Gas Guzzler, on 12 August 2016 - 11:54 AM, said:
You could also argue that variable convergence based on the range that your reticle is at is much more advanced than the constant convergence value of old. Having weapons hit random locations on a mech when you alpha like in TT is dice rolling, pretty basic stuff to code, so I would argue that they could DEFINITELY code dice rolling in the 90s. No problem. Have you played Golden Eye on N64? Cone of fire galore, if you can code that in 97, you can figure out random weapon locations in 95. Doom II, 94, shot gun behaves like you would want alpha strikes to behave like, no problem.
The original MechWarrior was in the late 80's if I remember correctly. I am not sure that there was enough memory to have both a CoF
and precision targeting, but even if so, it only argues
one of the reasons the games were designed that way.
Gas Guzzler, on 12 August 2016 - 11:54 AM, said:
A counter example isn't a straw man. You said you wanted more playstyles viable, I said some will never be viable, like exhibit A.
It wasn't a counter argument, it was a similarity argument that you then tore down. That is what a straw man is.
Gas Guzzler, on 12 August 2016 - 11:54 AM, said:
No it shouldn't. So why should it cater to the crowd of people who were expecting a single player campaign like feel with a PvP MechWarrior game? You didn't disprove anything I said btw.. you were the one defending the people who saw this game and expected one thing and get another.
If you read closely, I do not believe most of the founders who left were expecting a single player campaign.
I believe PGI would be wise to try to make the game that caused so many people to excitedly put up money for them to create. Where I come from, that is called "integrity".
Gas Guzzler, on 12 August 2016 - 11:54 AM, said:
MechWarrior... I would have never expected a game with Ghost Heat, let alone Energy draw, or any other arbitrary limits on group firing weapons. Fixed convergence I could see, but not things that punish you for firing more than one weapon at a time. That doesn't sound like the MechWarrior I remember.
That would be because your experience with the BT universe begins and ends with a couple of old video games. If implemented correctly, we would not
need ghost heat or power draw.
Gas Guzzler, on 12 August 2016 - 11:54 AM, said:
Its not a matter of research at all. We can drop this though because you clearly aren't understanding how different people can read something and draw completely different conclusions and expectations from it. It happens all the time... I guarantee the game sold never described "Hey so you might die real quick if you screw up". That's not something you can research, its something you have to experience.
I suppose people could have researched MW:O,
actually researched it, and thought it would be a MechCommander arcade game FPS.
...but those would have been some really stupid people.