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Town Hall Friday 17Th (Updated W/ Cliff Notes)


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#101 wanderer

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Posted 17 June 2016 - 12:22 PM

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Allow?! we still have rubber-band-coding-chaos when one mech barely touches another! How much development would it take to implement melee from there?? I think the issue is a little beyond simply flicking a switch (but I support your faith and would love to see the mechanics in the game).


The exact same way every single shot you fire resolves itself via HSR checks. All a melee attack does is make a very short range "shot" that happens to follow a path matching your robot fist or foot. Charging/death from above? Same deal, broader "shot", deals mutual damage if it hits a 'Mech, damages you only if you hit terrain (miss and hit ground on DFA, ram a building or the like when charging).

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The Four Pillars of the Founder's Initiative means that Russ was supposed to build that game in a year or two, with a second-line company with less than a quarter of the resources of any one of the companies up there.


Perhaps we'd have been nicer about it if he'd actually spent the money pledged on MWO vs. diverting it to other projects.

Or told us of "progress" that was entirely inside the bottom of a bottle, or perhaps scrawled illegibly on a napkin.

But enough of that. Would you like to buy a Huntsman, perhaps a Cyclops?

#102 Alienized

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Posted 17 June 2016 - 12:38 PM

i would like to buy a Tenshi plox.

#103 Jackal Noble

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Posted 17 June 2016 - 12:38 PM

View Post1453 R, on 17 June 2016 - 11:17 AM, said:


No, what he's saying is stop asking dumb-f*cker questions you KNOW aren't going to get any kind of satisfactory answer.

PvE? You already have your answer - it's a huge undertaking, they're poking along at it as they can, but it's not going to be released anytime in the immediate future. They would like to, they've got folks working on the building-block systems when and as they can, but it's a big ask.

Melee? You already have your answer - the way 'Mechs are currently animated prevents the sort of physical motions you'd need for a melee system. They'd have to rerig every 'Mech in the game for a bare-fisticuffs melee system, something only slightly less burdensome on development resources then an engine switch or parting the Red Sea. If melee is ever implemented, it will likely be in a limited manner, with only those 'Mechs specifically designed and armed for melee (like Dawnstealer's Hatchetman) able to engage in melee combat.

Hitreg? An ongoing battle they address whenever they have anything new to address.

In-game lore? Possibly the only relevant question in your list. It'd be nice to get an ISS news feed back, and possibly something they could tap NGNG to do. That would be a worthwhile question to bring up - so long as it's "we'd really like to get some of these immersive feeds back - is there any way we can do that? Here's some ideas we have - are any of these viable?" Instead of "WHY THE F*** HAVEN'T YOU DONE MORE LORE?!"

Pilot-building elements? What does that even mean? Pilot skilltrees? if so, they've answered that - it's something they're working on and a high priority to fix behind all the blazing-on-fire priority fixes they've got. Things like picking pilot suits, pilot deckles, gender selection? Again, answered - would be nice, would like to do it sometime in the future, not a high priority.

Weapons 2.0? Again, what does that even mean?

MRMs? Rotaries? ATMs? Those are all the same question - "when are we getting FutureTech?" Again, it has been answered: Russ and co. want to hit as many points of the current timeline as they can, give all the rusty oldies they can manage their turn in the sun, before they set about time-skipping. Thet lets them give more people their Favorites, and also gives them more time to work on balancing ideas for problematic FutureTech like heavy lasers.

NPCs? NPCs that would do what, exactly? Stand at the bottom of your 'Mech's foot in the hangar and snark off? 'Elements that breathe new life into the game'? Again - what does that mean? What do you want?

Simply because you don't like the answers you have the the vast majority of your questions doesn't mean those answers aren't out there. Asking them over and over and over again, in as many nasty and spiteful ways as you can, doesn't mean the answers change. Piranha ignores most player questions because they're all the same questions Piranha has answered half a dozen times already. Pay attention, and you get your information.

Maybe I could have laid it out a little more clearly but didn't think it was that hard to understand. Chill dude, I was just lending examples of like questions I've seen. I'm not attacking the game nor will I. Personally, ya , lore would flesh out so much more and require less intense resources than other wish lists. I'm not going to get a twitter account. Laid up in a hospital atm, I apologize if what I mean becomes misconstrued.
Also, the "future tech" I'm sure would throw our fabled balance out the window. I'm not on one side or the other, I just don't care for bs from one side or the other. Tell it how it is.

