Grimwill, on 20 May 2016 - 09:38 PM, said:
You must be pretty dense, they just released all the players / units from their Loyalist factions at the release of Phase 3.
They even explicitly stated in the patch notes what the penalties for breaking Loyalty would be.
The only way you would be stuck in as a Jade Falcon Loyalist, is if you were still in your empty unit long enough AFTER Phase 3 launched for your unit to sign back up as Jade Falcon loyalists.
You should have known long before Phase 3 launched what your unit population was like.
Khereg, on 21 May 2016 - 09:48 AM, said:
A little nuance here...
We pointed out that:
1. there wasn't enough population to support it
2. the design to be implemented wasn't going to be effective at separating skill from lack of skill (which is what was/is really needed), and
3. that it was ripe for abuse from high skill but unit-less players.
Pretty much all of that came true exactly as envisioned, although 2 and 3 never really got a fair test owing to the power of 1.
People who only saw "units are against solo queue - it must be because they want to farm seals" were missing the core of the message.
It was worse then that, on Phase 3 Launch, they actually split Faction Wars into 6 queues:
1> Unit Queue
2> Unitless Queue
3> Freelancer (which had a small population spike from Phase 3 resetting everyones contracts)
4> Double all the above for Scouting & Invasion
Which is mind bending, since what everyone wanted was:
1> Group Queue
2> Solo Queue (limit of no more than 2 players from the same unit can be in the same solo queue)