what i like:
-the size of the map, its almost perfect, you cant shoot each other from the spawn points but it also doesnt take you 5 minutes to get to the game like forest colony and polar highlands (although i do like the openness of polar its just a bit to big).
-fighting on different hights, id love to see more maps with usable elevation (plateau's/bridges) or caves/tunnels (the old forest colony tunnel was always fun in a high risk/high reward way)
-plenty of cover for both movement and cover, but still some good lanes of those who have the range.
-the general feel and atmosphere of the map
-the swampy feel makes it unique (and also adds some downsides, movement and art wise)
what i dont like:
- movement on the stairs is atrocious (its better since the movement update but still bad)
- the big lower part just doesnt add to the map, when you go there you are essentialy out of the fight, and thus also makes the map thinner and more laney than it is on the map, while the map probably should be wider at the middle allowing for more movement options, making room for actual flanking and takes away from the lane warrior online feeling.
-still a lot of stuff around to get stuck on, i know its a swamp and thus should be a bit more cluttered (hence why i dislike but dont mind the lack of visibility), but dying because you cant move is just ... bad
-hitboxes, you have a lot of clutter on this map and a lot of them still have big hitboxes, its hard enough to see on this map so please let us atleast hit that what we can see
-lanes, lanes, lanes, i can get the idea, but essentialy only having the C4 to fight over and having just 3 way's in makes it a bit ... boring? and it makes the map seem way smaller than it is, the E5 indentation also isnt helping in this regard
general map suggestions:
-so you dont only have C4 to fight over id say open up the B2/3/4 (maybe even C2/B5) area a bit more to allow more room around the big plateau there, then also open up the area around E5 (and parts of F5/E6, especially if you want to keep the lower ground as 1 space) and fill in the D4/5/E4 area (as raise the floor to the normal hight), add aditional plateau's (with stairs) in E4 & D5, this should open up b4 and D4 to fight in.
-close off the e1/F1 and G3/4 area (possibly even a part of F4) as its just a waste of space and resources better used to increase the middle part. and its also a spot where people can go and hide instead of play the game
-make atleast the big D2 and C5 plateau's reachable by stairs, other options are also welcome
-make a little bit more room for movement from D4 into C4 (although expanding into E5 will prob already do that.
-make atleast the C4/D4 hill accesible from both sides, or alternativly with expansion into E5 its possible to remove it completely and break it up into smaller plateau's like the E3 or B/C5 area thus elininating the "big central feature" syndrome that most maps suffer from
Edited by quantaca, 27 May 2016 - 03:55 PM.