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Kdk3: Please Just Get The Inevitable Nerf Out Of The Way With? **achieved! Thank You Whiners!*


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#101 LordKnightFandragon

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Posted 24 May 2016 - 09:52 PM

KDK3 Nerf: +25% to Ballistic Cooldown
-25% to Ballistic velocity
+20% to Heat generation for all weapon types.

and just to make you think there is a counter buff in there

+50% to Machinegun range and RoF.

Done.

Edited by LordKnightFandragon, 24 May 2016 - 09:53 PM.


#102 Templar Dane

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Posted 25 May 2016 - 12:12 AM

When the phoenix hawk and cyclops come out I think I'll make a thread on the forums about how overpowered they are, because THEY ARE EVERYWHERE. EVERYONE IS USING THEM. P2W!

#103 Jaqir

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Posted 25 May 2016 - 01:03 AM

Halve the agility quirks, adjust boxes, add couple (like, really just a few) structure points to each torso, same base quirks on all variants. Wouldn't mind slight energy heat reduction (-5%) for KDK-1 and -2. KDK-3 seems fine despite all the fuss, though would love some gauss bonuses... ;p

#104 Jack Rueger

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Posted 25 May 2016 - 03:33 AM

So if a new mech kills my potato, all I have to do is cry P2W and they will nerf it? Wow that is easy. NERF KODIAK, IT KILLED MY POTATO!!!! P2W!!!!!

#105 Afuldan McKronik

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Posted 25 May 2016 - 03:43 AM

Well, with the Kody 1 and 5 getting no quirks, when you looked at the hardpoints and engine when the thing first came out, it just shows that PGI hasn't caught up to the top players choice of mechs.

Laser vomit is soooo 2015. Especially with the CDHS nerfs. Yet still effective for many people because of PP hitscan, so it is easy for a less skilled player to get damage out, despite being a hot mess versus AC/SRM.

I think most of us that aren't chicken littleing around about the damn thing are saying the Agility quirks on the variants that have them are showcasing the need for agility to NOT be tied to engine speed.

And I say this as someone who doesn't have the Kody. It probably didn't need those variants quirked, but they are, and it is showing the need for assault agility to be looked at finely.

#106 Mystere

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Posted 25 May 2016 - 06:38 AM

View PostJukebox, on 25 May 2016 - 01:33 AM, said:

Maybe they should add in safe spaces next in all maps where they can just all hide whenever they feel extra sensitive and marginalised.


Isn't that what PvE is for? Posted Image

#107 Murphy7

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Posted 25 May 2016 - 06:50 AM

Quote

When the phoenix hawk and cyclops come out I think I'll make a thread on the forums about how overpowered they are, because THEY ARE EVERYWHERE. EVERYONE IS USING THEM. P2W!


I believe those two releases will come to define "dead on arrival".

Unless those jetpacks are magically unhittable, the Phoenix Hawk is screwed out of the gate I think.

The Cyclops' only defense against predators is apparently a native ugliness in hopes people will look for other targets simply to keep that eyesore off their screens.

/* An aside - that is not a comment on the modeling that went into creating it - the Cyclops has always been ugly, the game art we have so far is just being faithful to the source material. */

Edited by Murphy7, 25 May 2016 - 07:19 AM.


#108 cazidin

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Posted 25 May 2016 - 07:14 AM

View PostMurphy7, on 25 May 2016 - 06:50 AM, said:


I believe those two releases will come to define "dead on arrival".

Unless those jetpacks are magically unhittable, the Phoenix Hawk is screwed out of the gate I think.

The Cyclops only defense against predators is apparently a native ugliness in hopes people will look for other targets simply to keep that eyesore off their screens.

/* An aside - that is no a comment on the modeling that went into creating it - the Cyclops has always been ugly, the game art we have so far is just being faithful to the source material. */


Also 5 of the 7 Phoenix Hawk variants are hard point starved. I made a thread comparing it, quite unfavorably, to the Vindicator. At least it'll be fast and 2 variants will be good, I guess.

