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New Minimap Feedback


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#301 Kotev

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Posted 21 June 2016 - 06:56 PM

I`m used to look every few seconds at minimap, now it makes me physically sick to look at it, i feel nauseating and dizzines. I tried to not look at it at all but then i`m feeling like running with my eyes closed :(

#302 Promethey

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Posted 21 June 2016 - 06:59 PM

View PostDrSaphron, on 21 June 2016 - 06:53 PM, said:

as has been stated for 15 pages, the new mini map sucks! Please make it so we keep the detail of the new map but make it zoom-able and so the map rotates with with you instead of having a few tiny pixels moving about the place indicating just how badly disoriented you are! Old map behavior + new map definition would be the best!


even in it's current form, "zoomable" isn't adequate, takes too much time....might as well be texting and Mechin' in the pitch of battle. Bring back the original and make it an "option", that's the most reasonable compromise.

#303 PsychoLegend

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Posted 21 June 2016 - 07:00 PM

WORST THING EVER! Whoever had this great idea must be kadet-level learning legs X torso coordination. Anyone with the least notion on how to pilot a MechWarrior would never do a GROTESQUE mistake like this. Congratulations! Now, get back to the old one (which deserved some esthetic improvements, but definetly not this!)

#304 Count Ugolino

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Posted 21 June 2016 - 07:02 PM

Agreed, new minimap is bad. I used to use the old one to see: 1) which way I was facing, and which way my legs were facing - now I have to use that stupid arrow! And 2) where I was in formation, using it to back up without hitting my allies, sometimes even navigating backwards through cities using it. New one is too dark to see landscape detail as well. At least key the mouse wheel to zoom in and out.

As for no longer rotating with orientation, I get the idea, but now it just DISorients everyone. Again, at least make static/orient a toggle.

Best solution would be go back to most of the old map with a zoom function added, keyed to the mouse wheel.

#305 xeromynd

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Posted 21 June 2016 - 07:03 PM

Rollback.

Russ, you said you were open to it on the townhall, the community is telling you what needs to be done. Time to act.

This new minimap is visually disorienting. I get a headache looking at it. No, that's not me overexxaggerating, it's literal.

*Edit*
Sorry, I'm not one to overreact. But this sucks.
I'm visually disoriented to the point that it's giving me a headache.
I've never said this about the game before, but I will now: the game is now literally unplayable for me. I'd imagine many others are with me on this. I'm out until this is rolled back or fixed.

Edited by xeromynd, 21 June 2016 - 07:11 PM.


#306 Icebergdx

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Posted 21 June 2016 - 07:08 PM

View PostDemonRaziel, on 21 June 2016 - 11:50 AM, said:



Set at the correct time (34:23), Ross explains PGI's logic and reasons behind the mini map.

I am posting this here since many commenters have not seen this and have been caught by surprise.

Watch/listen to from 34' to 53'.


Bringing this down thread so people can see it, instead of having to search for it.

#307 Derick Cruisaire

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Posted 21 June 2016 - 07:10 PM

View Postxeromynd, on 21 June 2016 - 07:03 PM, said:


This new minimap is visually disorienting. I get a headache looking at it. No, that's not me overexxaggerating, it's literal.



No joke. i just took four Ibuprofen after playing only three matches.Posted Image

#308 Promethey

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Posted 21 June 2016 - 07:10 PM

i've seen quite a few "community outrages" over this-or-that in the game since 2012....i can honestly say THIS is the loudest, most direct and FREE-FROM-SYCOPHANT APOLOGISTS tittering "heyyy, it's cool the new minimap is totaly cool i dind't need to know what i was looking at anyway, bcuz thats why i have a cockpit, ya dig?"

In (so far) 16 pages of "feedback", players who've NEVER posted made forum accounts EXCLUSIVELY for the purpose to provide the feedback NO developer wants to hear: This was the WORST idea ever.

Provide a toggle option or ROLL IT BACK completely.

#309 Morlokk

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Posted 21 June 2016 - 07:11 PM

What more can you say that hasn't been said in 16 pages?

If it at least showed you which way you were facing that would help tremendously. So so disorienting.

#310 amenophis

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Posted 21 June 2016 - 07:15 PM

After playing with this map a bit I have found it to be one of the biggest mistakes I've seen sense the bata days. I don't know where anyone is or where the enemy is, seems my sismic is useless, I don't know what direction anything is coming at me from. I used this map a lot but it has become an absolute horror to use this way. Also everything is so small which causes another problem for finding cover when lrm's are flying. THIS WAS A BAD CHOICE. Also having trouble with what direction I'm moving . GIT RID OF THIS THING!!!!!!!!!!!!!!
A MINI MAP is supposed to give you a look at the area near you and the battle map is for the whole battle. The two should never be the same.

Edited by amenophis, 21 June 2016 - 07:23 PM.


