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Does This Community Really Want An Energy Draw Feature?


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#741 Quicksilver Aberration

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Posted 12 August 2016 - 03:17 PM

View PostFupDup, on 12 August 2016 - 01:38 PM, said:

Even in TT, a mech focused on a specific range will kill its target more quickly than a "bracket build" will.

This sort of depends, bracket builds like the Highlander IIC are pretty good, but they tend to be designed around two strats:
  • If enemy is mostly short range, do a rolling retreat.
  • If enemy is mostly long range, push.
  • If enemy is mixed like you, probably just push.

View PostHotthedd, on 12 August 2016 - 01:39 PM, said:

The dystopian future of the BT universe is this game's setting.

The type of dystopian future it emulates though differs between time periods, 3025 is very different from the jihad era. One tries to be like the medieval times, the other tries to be a lot more modern warfare esque.

Edited by Quicksilver Kalasa, 12 August 2016 - 03:17 PM.


#742 xXBagheeraXx

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Posted 12 August 2016 - 04:00 PM

View PostWhite Bear 84, on 13 June 2016 - 06:36 PM, said:

Several well known players have been selling the idea of energy draw in one form or another. It has been a widely discussed topic.. ..it will deal with boating and TTK in a much more efficient and better way than 'ghost heat'.


Ive posted and discussed several times a complete overhaul of the heat system that would adress alpha striking and the bad heat system in general. It would fix quite a few issues.

#743 JC Daxion

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Posted 12 August 2016 - 05:30 PM

View PostYeonne Greene, on 12 August 2016 - 05:07 AM, said:


Did it ever occur to some of you people just how ridiculous the BT world is? And that it's just not really possible to make a good real-time game that operates that way?



I know.. so incredibly crazy to take basic ideas of BT, the game that this is based on to use ideas... Yes, i know things change in RT, but that doesn't mean the game needs to be counter strike to have fun...


The most common complaints are Pin-point damage, and high alpha's as they are not in the spirit of BT, Doing something to lessen that is a good idea...

#744 Hotthedd

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Posted 12 August 2016 - 06:19 PM

View PostQuicksilver Kalasa, on 12 August 2016 - 03:17 PM, said:

The type of dystopian future it emulates though differs between time periods, 3025 is very different from the jihad era. One tries to be like the medieval times, the other tries to be a lot more modern warfare esque.

It is still a dystopian future where 'mechs are the ultimate war machine of the known galaxy, but the technology to make them is barely understood enough to keep making them, much less improve them. They are machines that are not easily destroyed, even by other 'mechs.

#745 Scout Derek

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Posted 12 August 2016 - 06:21 PM

To put my two cents in....


going to see what they have to say about it. not much at all and theories can go wide or off in the deep side as far as what it will be.

#746 Saint Scarlett Johan

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Posted 12 August 2016 - 06:41 PM

View PostHotthedd, on 12 August 2016 - 11:43 AM, said:

Consider Alexis Vanharobik: Her shot of hitting a stationary target 600m away with two Gauss rounds fired simultaneously was so incredible that it won the planet of Courchevel in a Trial of Possession.


See... there is TT, then there are the books. A 600m shot in a modern vehicle firing weapons simultaneously is nothing. Literally child's play.

So are you trying to base this game off the books, which many are wildly conflicting, or the board game itself?

View PostHotthedd, on 12 August 2016 - 01:39 PM, said:

Please, give me some real-world physics examples of multiple weapons hitting the same component of a target perfectly precisely at several different ranges.


USS Iowa says "hi"

#747 Y E O N N E

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Posted 12 August 2016 - 07:20 PM

View PostSaint Scarlett Johan, on 12 August 2016 - 06:41 PM, said:

USS Iowa says "hi"


Posted Image

#748 FupDup

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Posted 12 August 2016 - 07:24 PM

View PostYeonne Greene, on 12 August 2016 - 07:20 PM, said:


Posted Image

Just look at that crutch-hugging tryhard, he's supposed to be doing the honorable thing by chain-firing all of those guns!

#749 Saint Scarlett Johan

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Posted 12 August 2016 - 07:31 PM

View PostYeonne Greene, on 12 August 2016 - 07:20 PM, said:


Posted Image


Posted Image

#750 Agent 0 Fortune

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Posted 12 August 2016 - 07:40 PM

I tried to get through this thread, but it has turned into an echo chamber, or as Bill Shakespeare would put it, “it is a tale told by an idiot, full of sound and fury, signifying nothing."

So, yeah I am all for balance and if Power Draw is the tool to get us there, I am willing to see what it can do.

#751 Mechwarrior Buddah

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Posted 12 August 2016 - 07:49 PM

As usual, it will not matter if it is wanted, it will be put up on the preview server (aka PTS) and then put into the game regardless of input, like everything else

#752 Undercover Brother

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Posted 12 August 2016 - 07:51 PM

If power draw is implemented the way it was back when Virtual World ran Battletech simulators in the 90s, this will be an EPIC improvement to the game. Of course, COD-Warriors will complain, but it may be just the thing to get us diehard BT/MW fans back in the game.

Also, assuming power draw IS implemented the way it was done in the past, I see ghost heat, as well as the goofy "charging" mechanic for the Gauss, go the way of the Dodo.

