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All You Had To Do To Kill Large Units.


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#121 _Comrade_

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Posted 07 June 2016 - 06:48 PM

View PostDaidachi, on 06 June 2016 - 02:27 AM, said:


I'm not sure if you saw the map before the last reset.

Y'know, the one where all clans had been pushed back to their capitals, with the exception of clan ghost Bear, who had 228, DSx, and MS at the end (who'd gotten bored with being Rasalhague).

Jade Falcon pugs do generally listen to instructions better than a number of other clans, I'll grant you that. But at the end of the day the number of worlds the Falcons hold is due to a not insignificant amount of effort on the part of some very good merc units, loyalists who are willing to work together, and no small amount of good fortune as to where people were when phase 3 came out.

But to quote the speaker of the British parliament (out of context admittedly), It's a point so blindingly obvious, that only an extraordinarily clever and sophisticated person could fail to grasp it.



well were about to find out real soon cause JF just declared war against the FRR and the vote is 58% as of right now

drunk falcon is back!! Were going to zig zag are way throughout the galaxy

Edited by Grimwill, 07 June 2016 - 07:20 PM.


#122 Ihasa

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Posted 07 June 2016 - 08:40 PM

View Postnehebkau, on 07 June 2016 - 05:47 AM, said:

Large units were/are not the death of the game. The death of FW was the lack of balance between the defending pugs and attacking 12-man groups. The constant mantra of "FW is hard mode, get a group" as justification for alienating new/casual players is just stupid. EVERY competitive venture eventually organizes itself into play-groups based on skill because it is NOT fun to get stomped by a vastly more skilled group and NOT fun to constantly stomp unskilled opponents. End the end the "FW is hard mode, get a group" people end up destroying the game they like to play

Having said that, PGI's solution would be something childishly naive like queue splitting rather than something more responsive like real-time tonnage, AI and map modifications to assist inferior and hinder superior forces.


So match make by groups, or skill level. Which is it? I can't tell cause your argument flips so much. And if you don't know by now there's not enough players to match by either since mid-way phase 1, you're blind, ignorant or a white knight in disguise. It's just simple, the FW launch warning even says so, "Get A Group". It's not hard, just seemingly over complicated.

#123 Zuesacoatl

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Posted 08 June 2016 - 05:13 AM

MS killed itself by avoiding going to a faction that would face other top units such as 228. This all started when 228 went green turkey, and MS followed. Say what you want, but this is a trend that everyone else has seen, 228 moves, MS follows or moves to a faction that does not face 228 or the others and tries to get its ghost drops. You guys farmed the seals into extinction, most solos stay out of FW because of MS and the other massive clans. 228 at least has tried to move to face more populous foes, it is not their fault those foes move to avoid them.

#124 nehebkau

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Posted 08 June 2016 - 05:31 AM

View PostIhasa, on 07 June 2016 - 08:40 PM, said:


So match make by groups, or skill level. Which is it? I can't tell cause your argument flips so much. And if you don't know by now there's not enough players to match by either since mid-way phase 1, you're blind, ignorant or a white knight in disguise. It's just simple, the FW launch warning even says so, "Get A Group". It's not hard, just seemingly over complicated.


Since English is your second language I will try to be more precise:

