Bishop Steiner, on 06 October 2016 - 04:43 PM, said:
"more often than not" is NOT the same as being 2D. Otherwise those long mechs wouldn't have their own share of issues, and no one would comment about how easy it is to hit the CT from the side, etc.
As far PPFLD is concerned... at the time of impact, whatever "2D state" the mech is in, is what gets hit. Outside of missiles (and arty+airstrikes), you don't worry about any sort of AOE component (hitting multiple sections) of the mech.
Wolf Ender, on 06 October 2016 - 04:48 PM, said:
I disagree with this 50% idea... no way man. I'm not going to pull magical numbers out of my *** like some people try to do, but it's nowhere near 50%. People are always flanking to the side, running away, backing off while turning behind cover, or simply torso twisting rapidly to try to spread damage. A full front profile is nowhere near as prevalent as you're characterizing it. I shoot side profile just as much.
Everyone's always trying to attack from a different location. That's normal. The thing is, most combat around here still happens like that. I suggest you really record your games... because you will find that most engagements will still end up being a frontal fight... even if the initial engagement is a flank.
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The only time you want to show your side torso is EVERY TIME you're not actively firing. Which is the majority of the time. Unless you're running machine guns I see most people running builds that focus on a high damage alpha followed by guarding while cooling off until you can alpha again. Maybe some people don't like that because its too meta but that's the way it makes the most sense to play in this game.
I'm just talking about dealing damage. There's still too many people that stare despite having dealt their payload.
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I don't know who you play against, but the people I see in my matches aren't stupidly just sitting there facing straight at me, taking shots to their CT, while they wait for their mech to cool off.
I see enough of both, but it is what it is.