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Your Overall Verdict Of The Rescale?



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#261 NoiseCrypt

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Posted 18 June 2016 - 01:39 PM

View PostAdetheRare, on 18 June 2016 - 01:34 PM, said:

The rescale doesn't matter. It's nice to see variation. It's good that they're striving towards some sort of idea of perfection. It'll mix things up a bit.

And when a big, goofy grasshopper blocks out the sun, we have nightvision.

I hope that they add an achievement for running through it's legs in a locust.

#262 Volthorne

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Posted 18 June 2016 - 01:40 PM

View PostBishop Steiner, on 18 June 2016 - 12:33 PM, said:

Gyrok almost anytime clan balance is mentioned

Speaking of Gyrok, he's probably having a field day from all the salt, seeing as how most of the clams barely got touched/slightly shrunk (except for the HGN-IIC and the EXE). Though, to be fair, he'll probably get his when Power Tears (or whatever the new community name for it is) rolls around.

#263 ScarecrowES

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Posted 18 June 2016 - 01:45 PM

View PostMrJeffers, on 18 June 2016 - 01:04 PM, said:


I don't' know what you're on, but basic geometry says that if A is 10 cubic meters in area, it's always bigger than B that is 9 cubic meters in area. It doesn't matter if B changes to 4 cubic meters, it's still bigger. And if you scale them both at 80% the new A at 8 cubic meters is still smaller than the old A. Always. Basic geometry. Likewise if you scale B and scale A at 120% it's now still bigger than the old A. The number of pixels/area is what matters. What's so hard about that? More area = more valid hit area = easier to hit.

OK, this time I am really done, because you just don't get it.

Just make sure to pick up that Locust pack.


*sigh*
Posted Image

Doesn't matter what your absolute scale is... to each other, you're exactly the same. Your relative scale is exactly the same. The angle I have to move to hit the head vs the foot... or CT instead of shoulder... is exactly the same no matter how big our absolute scale is. Now, if we're aiming for the tree, absolute scale matters. But we're aiming at each other. If you don't change our relative scale, it doesn't change what sort of target we make to each other.

Unless we change absolute scale so much that it starts to impact weapon ranges, absolute scale has no real impact on shooting mechanics.

Or to translate in terms of "pixels..." If you're the Atlas, the Centurion is going to take up just as many pixels on your screen, regardless of how many pixels the tree takes up (and vice versa).

#264 JC Daxion

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Posted 18 June 2016 - 01:47 PM

Honestly i like it for the most part..

a few did grow more than i thought, and some surprises on what shrunk a bit too, But honestly almost every single mech i play actually got smaller for the most part, and if they grew it was but a very tiny % For instance the Raven, And even the EXE which did grow, but hardly a lot IMO.. it's still thiner than the kodiak and atlas..

IS lights are now basically in line with the clan lights, and now the commando is actually what it should be a smaller 25 ton mech, not a 35 tonner in 25 ton clothing.

Still when compaired to the larger 40 and 45 toners, they are all a good amount smaller.


I guess i get rewarded for playing mechs that were over sized, or spot on, and not playing the OP Hit-box game.. guess we will know who the real good light pilots are now, and the ones just playing on an exploit, or hoping people just had very bad aim to stay alive


can't wait to see how it all plays out, and what happens to quirks a month or so down the road

#265 Mole

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Posted 18 June 2016 - 01:51 PM

Everyone's all worried about the lights getting bigger. As a light pilot, I'm not really concerned about it. I'm plenty hard to hit in a moving Cicada, and those light 'mechs still aren't going to be as big as a Cicada. So I don't think I'm gonna be that much easier of a target.

#266 NoiseCrypt

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Posted 18 June 2016 - 01:58 PM

View PostScarecrowES, on 18 June 2016 - 01:45 PM, said:


*sigh*
Posted Image

Doesn't matter what your absolute scale is... to each other, you're exactly the same. Your relative scale is exactly the same. The angle I have to move to hit the head vs the foot... or CT instead of shoulder... is exactly the same no matter how big our absolute scale is. Now, if we're aiming for the tree, absolute scale matters. But we're aiming at each other. If you don't change our relative scale, it doesn't change what sort of target we make to each other.

Unless we change absolute scale so much that it starts to impact weapon ranges, absolute scale has no real impact on shooting mechanics.

Or to translate in terms of "pixels..." If you're the Atlas, the Centurion is going to take up just as many pixels on your screen, regardless of how many pixels the tree takes up (and vice versa).


You forgot the "FACTS AND MATH" disclaimer ;)

#267 Bishop Steiner

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Posted 18 June 2016 - 02:01 PM

View PostMole, on 18 June 2016 - 01:51 PM, said:

Everyone's all worried about the lights getting bigger. As a light pilot, I'm not really concerned about it. I'm plenty hard to hit in a moving Cicada, and those light 'mechs still aren't going to be as big as a Cicada. So I don't think I'm gonna be that much easier of a target.


This.

#268 Mcgral18

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Posted 18 June 2016 - 02:02 PM

View PostMole, on 18 June 2016 - 01:51 PM, said:

Everyone's all worried about the lights getting bigger. As a light pilot, I'm not really concerned about it. I'm plenty hard to hit in a moving Cicada, and those light 'mechs still aren't going to be as big as a Cicada. So I don't think I'm gonna be that much easier of a target.


Here's my issue with it

The Kill Zone, keep in mind all these mechs will likely be isXL
Posted Image



35 VS 45 tonners


Baring any significant hitbox changes, that is

Edited by Mcgral18, 18 June 2016 - 02:03 PM.


