Gas Guzzler, on 10 August 2016 - 08:39 AM, said:
Where does this perception come from?
Novels? Mechs are disabled by a couple of sub-alpha strike hits on multiple occasions.
You may want to re-read a bit more thoroughly. With the exceptions of very lucky shots and timely critical hits, 'mech on 'mech battles were slug fest battles of attrition.
Gas Guzzler, on 10 August 2016 - 08:39 AM, said:
Old MechWarrior games? Nope, the computer AI mechs die easily.
Older Mechwarrior games were
designed that way as they were single-player, PVE games. There is no need to repeat those mistakes in MW:O.
Gas Guzzler, on 10 August 2016 - 08:39 AM, said:
TT? someone else will have to answer that, but given you can get unlucky and get headshotted in one hit... meh. How long would a Shadow Hawk with an XL engine last with 8 mech all targeting it? 1 turn?
Head shots are a separate thing entirely. How long would the Shadow Hawk last? It would depend on the movement of the 'mechs involved. Could that only be 10 seconds? Sure. But even that is 9 seconds longer than in MW:O, and the chances are actually very good that it would survive that turn, and none of the other mechs on its team would have taken any damage.
Gas Guzzler, on 10 August 2016 - 08:39 AM, said:
Frankly, I find TTK okay. I watch people do stupid things and get killed quickly and cringe because I know they are going to complain about TTK, but really, its not THAT fast.
Yes, stupid things are punished. But I am not talking about ONLY player error. Until someone can tell me how not to be "Charlie" when the OpFor leader says "focus Charlie", TTK is too fast.
Gas Guzzler, on 10 August 2016 - 08:39 AM, said:
The reference to the BT universe isn't really applicable. Yes this is a BattleTech game in that the content is BASED on the BattleTech Universe, but every MechWarrior and MechCommander game has deviated from what is strictly "BattleTech" to a significant degree, so I don't get why we should be hamstrung to dice rolling levels of inaccuracy because accurate group shots "weren't a thing in the BT universe".
The
argumentum ad populum fallacy aside, just because other games were badly designed for PvP does not make them authoritative.
Who said anything about rolling dice? You really lose me in an honest discussion when you use
reductio ad absurdium arguments that I never even claimed to make.
Gas Guzzler, on 10 August 2016 - 08:39 AM, said:
What's funny is, the dakka overlords are already here, and there is another one on the way, coming next month. They will be unaffected by energy draw, and they will still maintain the same TTK that we have now, so all energy draw is, is a step backwards in balance. Yeah, you will have some Battlemasters trudging around the battlefield in the public queue with 4 LPLs, with a total duration of 1.2 seconds with will be okay, but Clan energy boats will be really screwed with how long the durations are. Its just taking this balance that has actually become pretty good and map dependent (SRMs, Dakka, PPCs, Gauss, Lasers all being viable), and just restricting it to primarily dakka, with some SRMs and lasers on lights and a mix on mediums. That's my concern, as there are a lot of Heavy/Assault mechs that are supposed to use lasers and aren't really suited to use anything else. Chain firing lasers vs dakka is HEAVILY favoring the dakka in that exchange.
Like I said, it is an inelegant solution. But ACs do have the downside of being much heavier and ammo dependent, so I am okay with it.