#109 Bishop Steiner

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Posted 25 May 2016 - 07:32 AM

View Postcazidin, on 25 May 2016 - 07:14 AM, said:


Also 5 of the 7 Phoenix Hawk variants are hard point starved. I made a thread comparing it, quite unfavorably, to the Vindicator. At least it'll be fast and 2 variants will be good, I guess.

so much potential.... probably missed.

Low hardpoints, of course expected. Jump Jet Backpack, expected. But still doesn't make me happy.

Another example where early decisions about things like sized hardpoints impact the efficacy of amech that might otherwise have a role. (though the backpack be an issue no matter what).

And sadly I was told the K, which doesn't even jump, still will have the backpack.

*sigh*

#110 Roadkill

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Posted 25 May 2016 - 07:42 AM

View Postbeerandasmoke, on 24 May 2016 - 05:23 PM, said:

Well TwinkyOverlord, the winner of the KDK-3 contest, says it needs a nerf. Thats just the KDK-3 and not the rest of the variants. I would say he is probably the closest thing we have to a KDK-3 expert. Probably be wise to listen to him. Heres the link to the reddit thread.

https://www.reddit.c...5k_leaderboard/

Just read the thread. What I find weird is that everyone is just accepting Twinky's proclamation while entirely ignoring all of the counter-points that are being provided. It's almost as if *gasp* confirmation bias is in effect.

One of the best players in the game took a good Mech into an ideal situation for that Mech and farmed potatoes all weekend. Surprise! He did really well.

What no one seems to comprehend is that he was farming an inordinate number of potatoes in an ideal environment.

#111 Hit the Deck

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Posted 25 May 2016 - 08:08 AM

View PostMystere, on 24 May 2016 - 08:01 PM, said:

...
Count me out of that list. My Jenners can't stop giggling.

What did your Jenners find so funny? And what did your Jenners tell you that makes you disagree with what I said? Posted Image

#112 Mystere

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Posted 25 May 2016 - 09:15 AM

View PostHit the Deck, on 25 May 2016 - 08:08 AM, said:

What did your Jenners find so funny? And what did your Jenners tell you that makes you disagree with what I said? Posted Image


I disagree with this:

View PostHit the Deck, on 23 May 2016 - 07:25 PM, said:

EDIT: I think everyone agrees that Kodiaks shouldn't have been released with positive quirks attached.


I am not part of that "everyone".

Thanks to my Jenners during the event, I now have a nice collection of bear rugs (Posted Image ). Or in other words, I specifically hunted Kodiaks and found them no harder to evade or kill.

Edited by Mystere, 25 May 2016 - 09:17 AM.


#113 Cy Mitchell

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Posted 25 May 2016 - 09:25 AM

View PostMystere, on 25 May 2016 - 09:15 AM, said:


Thanks to my Jenners during the event, I now have a nice collection of bear rugs (Posted Image ). Or in other words, I specifically hunted Kodiaks and found them no harder to evade or kill.


Nerf Jenners!!! So obviously OP!

#114 Hit the Deck

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Posted 25 May 2016 - 09:42 AM

View PostMystere, on 25 May 2016 - 09:15 AM, said:

...
I am not part of that "everyone".

Thanks to my Jenners during the event, I now have a nice collection of bear rugs (Posted Image ). Or in other words, I specifically hunted Kodiaks and found them no harder to evade or kill.

I don't find the reasoning makes sense: you have little problem killing Kodiaks in your Jenners so you don't disagree with PGI shipping them with buffs. What does the former have to do with the latter?

#115 S13gtastic

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Posted 25 May 2016 - 09:53 AM

View PostMischiefSC, on 23 May 2016 - 01:17 PM, said:

I think the mobility quirks are un-needed while the 1 needs some structure quirks. They all need some hitbox fixes.

What I expect to happen is the arms to be made part of the CT and them to get engine cap reduced to 325.


All that does is add more room for heatsinks and weapons...Then instead of seeing quad UAC10 you'll see mediums and UAC or a large pulse and UAC. Dropping the max engine only slows it's movement, adds a 5mill bill, and encourages more weapons.

