tinfoil. The one you are using may have gotten rusty (I know it's alu) from all your salty tears.


First off, let me start off by stating that I do not personally know Quicksilver Kalasa... But I have seen Quicksilver on both the forums as well as the battlefield.

In my opinion, Quicksilver Kalasa is definatelly among the top players in the game! And understands the game better then most!

It perplexes me that you would make a comment like that about a player of such high caliber...

#313 Bawbagzz

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Posted 04 November 2016 - 02:28 PM

View PostDeathlike, on 04 November 2016 - 02:21 PM, said:



I see what you did there... putting words in mouth and all.

Kodiak-3 is OP because it's the defining mech variant in the game as currently constituted.

Numbers, stats, usage... all the signs point to the KDK-3 as the outlier. If you don't to be believe it, that's fine. I'll still see good KDK-3 pilots and really really bad pilots in KDK-3s battle it out daily.

I would be interested in how a very good comp player does in this mech,or a very good pug does.
Not just a scrub like me.
It is op as f.

#314 Quicksilver Aberration

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Posted 04 November 2016 - 02:34 PM

View PostW E N D I G O, on 04 November 2016 - 02:29 PM, said:

I never wrote that the Kodiak is not OP.

That is irrelevant given what you are arguing against (which is nerfing it). Sure some of the conversation has been around whether the Kodiak is OP to deserve nerfs, but some of the conversations in this thread have been about whether it needs to be nerfed regardless of the power of the mech (and that includes this one).

Edited by Quicksilver Kalasa, 04 November 2016 - 02:36 PM.


#315 Deathlike

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Posted 04 November 2016 - 02:35 PM

View PostW E N D I G O, on 04 November 2016 - 02:29 PM, said:

See.

It's all about your tears.

I never wrote that the Kodiak is not OP. Maybe you implied that because your reading comprehension is lackluster. Or it did just fit your "argumentation".


You keep asking "why are you feeding/contributing to the meta?"

I'm telling you that people do it because they recognize it. You may or may not (recognize it), but people gravitate towards the most powerful option when the lack of alternatives is the situation.

Whether or not they participate in it is another matter altogether.

Edited by Deathlike, 04 November 2016 - 02:35 PM.


#316 MischiefSC

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Posted 04 November 2016 - 02:35 PM

The ad hominem against Quicksilver is also classic. Probably one of the most polite and reasonable comp players and one of the only ones who comes here to post on the brown sea.

Terribad: "Its fine cuz I don't mind it."

People who dont suck: "It's a problem for the following reasons, here is the supporting telemetry."

Terribad: "No! You're dumb for using the maths! Get on my level!"

Everyone who doesn't suck: "Getting on your level would require 6 months of freefall. I would have to TK my entire team every match then run out of bounds for hundreds, maybe thousands of games. It would be less work to improve until I'm the greatest FPS player who has ever lived than to get so bad at FPS games in general I can't recognize the inherent issues with the KDK3."

#317 MischiefSC

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Posted 04 November 2016 - 02:56 PM

View PostW E N D I G O, on 04 November 2016 - 02:39 PM, said:


You crawled so far into it I can't even see you anymore. I'm worried, can you still can breathe... well, it worked out for all those years, didn't it? Why should something change now.


Yeah, because if I'm not totally oblivious to what does and doesn't work and I appreciate success more than failure I'm all up in it.

Now we all yet to watch you to spin being wrong as being cool or rebelious or whatever for pages because if you had the spine, intellect and maturity to recognize when you're wrong and handle it you wouldn't be having this discussion.

So, short version - you're wrong, demonstrated wrong but trying to be all rebel about it. Don't back down now! Everyone is so impressed!

#318 Zibmo

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Posted 04 November 2016 - 03:15 PM

View PostW E N D I G O, on 04 November 2016 - 02:29 PM, said:

See.

It's all about your tears.

I never wrote that the Kodiak is not OP. Maybe you implied that because your reading comprehension is lackluster. Or it did just fit your "argumentation".


Then, aside from continuing a running feud with Deathlike, which in my opinion you are losing badly, you have no contribution to make to this thread? Exit, stage left please.

#319 Mcgral18

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Posted 04 November 2016 - 03:25 PM

Has everyone reported the Spuds?


It's kind of getting ridiculous...

#320 Dee Eight

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Posted 04 November 2016 - 04:16 PM

View PostSjorpha, on 04 November 2016 - 12:11 PM, said:

Don't try to argue that it doesn't break the game at other levels because it absolutely does and the players playing there knows it. It is a huge problem in every venue where there is either play at high skill level, or where one or both sides are well coordinated. That means it's a problem in group queue, Faction warfare and every instance of competitive play where Kodiaks are a legal pick.


So essentially what you and others are arguing for (a nerfage of the kdk-3) is because in the modes which represent/attract a minority of the player pool, the mech is OP in the outcome of a match when everyone brings them? 10% of the players dictating what the other 90% should get to do with their mechs. How is that fair to the 90% ? I just took a contract for CSJ to check bucket #s at what should be prime playing time in N.A., and for four worlds where I could be playing a match, there's a total of 75 players between invasion and scouting modes.





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