Gas Guzzler, on 12 August 2016 - 08:57 AM, said:
Actually, chain firing was due to the limitations of old games. Being able to set up weapon groups is more technically complex in a programming sense, so the opposite point is true, that's why more modern MechWarrior games facilitate alpha strikes and group fire more easily.
Precise group fire was the limitation. In order to group fire weapons, the older games
had to use that mechanic, both to save programming and disk space, and to make it possible to kill all of the bad guys and finish the game.
Gas Guzzler, on 12 August 2016 - 08:57 AM, said:
That may be true, but "enforced chain-fire" was never promised.
Who is asking for "enforced chain-fire"?
Gas Guzzler, on 12 August 2016 - 08:57 AM, said:
And seriously, yeah some people may have stopped playing the game, because they wanted a MechWarrior game, but not a PvP game. In fact, I guarantee that is what most people wanted, but came to realize that MechWarrior Online wasn't going to feed their desire to stomp around in a storyline against waves of AI, feeling like an unstoppable juggernaut.
No. People who signed up for this game as far back as closed beta
knew this was going to be a PvP game. People who joined the game
since then KNEW it was a PvP game. So your assertion that people left the game because it wasn't MechWarrior V is baseless.
Gas Guzzler, on 12 August 2016 - 08:57 AM, said:
You're right, we have left Energy Draw, and are simply arguing over our opinion on how this game should be. It sounds like it is FAR away from what you are looking for, but pretty close for me, and neither one of our opinions are unsupported by others, at least not in a quantifiable sense where we can say "More people want what I want then what you want". So at the end of the day, if they continue to improve balance little by little, add some more maps and game modes, and add some more BT universe immersion (not the slow paces sim stuff you are talking about), then I'll be happy. You kind of have to realize at some point, that this is never going to be the sim you are looking for. No matter how hard you try to dress up your cat to look like a dog, its still a cat.
You may be right about where the game is headed, but I will not stop advocating my position. I'm not quite ready to join the masses of former players who are just waiting for PGI's MechWarrior experiment to die so that a better company can finally make the MechWarrior sim that was promised.
Gas Guzzler, on 12 August 2016 - 08:57 AM, said:
Regarding this thread, Energy Draw is a step back in balance, so I don't want it in any form. Ghost heat, while hindering in some cases (3 PPCs
), at least just limits the use of highly synergistic weapons to the point where it is very costly to get large alphas. Either in heat, range, tonnage, etc, you have to give up something, and I think it is in a reasonable state right now. Tweaks to balance would be great to help the underperforming weapons (IS SLs, MGs, AC2s, LRMs, IS AC10)
Meh. I think it is another band-aid, but I am willing to test it out before I condemn it.
Yeonne Greene, on 12 August 2016 - 08:58 AM, said:
And the universe can be changed. It's not like Battlefront is an accurate implementation of Star Wars, or that Shadow of Mordor is an accurate implementation of Middle Earth. Shoot, look at Battlestar Galactica; the newer one is far-and-away more popular and critically acclaimed than the original ever was. Why? Because children fighting robots on unicorns in space with serious intent is f*cking stupid. Good for comedy value, bad for grave space opera.
It can be changed, but change for the sake of change is a bad idea. There is no reason to change the BT universe to suit this game, other than to try to appeal to players who like
other games better.
Yeonne Greene, on 12 August 2016 - 08:58 AM, said:
I'm willing to entertain the thought that it is possible, but I'm really not willing to play it. I came to this game because the core play was good, and continues to be good. It just lacks for extra features.
You are welcome to hold the opinion that the core play in MW:O is good. My opinion is that it is too arcade like, and much less than the sim it was sold to be.