#116 Mystere

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Posted 25 May 2016 - 10:04 AM

View PostHit the Deck, on 25 May 2016 - 09:42 AM, said:

I don't find the reasoning makes sense: you have little problem killing Kodiaks in your Jenners so you don't disagree with PGI shipping them with buffs. What does the former have to do with the latter?


Easily killing and evading them means they're not the Overpowered Devil's Spawn people claim them to be?

I still fear Stalkers more.

Edited by Mystere, 25 May 2016 - 10:05 AM.


#117 Bishop Steiner

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Posted 25 May 2016 - 10:07 AM

View PostMystere, on 25 May 2016 - 10:04 AM, said:


Easily killing and evading them means they're not the Overpowered Devil's Spawn people claim them to be?

Posted Image

Edited by Bishop Steiner, 25 May 2016 - 10:24 AM.


#118 Roadkill

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Posted 25 May 2016 - 10:14 AM

View PostBishop Steiner, on 25 May 2016 - 07:32 AM, said:

And sadly I was told the K, which doesn't even jump, still will have the backpack.

Well, sure. The backpack allows it to carry more. Posted Image

#119 Quicksilver Aberration

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Posted 25 May 2016 - 10:29 AM

View PostRoadkill, on 25 May 2016 - 07:42 AM, said:

Just read the thread. What I find weird is that everyone is just accepting Twinky's proclamation while entirely ignoring all of the counter-points that are being provided. It's almost as if *gasp* confirmation bias is in effect.


Well statements like these (which was in that thread) worry me greatly:

Quote

If/When the KDK-3 is still a beast after another week or so, I would personally like to see:
  • Positive quirks gone ofc
  • Upper hardpoints moved to directly below the chest hardpoints (like the Black Widow or Mauler)
  • Minor negative maneuverability quirks to lower its twist rate and twist angle.
IMO that would put it more in-line with the DWF.



We joke about PGI overnerfing things and not doing smaller iterative balance changes, and this sort of suggestion is definitely a PGI move, not to mention we shouldn't be putting anything to the DWF's power level because it is an under-performer currently. You nerf it to be in-line with things like the Mauler/Atlas/Battlemaster/Banshee, which it doesn't need all of those to fix, even though I don't think it is near as much of a problem outside of PUG queue because UACs are great assault potato killers.

PS: Solahma, if you read this, I still <3 you, but I feel PUGs are not a great determination for balance (especially given the environment this weekend), like I have said many times throughout these forums, I want to see how comp shakes out with this thing if that build is really as powerful as people think.

Edited by Quicksilver Kalasa, 25 May 2016 - 10:32 AM.


#120 Bishop Steiner

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Posted 25 May 2016 - 11:20 AM

View PostQuicksilver Kalasa, on 25 May 2016 - 10:29 AM, said:


Well statements like these (which was in that thread) worry me greatly:

We joke about PGI overnerfing things and not doing smaller iterative balance changes, and this sort of suggestion is definitely a PGI move, not to mention we shouldn't be putting anything to the DWF's power level because it is an under-performer currently. You nerf it to be in-line with things like the Mauler/Atlas/Battlemaster/Banshee, which it doesn't need all of those to fix, even though I don't think it is near as much of a problem outside of PUG queue because UACs are great assault potato killers.

PS: Solahma, if you read this, I still <3 you, but I feel PUGs are not a great determination for balance (especially given the environment this weekend), like I have said many times throughout these forums, I want to see how comp shakes out with this thing if that build is really as powerful as people think.

well at least we can feel relatively secure that they won't move the hardpoints. Aside from completely removing the 2 energy from the K2 in early Closed Beta (before I even started playing, apparently), I can't recall that every being done in MWO.

But yes, a couple top shelf Comp Level players PUGFarming on an event weekend where there was 25% more Assault MeatBag to Farm than usual, is pretty dang hard to pull much actual science from. Especially since the KDK is such a LoreNerd favorite that the amount of subpar players running around in them was likely record setting.

Edited by Bishop Steiner, 25 May 2016 - 11:21 AM.






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