#104 1453 R

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Posted 17 June 2016 - 12:39 PM

I think I'm going to go home today and buy a Huntsman. Not all of them, just the basic pack, but still. Yes, I would like to buy a Huntsman, Wanderer. Because the only way money gets spent on things like PvE, or more immersive CW, or FutureTech development, or a new engine, is if Piranha gets that money from sales. Telling everybody who buys 'Mechs that they're clueless hipsters who're Enabling The Man is...not conducive to actually getting things people want fixed, fixed.

Anyways. Sorry, Alistair. Just burns my cookies when I see people spewing bile for no real reason. Hopefully we can duck K-Town for long enough to get that cliff-notes summary.

#105 Jackal Noble

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Posted 17 June 2016 - 12:42 PM

Not the cookies!!!

#106 SteamCharts Kerensky

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Posted 17 June 2016 - 12:43 PM

View Post1453 R, on 17 June 2016 - 12:39 PM, said:

I think I'm going to go home today and buy a Huntsman. Not all of them, just the basic pack, but still. Yes, I would like to buy a Huntsman, Wanderer. Because the only way money gets spent on things like PvE, or more immersive CW, or FutureTech development, or a new engine, is if Piranha gets that money from sales. Telling everybody who buys 'Mechs that they're clueless hipsters who're Enabling The Man is...not conducive to actually getting things people want fixed, fixed.

Anyways. Sorry, Alistair. Just burns my cookies when I see people spewing bile for no real reason. Hopefully we can duck K-Town for long enough to get that cliff-notes summary.


PvE is coming soon, guys!

#107 Bud Crue

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Posted 17 June 2016 - 12:59 PM

In re all the back and forth about how stupid the townhalls are, the no win situation that PGI is in with holding them, or how we should feel blessed that they even bother:

I have said on three different threads what I think Russ needs to say at this townhall to alleviate a lot of the bad feelings around here (cuz its pretty clear I am not the only one feeling it and/or expressing it), and there is no point in doing it again here, but if history shows us anything...he won't say anything positive regarding the community, he won't answer any questions of substance, and he certainly won't provide a clear and concise vision for the future.

No. What he is goint to do is tell you what you already know: that new features are coming (see announced features in the OP) and that they will be "great" (and bug free!) and then he will let you in on the newest mech pack for sale...

...and the rage will continue. It will continue because he can't acknowledge that the community does indeed have value, and he certainly isn't going to humor such folks by giving them "answers" that they think they deserve. As long as he allows his statements from the last townhall regarding this community to stand, without mitigation or apology, I think a lot of folks simply won't or can't give him the benefit of the doubt regarding anything he says. Because in their eyes it is crystal clear that he doesn't care about this game or this community as much as some of you obviously do.

Edited for typos

Edited by Bud Crue, 17 June 2016 - 01:01 PM.


#108 TKSax

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Posted 17 June 2016 - 01:52 PM

View Post1453 R, on 17 June 2016 - 12:39 PM, said:

. Because the only way money gets spent on things like PvE, or more immersive CW, or FutureTech development, or a new engine, is if Piranha gets that money from sales. Telling everybody who buys 'Mechs that they're clueless hipsters who're Enabling The Man is...not conducive to actually getting things people want fixed, fixed.



I would never call anyone clueless for buying more mech packs, and even Russ said many moons ago if you do not like the way things are being done in MWO speak with your wallet. Also Many of us have bought thos mech packs, and stuff still is not done form years ago... you know what they say, doing the same thing over and over again...

But back to the mech packs, PGI has failed to generate any real revenue outside of mech packs. In game content is too expensive (Camo I am looking at you) . The need more options for premium time (1 and 3 day) there is no real micro transaction stuff in game yet (we will see what the lock-boxes lead to). The issue of them not generating any revenue outside of mech packs is there are a lot of people like me who have bought most of the mech packs. I have 2+ years of Banked Premium time, almost 200 mechs and over 200,000,000 cbills in game. I can buy mechs for in game money and equip them with out worry. So there is no real reason for me to buy mech packs, especially when I am not thrilled with what has been going on with PGI as of late, as they are not going to save me any time in game. If anything this is what will kill the game eventually. (IMHO)

Edited by TKSax, 17 June 2016 - 02:02 PM.


#109 cazidin

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Posted 17 June 2016 - 02:38 PM

Why are we arguing? Our goal is simple. Get an answer on the Command Console buff! After this is fixed MW:O will be a great, well balanced game with a strong, active and healthy community.

#110 Alistair Winter

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Posted 17 June 2016 - 02:44 PM

View Postcazidin, on 17 June 2016 - 02:38 PM, said:

Why are we arguing? Our goal is simple. Get an answer on the Command Console buff! After this is fixed MW:O will be a great, well balanced game with a strong, active and healthy community.

