Whatever they do to the mechanics, as Sader said, there will still be disparities in skill that will shine through. If single salvos are limited to, say 30 pts each, it will take more of them to bring down a mech. Skilled players will land those salvos consistently. Less skilled players will not. Assuming PGI doesn't suddenly decide to go down the "cone-of-fire" road, of course...
The end result will still be that skilled players will bring down their opponents more quickly than less skilled players. Sader is saying he expects to remain skilled and will continue to have success in the game as a result.
I can't say that I disagree.
I couldn't personally care less about the power draw system, ghost heat system, tabletop rules, lore, or any specific mechanic in particular. As long as the game remains fun to play I'll continue to play it.
I do care that PGI is spending a lot of time and energy on this which is obviously taking away from other things they could be working on. I hope the outcome is worth the investment.
Edited by Khereg, 14 June 2016 - 02:10 PM.