#269 Bishop Steiner

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Posted 18 June 2016 - 02:02 PM

View PostNoiseCrypt, on 18 June 2016 - 01:58 PM, said:


You forgot the "FACTS AND MATH" disclaimer ;)


Where's Kiiyor when though need him?

#270 Bishop Steiner

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Posted 18 June 2016 - 02:05 PM

View PostMcgral18, on 18 June 2016 - 02:02 PM, said:


Here's my issue with it

The Kill Zone, keep in mind all these mechs will likely be isXL
Posted Image



35 VS 45 tonners

Now factor in:
Relative speeds
Other agility factors, etc.

And the FS9 is 2/3 the kill zone of the VND, and half that of the BJ.

While twice the speed, with better geometry.

Not seeing the issue.

#271 kapusta11

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Posted 18 June 2016 - 02:09 PM

View PostBishop Steiner, on 18 June 2016 - 02:05 PM, said:

Now factor in:
Relative speeds
Other agility factors, etc.

And the FS9 is 2/3 the kill zone of the VND, and half that of the BJ.

While twice the speed, with better geometry.

Not seeing the issue.


More like 1:1 kill zone of the VND with less total HP. Keep in mind shorter range loadouts too.

Edited by kapusta11, 18 June 2016 - 02:13 PM.


#272 Johnny Z

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Posted 18 June 2016 - 02:10 PM

Everything I seen looks really good so far. I am interested in seeing comparisons of all the mechs.

Edited by Johnny Z, 18 June 2016 - 02:28 PM.


#273 JC Daxion

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Posted 18 June 2016 - 02:15 PM

View PostMole, on 18 June 2016 - 01:51 PM, said:

Everyone's all worried about the lights getting bigger. As a light pilot, I'm not really concerned about it. I'm plenty hard to hit in a moving Cicada, and those light 'mechs still aren't going to be as big as a Cicada. So I don't think I'm gonna be that much easier of a target.



I was thinking the exact same thing.. funny part is so many people loosing their minds about it, when the light cue is the smaller cue anyway. Even the mechs that grew like the griffin, is really a small %.


I guess next up, we will see how Power draw plays into all of this.. Not to metion, are people even paying attention to how much other crap got squeezed into this patch? Or noticed how they have hired a bunch of new people.. I think people are way to stuck on the past, to even see how things are really moving forward.


Must really suck to be a pessimist. Posted Image

#274 Bishop Steiner

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Posted 18 June 2016 - 02:16 PM

View Postkapusta11, on 18 June 2016 - 02:09 PM, said:


More like 1:1 kill zone of the VND with less total HP. Keep in mind shorter range loadouts too.

Actually not, and that crotch sliver will literally only be hit by accident, it's hardly targetable on a moving mech.

#275 Tarogato

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Posted 18 June 2016 - 02:31 PM

I may or may not have written an essay-length treatise covering my thoughts on the rescale.

Posted Image



#276 Johnny Z

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Posted 18 June 2016 - 02:34 PM

View PostJC Daxion, on 18 June 2016 - 02:15 PM, said:




I was thinking the exact same thing.. funny part is so many people loosing their minds about it, when the light cue is the smaller cue anyway. Even the mechs that grew like the griffin, is really a small %.


I guess next up, we will see how Power draw plays into all of this.. Not to metion, are people even paying attention to how much other crap got squeezed into this patch? Or noticed how they have hired a bunch of new people.. I think people are way to stuck on the past, to even see how things are really moving forward.


Must really suck to be a pessimist. Posted Image


This mech rescale is amazing. The addition of comm wheel is also awesome. But I don't need to mention many games have a comm wheel at launch not 4 years after launch... I still think this could be one of the best games ever to.

This game is being made extremely slowly and I totally understand anyones impatience.

On the bright side I think they are trying to do everything right and sometimes that takes extra time I guess.

Edited by Johnny Z, 18 June 2016 - 02:36 PM.


#277 Alek Ituin

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Posted 18 June 2016 - 02:46 PM

My views on the rescale can be summed up in three words:
Spoiler

Edited by Alek Ituin, 18 June 2016 - 02:47 PM.


#278 ScarecrowES

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Posted 18 June 2016 - 02:52 PM

View PostNoiseCrypt, on 18 June 2016 - 01:58 PM, said:


You forgot the "FACTS AND MATH" disclaimer Posted Image

Trying to win arguments on the internet with facts and math is usually a lost cause - and yet I persist in trying anyway. I guess that makes me a masochist.

"A man that has a mind and knows it can always beat 10 men who haven't and don't." - George Bernard Shaw

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#279 beerandasmoke

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Posted 18 June 2016 - 03:02 PM

Lol all the pilots celebrating that 35 ton IS lights are getting resized. Like somehow thats going to solve the problem of you getting ***** like Ned Beatty in Deliverance in your Assault. Meanwhile the Artic Cheetah is sitting over there quietly eating its supper waiting for its time in the sun again. The only thing that will happen with the resizing is that light pilots will shift to the cheetah and the firestarters,wolfhounds,spiders, and jenners will go into mothballs.More mechs that the playerbase refuses to use because of size and bad hitboxes. Lol your still going to get pwned its just not going to be an oxide doing it. So celebrate away till the spl rip your back out and you come crying again that lights are OP, lagshield, and all this other stupid ****. I look forward to all the QQ and the forum warriors rushing to twitter to cry for stockbuilds and nerfs.

#280 ScarecrowES

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Posted 18 June 2016 - 03:10 PM

View Postbeerandasmoke, on 18 June 2016 - 03:02 PM, said:

Lol your still going to get pwned its just not going to be an oxide doing it.


Let's be honest... it's STILL going to be the Oxide doing it. A minor size increase is not going to change what makes that mech worth piloting over other lights.





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