PROBLEM
  • The problem in FW is that skilled groups face completely unskilled groups and the unskilled groups get stomped.
    • You CAN NOT seperate skill and group since the two go together
      • Skilled players will, more often than not, seek groups to join
      • Groups who play together become more skilled.
    • Low skill groups get stomped
      • Being stomped makes you not want to play and you have no new players in FW.
      • Not having new players in FW means the population will steadily decrease
        • Less players means longer wait times
          • longer wait times alienates additional players who just want to play
          • Longer wait times lead to more players abandoning the game mode
    • High skill groups stomp pugs repeatedly.
      • pug stomping is no fun -- it is repetitive and non rewarding.
        • Non rewarding game-play means players don't have incentive to play
        • Longer wait times lower incentive to play
          • You end up with less skilled players playing FW.
    • People saying "Get a group" are hurting the game they play because they fail to recognize:
      • Finding group can be a challange in FW
        • low population is an issue
        • horrible social interface in MWO
        • INABILITY to make cross-house or cross-clan groups for defense.
      • A Pick-Up-Group and a unit group are vastly different in how they operate and how effective they can be
        • Unit groups have consistent/optimized mechbuilds (no LURMZ)
        • Unit groups engage in non-verbal or patterned behaviours when fighting.
SOLUTION
  • All games where players compete balance players based on some determination of ABILITY.
    • MWO matches players on ability in QP
    • MWO's means of determining player skill would not be useful in cw
      • Teamwork is more important than individual player skill.
      • Mech loadouts are as important as individual skill
      • 3rd party applications greatly assist group performance (i.e. TS, raidcall etc)
    • MWO must find some way to balance the teams in FP for it to be enjoyable for everyone
      • Balancing on player skill WILL NOT WORK
      • Other solutions HAVE to be found

Clear as mud right? Seriously, people blaming -MS- or -SO- for the crappy state of FW is stupid. PGI put an environment together where you can consistently get matches against unorganized groups while you are in an organized groups and, IN FACT, the system PGI put in place favours matching unorganized, solo PUGers and non-unit groups with organized teams. THAT is the problem that has bled FW of its players.

And the BS about "They choose factions where they won't have to face competition" is utter american-grade conspiracy theory that gains traction because its easier to believe in the 'big bad boogy-man' than to accept that teams move where they want and you often don't know where another team is going.

Edited by nehebkau, 08 June 2016 - 07:08 AM.


#125 Kin3ticX

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Posted 08 June 2016 - 06:18 AM

View PostZuesacoatl, on 08 June 2016 - 05:13 AM, said:

MS killed itself by avoiding going to a faction that would face other top units such as 228. This all started when 228 went green turkey, and MS followed. Say what you want, but this is a trend that everyone else has seen, 228 moves, MS follows or moves to a faction that does not face 228 or the others and tries to get its ghost drops. You guys farmed the seals into extinction, most solos stay out of FW because of MS and the other massive clans. 228 at least has tried to move to face more populous foes, it is not their fault those foes move to avoid them.



Ahh yes......

the good old 228 is good, Mercstar is bad

tell me more

#126 Sader325

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Posted 08 June 2016 - 06:59 AM

View PostKin3ticX, on 08 June 2016 - 06:18 AM, said:



Ahh yes......

the good old 228 is good, Mercstar is bad

tell me more


Do you know why people think 228 are "good"?

B33f.

Thats literally the only reason, if B33f wasn't associated with 228 they wouldn't be considered the bastion of the rightous that everyone always thinks they are.

Public Relations ftw?

#127 Kin3ticX

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Posted 08 June 2016 - 07:11 AM

View PostSader325, on 08 June 2016 - 06:59 AM, said:


Do you know why people think 228 are "good"?

B33f.

Thats literally the only reason, if B33f wasn't associated with 228 they wouldn't be considered the bastion of the rightous that everyone always thinks they are.

Public Relations ftw?


Donate me a computer and I will make videos and stream

#128 grim57

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Posted 08 June 2016 - 02:05 PM

Are you calling me out bro? Did you just call me out in a match?!?! There was like 7 'Mechs, like 8 'Mechs, 9 'Mechs!

#129 CostcoHotdog86

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Posted 08 June 2016 - 02:12 PM

Posted Image

#130 Armando

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Posted 08 June 2016 - 03:09 PM

View PostZuesacoatl, on 08 June 2016 - 05:13 AM, said:

MS killed itself by avoiding going to a faction that would face other top units such as 228. This all started when 228 went green turkey, and MS followed. Say what you want, but this is a trend that everyone else has seen, 228 moves, MS follows or moves to a faction that does not face 228 or the others and tries to get its ghost drops. You guys farmed the seals into extinction, most solos stay out of FW because of MS and the other massive clans. 228 at least has tried to move to face more populous foes, it is not their fault those foes move to avoid them.


