Bishop Steiner, on 16 June 2016 - 09:03 PM, said:
IDK about FW and the tournament, but in QP, for most of the last week? 1-2 KD on avg per drop.
Of those, KDK3 and KDK2 seem the most common with a smattering of 1 and 5s. Virtually no SBs to be seen, and the 5...while I'm sure there has been some, I honestly can't recall seeing one.
Most surprising thing is the number of KDK2. IDK, maybe I'm thinking too linear, but I don't realyl see the appeal. Even with max JJ, it's gets up and jumps SLOOOOOOOW. And it's hardpoints are hands down the weakest.
KDK3 is definitely strong, though I see a Loooooot of bad scores, even with the dread StareBear, and TBH very very little of the 1000 damage matches anymore. But the 3 is a very strong performer overall, on par wit the Wubshees and MALs overall, and maybe a bit stronger.
But I'm definitely not seeing 3s running around as "Win Buttons" on any of the matches I drop in. And as a tier 2, I see plenty of Tier 1 matches. If anything, the most obnoxious mechs I'm seeing are for sure those frikking Oxides, then Jenny IIs... after that, probably a mix of those 3 Assaults and VomitHammers. I hear the DakkaWidow is stronk, too, and again, maybe in team settings it really is, but PUGlandia, can't say they put the fear in me. Respect, yes, fear, no.
So what is everyone else encountering? Am I just in the Twilight Zone or has KDK bloat prety much passed? I know the Heavy Queue is back to it's usual 10%+ higher than assault, with assault and medium running neck and neck in MM when I drop.
I think people ran 100 matches solid in them, got sick of them and put them away.
I still find it stupidly powerful. 2x5, 2x 10 or even 1x5 3x10. Ghost heat on 3x10s isn't that bad and it keeps your burst at 70, which is a sweet spot for popping STS.
I'm seeing an increase is bad KDKS too. LURM KDKs and such.