Appogee, on 09 August 2016 - 11:02 AM, said:
No, it will create opportunities for more fluid movement and more strategy.
No, it makes pushing and rushing the optimal strategy since holding a defensive position or avoiding the enemy isn't a viable strategy.
Appogee, on 09 August 2016 - 11:02 AM, said:
Range could keep DPS in line. High manoeverability could keep DPS in line.
Range relies heavily on lasers (which are now nerfed, well, their platforms are) and high alphas punching holes to exploit, without both, range won't be a thing. High maneuverability also does not allow for much firepower and most maps do not allow you to exploit that maneuverability to the extent you want (essentially you want a return of the Ninja SCat/Ryo days of MW4).
Appogee, on 09 August 2016 - 11:02 AM, said:
Repeated high alphas are for lazy, high-tonnage camping, kill farming, and the kind of insta-gibbing COD players are so fond of.
How is it lazy? Being a good shot takes practice, especially with the current ERPPC velocities (dealing with wildly different velocities is rough at 600m). It also has nothing to do with camping or high-tonnage since high DPS strats also make use of fat mechs. I don't think there is a single meta mech that can currently be insta-gibbed, with the Jenner IIC being the closest.
Appogee, on 09 August 2016 - 11:02 AM, said:
Energy Draw has the potential to require more flexible multi-dimensional loadouts, more freedom to move around, and will require us all to rethink our MWO builds and strategies.
It does none of those, it has the potential to make this game more one-dimensional than it already is.
Appogee, on 09 August 2016 - 11:08 AM, said:
And yet, MWO seems to have the lowest TTK of any of them.
It really doesn't. Alphas are lower overall because free tonnage is lower. Also no-armor LBX40 Adders were a thing in MW4, and they did around 56 damage in an alpha, completely pinpoint. There was no shielding because damage transfer wasn't reduced and it went to the internals of what it was transferring to so you had no zombies like the Stalker or Atlas. Mechs fell down after being hit with enough damage in a certain time frame making the kill even easier, etc etc. The only thing that was different was the time it took to actually get to an engagement in that game.
Edited by Quicksilver Kalasa, 09 August 2016 - 11:25 AM.