I have nothing but <3 and o7 for [228], great pilots, great people, but [-MS-] 'scared' of 228....son, please. /lol

#131 dervishx5

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Posted 08 June 2016 - 03:31 PM

View PostArmando, on 08 June 2016 - 03:09 PM, said:


I have nothing but <3 and o7 for [228], great pilots, great people, but [-MS-] 'scared' of 228....son, please. /lol


Posted Image

#132 MischiefSC

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Posted 08 June 2016 - 04:01 PM

CJF is doing well from the KCom effect. KCom is ****ing magical at pugbossing. That 9.0 win/loss is while playing in mostly small groups and leading pugs. CJF is used to following a lead to a win. When KCom left in 2.5 CJF fell apart. Their pugs played like Wolf pugs, which is to say like terribad terribads on their worst day.

Of course all the Clan teams that win use hax and dark sorcery since IS mechs are OP -

OR maybe they just are not a bunch of total mewling *******, learned to win on an even field and are leading other people to success.

Edited by MischiefSC, 08 June 2016 - 06:17 PM.


#133 Pat Kell

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Posted 08 June 2016 - 10:10 PM

Preach it Mischief

#134 Tom Sawyer

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Posted 09 June 2016 - 03:32 AM

Blame (insert who everbutt hurt you last)

Anyone recall ........

Posted Image

#135 PoorDecisions

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Posted 09 June 2016 - 08:44 PM

View PostTom Sawyer, on 09 June 2016 - 03:32 AM, said:

Blame (insert who everbutt hurt you last)

Anyone recall ........

Posted Image



<3 !!

The Zone!

I remember playing Dark Forces II over 56k on The Zone. You just brought back mega feels, bruh. Posted Image

#136 QueenBlade

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Posted 09 June 2016 - 08:54 PM

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and no, I'm not MatthiasG. I was GR-QueenofBIades (first name). Then near the end of Mplayer I was Wolf.SK.Queen-K

Edited by QueenBlade, 09 June 2016 - 08:55 PM.


#137 LordKnightFandragon

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Posted 09 June 2016 - 10:54 PM

What? the big clans arent having fun walking through the same gates, shooting the same generators, blowing up the same gun?

#138 Sader325

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Posted 09 June 2016 - 10:57 PM

View PostQueenBlade, on 09 June 2016 - 08:54 PM, said:

Posted Image

and no, I'm not MatthiasG. I was GR-QueenofBIades (first name). Then near the end of Mplayer I was Wolf.SK.Queen-K


It's been over 15 years since i've seen this...

However I top your MPLAYER with....

Posted Image

#139 _Comrade_

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Posted 11 June 2016 - 06:32 PM

View PostMischiefSC, on 08 June 2016 - 04:01 PM, said:

CJF is doing well from the KCom effect. KCom is ****ing magical at pugbossing. That 9.0 win/loss is while playing in mostly small groups and leading pugs. CJF is used to following a lead to a win. When KCom left in 2.5 CJF fell apart. Their pugs played like Wolf pugs, which is to say like terribad terribads on their worst day.

Of course all the Clan teams that win use hax and dark sorcery since IS mechs are OP -

OR maybe they just are not a bunch of total mewling *******, learned to win on an even field and are leading other people to success.


The MS held planet of Seiduts in FRR territory is falling to the almighty powerful jade falcon as we speak, RIP MS...

KCOM are pug herders , JF wins cause JF knows how to command pugs.

pugs rule


Edited by Grimwill, 11 June 2016 - 06:40 PM.


#140 Commander A9

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Posted 11 June 2016 - 08:56 PM

MercStar is still very much alive!

We had 2 full teams tonight, completely trashing the opposition!

And making particular mechwarriors of note scream at us, as usual...

Edited by Commander A9, 12 June 2016 - 01:34 PM.






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