#753 Mechwarrior Buddah

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Posted 12 August 2016 - 07:52 PM

View PostWhite Bear 84, on 13 June 2016 - 06:36 PM, said:

..it will deal with boating

so it will remove boating (a key concept in the game this is supposedly built on IE catapult... awesome, etc)?

how exactly? It seems to be changing the way alphas are done, but from whjat Ive read as long as you chain fire boating will be unaffected

#754 Saint Scarlett Johan

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Posted 12 August 2016 - 07:52 PM

View PostMechwarrior Buddah, on 12 August 2016 - 07:49 PM, said:

As usual, it will not matter if it is wanted, it will be put up on the preview server (aka PTS) and then put into the game regardless of input, like everything else


They'll likely be smart about it this time by having a slight gap in mech packs for us to not request mass refunds on like we did with the InfoTechtm

#755 Mechwarrior Buddah

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Posted 12 August 2016 - 07:53 PM

View PostSaint Scarlett Johan, on 12 August 2016 - 06:41 PM, said:

So are you trying to base this game off the books, which many are wildly conflicting, or the board game itself?


According to the web site "a battletech game" which you would think would be the board game lol

#756 Mechwarrior Buddah

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Posted 12 August 2016 - 07:57 PM

View PostSaint Scarlett Johan, on 12 August 2016 - 07:31 PM, said:


Posted Image


as Jayne says

Quote

Jayne: Whoo! My John Thomas is about to pop off and fly around the room, there's so much tasty in here.


View PostT Decker, on 12 August 2016 - 07:51 PM, said:

but it may be just the thing to get us diehard BT/MW fans back in the game.


I dont remember any power draw rules in BT...

#757 Y E O N N E

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Posted 12 August 2016 - 11:15 PM

View PostFupDup, on 12 August 2016 - 07:24 PM, said:

Just look at that crutch-hugging tryhard, he's supposed to be doing the honorable thing by chain-firing all of those guns!


You know, the fun part about battleships is that they went to all big-gun configurations because having the typical heavy-primary and light-secondary lacked synergy. The splashes just made calling fall of shot difficult, and the small guns were useless at the ranges the big guns could still do work while the big guns were even more dangerous at ranges where the small ones could finally be threatening.

They figured out that boating was the best way to boat. Posted Image

Ironically, though, secondaries were reintroduced over time...pretty much entirely for dealing with aircraft.

#758 Johnny Z

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Posted 13 August 2016 - 01:12 AM

View PostRequiemking, on 12 August 2016 - 01:33 PM, said:


The problem is the people are tired of AlphaWarrior Online and want more builds to be viable than things like the old Quad UAC10 Kodiak. That mech represented the biggest problem with MWO, that being that Boating was taking over the game. Swiss Army mechs were not considered "good" because they couldn't vomit 80 points of damage in a single button press. With energy draw, hopefully the older mixed builds will be good enough to make a resurgence, such as the Trial Orion. That mech is, as things stand now, a relic of a bygone age, when mixed builds were actually considered useful. But, with energy draw, mechs like that could become "good" again.


There is nothing wrong with mixed builds and that the current alpha warrior online rules them out is a mistake I hope power draw fixes.

This topic has gone on for quite a bit and that's actually great. But don't worry the arguments for unrestrained alpha exploiting will be ignored.

Original Battletech is what this game has been trying to be since day 1, but translated into a modern real time multi player experience. Alpha warrior insta win game play is not Battletech so it already gone.

I fully expect power draw to be awesome.



This fight is not new. the same fight happened when Clan mechs were introduced. Some players wanted 1 or 2 mechs to be the ultimate mechs in MechWarrior online, making the rest of the mechs trash. What this did was ruin the content of this game and the ones calling for 1 mech overlords knew that.

If it were up to some players EVERYONE would be piloting a Timberwolf/Direwolf/Arctic Cheetah/Storm Crow. Shrinking the size of this game 10 fold. Fact.

This new power draw will improve balance and thats good for everyone involved that actually likes this game.

Edited by Johnny Z, 13 August 2016 - 01:19 AM.


#759 Hotthedd

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Posted 13 August 2016 - 04:08 AM

View PostSaint Scarlett Johan, on 12 August 2016 - 06:41 PM, said:


See... there is TT, then there are the books. A 600m shot in a modern vehicle firing weapons simultaneously is nothing. Literally child's play.

Two or more weapons converging at the same spot on target, and instantly converging at another spot on another target at a different distance? What vehicle is that? Or are you going to say modern battleships again?

View PostSaint Scarlett Johan, on 12 August 2016 - 06:41 PM, said:

So are you trying to base this game off the books, which many are wildly conflicting, or the board game itself?

The feel of the game should come from the lore, the rules and values should try to use the TROs whenever possible. MW:O has 10 other things that can be used for balance.

View PostSaint Scarlett Johan, on 12 August 2016 - 06:41 PM, said:


USS Iowa says "hi"

Exactly how accurate are those guns, are they all converging to one pinpoint?
Can they immediately switch to a target 1000m away and hit that target with pinpoint convergence?
No. You are comparing apples to oranges.

#760 Signal27

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Posted 13 August 2016 - 06:39 AM

View PostSaint Scarlett Johan, on 12 August 2016 - 06:41 PM, said:

USS Iowa says "hi"

Posted Image
Hhaaaaaiiiiiii!!! ^_______________________________^





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