Hotthedd, on 11 August 2016 - 07:56 AM, said:
Your definitition of "accurate use" is extremely narrow. Accurate does not have to mean hitting a single pixel, generally it means hitting within the scope.
To me accurate in the context of this game does mean hitting what my reticle is aimed at keeping in mind that this does make leading mechs tricky, especially with weapons of different velocities or in different places. Whether you find that narrow or not, that is what I come to expect with this game *shrug*.
Hotthedd, on 11 August 2016 - 07:56 AM, said:
Either way, you do not attack the argument, you attempt to invalidate the premise, which is based solely on your opinion and interpretation.
No where did I say your entire argument is invalid, only your argument about what the meta entails, seriously, how many times must I say this?
Hotthedd, on 11 August 2016 - 07:56 AM, said:
No, I said the meta is, and has always been, about group fire. This is because, as I have stated and you have never refuted: group fire is more effective than chain fire in almost every situation. And this is against the BT universe, in which this game is supposedly set.
First, let's stop using alpha and group fire as interchangeable words, because they aren't. Second, you are correct, group fire is how you play the game, but why is that a problem? The effect of 4 AC5s and 4 AC20s in a grouped fire is very different so lumping all group fire as "the devil" is about as silly as treating all damage as equal. Not to mention with group fire does not always mean you are alpha striking either, most people have setup groups for when you reach your heat cap, things like the Black Knight of old would get two alphas off in a sustained engagement and then be relegated to a very small subset of its weapons for the rest of the time. Group firing is just about alphas, so let's stop pretending it is please.
Hotthedd, on 11 August 2016 - 07:56 AM, said:
Then you should be more careful in your posted assertions. You said you have not seen any of those things. You did NOT say that you personally have not done so. You can move the goalposts all you like, but my point still stands.
The only assertion I made was the lack of ad hominems, straw men are not ad hominems in this case.
Hotthedd, on 11 August 2016 - 07:56 AM, said:
Yes, it DOES matter. Being able to use the crutch of multiple small weapons having the same advantage as one big weapon, with NONE of the drawbacks removes a fundamental balancing tool.
I'm curious, are talking about in general, or small arms boating (all of which are pretty bad weapons)?
Hotthedd, on 11 August 2016 - 07:56 AM, said:
You DO realize that damage and heat on all weapons is already TRIPLE their TT values, right?
Having their DoT and HoT doubled/trippled is different from having their actual heat and damage per shot double/trippled which is what I was going after.
Hotthedd, on 11 August 2016 - 07:56 AM, said:
In MW:O, that balancing tool is thrown out of the window.
No, its what saved weapons like the AC5 from being worthless, and even then it still hasn't saved weapons like the AC2/MGs/SRM2/iSL/iSPL/etc.
Edited by Quicksilver Kalasa, 11 August 2016 - 08:22 AM.