And what about the Clans, eh? Why can't they have nice things? Just another advantage for the Inner Sphere crybabies over the Clan players who have suffered an endless string of nerfs. Your proposed Command Console buff shows everything that is wrong with MWO and, indeed, Canada!

#111 Gas Guzzler

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Posted 17 June 2016 - 02:46 PM

View PostGRiPSViGiL, on 17 June 2016 - 07:09 AM, said:

1. PvE as lame as it is to play PvE anything won't make it into the game until the PvP well runs dangerously low. Then you can buy their pleb friendly easymode academy update, I hope it costs 200 bucks or something outrageous.


Well, PvE will give that subset of people that want to feel like an invincible elite MechWarrior no matter what the do an outlet, so they don't have demand hurting the PvP aspects of the game. I'm all for PvE now so that those people will be placated and PGI can start focusing on improving the game instead of hurting it.

#112 wanderer

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Posted 17 June 2016 - 02:59 PM

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Because the only way money gets spent on things like PvE, or more immersive CW, or FutureTech development, or a new engine, is if Piranha gets that money from sales


The problem has never been Piranha spending money.

It's been the money somehow magically not producing coherent results, regardless of pledges made.

If they'd met their pledged efforts, PGI would be rolling in cash as that millions-of-dollars rate would have kept up to more of a degree than it has of late. Now, it's more life support for those of us who don't want to see the place implode like MWTactics.

#113 Garfuncle

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Posted 17 June 2016 - 03:13 PM

In the timeline we're around 3058 right? Shouldn't we have lost tech like IS streak srm 4/6, ultra autocannon 10, etc? We REALLY need new weapons.

#114 LT. HARDCASE

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Posted 17 June 2016 - 03:25 PM

View PostGarfuncle, on 17 June 2016 - 03:13 PM, said:

In the timeline we're around 3058 right? Shouldn't we have lost tech like IS streak srm 4/6, ultra autocannon 10, etc? We REALLY need new weapons.

We're in like 3051 sir.

#115 CK16

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Posted 17 June 2016 - 03:26 PM

View PostLT. HARDCASE, on 17 June 2016 - 03:25 PM, said:

We're in like 3051 sir.

3053

#116 Alistair Winter

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Posted 17 June 2016 - 03:28 PM

View PostGas Guzzler, on 17 June 2016 - 02:46 PM, said:

Well, PvE will give that subset of people that want to feel like an invincible elite MechWarrior no matter what the do an outlet, so they don't have demand hurting the PvP aspects of the game. I'm all for PvE now so that those people will be placated and PGI can start focusing on improving the game instead of hurting it.

If the Dire Wolf can't single-handedly defeat an army of 500 light and medium mechs in PVE, I know some people are going to start a riot.

View PostGarfuncle, on 17 June 2016 - 03:13 PM, said:

In the timeline we're around 3058 right? Shouldn't we have lost tech like IS streak srm 4/6, ultra autocannon 10, etc? We REALLY need new weapons.

There is no longer any timeline. PGI doesn't seem interested in adding new tech at the moment and, interestingly, fewer and fewer of the players are asking for it.

#117 Eirik Eriksson

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Posted 17 June 2016 - 03:37 PM

Just a simple thing really, As the fw incetivices me to go merch, and the other merchs are overflowing the FRR. Pls tell me when I can start playing the game again without getting -20 to -30% rewards....

#118 Deathlike

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Posted 17 June 2016 - 04:01 PM

View PostGas Guzzler, on 17 June 2016 - 02:46 PM, said:

Well, PvE will give that subset of people that want to feel like an invincible elite MechWarrior no matter what the do an outlet, so they don't have demand hurting the PvP aspects of the game. I'm all for PvE now so that those people will be placated and PGI can start focusing on improving the game instead of hurting it.


I think that'll cull a lot more of the playerbase than we currently have. It's not going to help the MM either. I don't think people wanting PvE are a majority, but it's going to eat into what we have, and it'll probably not be good.

A game that was designed for PvE has a poor chance of making PvP successful. I'm pretty sure the reverse is true (although, I'm not aware of any primarily PvP games that have a successful or useful PvE). That "Circle of Life" will be rotating a lot longer...

#119 Piney II

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Posted 17 June 2016 - 04:07 PM

I think PVE will draw a bunch of us at first, but it will all hinge on the quality of the AI.

I prefer playing other players.

Edited by Piney, 17 June 2016 - 04:10 PM.


#120 Alistair Winter

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Posted 17 June 2016 - 05:23 PM

Bumping this, because I'm adding cliff notes now.





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