#311 Edward the Bear

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Posted 21 June 2016 - 07:15 PM

<rant>
The new minimap really hampers team based gameplay, since I tend to stick to Quickplay it is vital to easily know where you are and where you want to go. "Need help here!" "Where is here?" 1/10th of a second glance and reply: "Golf Nine", has been replaced with "I don't know!" "Here!" and "with their Dire Wolf, oh wait I am dead." Kind of sad there has not been an "At your Mom's house!" but I digress. I keep spinning around to find the blips to the lower part of the map that are usually behind me, but now I have to pay more attention to where my location arrow is pointing. Speaking of knowing where I am going, now I cannot tell at a glance where the rest of my lance is heading, I have to wait a second or two to track their movement. It wrecked a trained integral part of gameplay, took a few minutes to learn and will take weeks to forget. Please roll back this feature. I'll buy a 'mech bay. 31st century computers would have directional information.
</rant>

Edited by Elvis Ramone, 21 June 2016 - 07:21 PM.


#312 fostex35

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Posted 21 June 2016 - 07:23 PM

View PostMad Max74, on 21 June 2016 - 11:25 AM, said:

Really that map is terrible. Much to small and no informations left. Have to buy an 40'' LED Screen to see something.

Please what was the reason for that? Everything was fine and is was turning with my sight.

Please put it back... No fun to play MWO like this.


I'm sitting 3 feet away from a 47" screen, and I still can't make any sense of the new map.

#313 thearticulategrunt

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Posted 21 June 2016 - 07:24 PM

I am so glad I have a couple weeks worth of content recorded because I have a feeling, having played 7 matches with the new updates, that this may be a play killer for a while. The headache makes it really not worth it for me personally. Additionally, as a military combat veteran, that mini map defies almost every bit of useful logic and would seriously get people killed. Especially new people, which will just help to kill the game imo.

#314 Extremis

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Posted 21 June 2016 - 07:30 PM

New minimap/radar totally useless. FOV is too zoomed out to be worthwhile. Has already killed me several times; trying to ignore it now.

Roll it back asap, please.

#315 xJohnWolf

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Posted 21 June 2016 - 07:30 PM

This patch (especially the mini-map) is about as popular as "Transverse" was....

#316 THumper9669

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Posted 21 June 2016 - 07:31 PM

I know that PGI was trying to compete with other games dealing with the mini map but this isnt set up for icons like war thunder or WOT or WOS. All that was done was to take some thing that was working and break it. This falls under PGIs motto of "If it works, break it, if its broken, screw it up more". Mean while folks make sure to shell out more money for the mechs that are more important then fixing the broken features in the game ( never ending drop ship timer, Bouncing friends list and the great new feature that allows other factions to join your Group in FP while you are in LFG( that happen 2x today))

#317 Icebergdx

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Posted 21 June 2016 - 07:32 PM

View Postthearticulategrunt, on 21 June 2016 - 07:24 PM, said:

I am so glad I have a couple weeks worth of content recorded because I have a feeling, having played 7 matches with the new updates, that this may be a play killer for a while. The headache makes it really not worth it for me personally. Additionally, as a military combat veteran, that mini map defies almost every bit of useful logic and would seriously get people killed. Especially new people, which will just help to kill the game imo.

Thank you for your service.
-from a retired US Navy CHIEF!

#318 Vaniyz

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Posted 21 June 2016 - 07:34 PM

What? A change that didn't need to happen on a feature nobody had problems with?

But seriously, this is awful. I can understand wanting to somehow force people to better understand the disposition of their 12-man team, but this was not the way to do it.

1. Not having an arrow heading on the map, a no doubt primary navigation feature for all of us who don't like the stupid on-ground leg indicator which is only ever sort of useful if you're looking at it, makes navigating a "little" trickier.

2. The orientation lock is disorienting for which way you actually need to turn relative to your position and the position of what you see on the map that you want to shoot. Which is weird that it happened to be that disorienting on maps that I've known very well for years.

3. The minimap is too small to discern any disposition of friendly or hostile forces.

4. The minimap is too small to discern any terrain features, especially elevation changes. This was, I presume, supposed to help us in part set up firing lines that weren't in geographically stupid positions relative to our enemy. So we got the ability to see the bredth of the line plus several kilometers to either side instead of the line and what was immediately tactically relevant in terms of topography.


Right.

I'm pretty tolerant of differences between visual and kinetic stimuli. I don't get carsick, and VR doesn't throw me off. But a few games of this and I feel slightly ill. I felt like I was constantly jockeying between my legs apparently being pointed in the wrong direction and not expecting to do something like a strafe, and mashing the center cockpit to legs button. The former is poor design at best, and the latter is just terrible mechanics as it forces me to choose between effectively navigating within the gamespace, and maintaining a bead on my target.

If this was a beta thing? Okay, vestra culpa, I get it and mistakes happen. But this fundamentally changes the information available to people who've been playing this game for years. I haven't watched the townhall video, but I'll be doing that in a few moments. But the humble opinion of this person who has been shuffling around these halls supporting this game since the beginning, the lost functionality caused by this update in no way is balanced by the added information to people who were too lazy to hit B and see what was going on further away from them a few times during a game.

EDIT: After listening to the relevant parts of the townhall, I think the most succinct thing I can say is this isn't World of Tanks. If I wanted to play World of Tanks, I'd play World of Tanks. A mechanic that one person likes about another game that's hastily transposed into a different one which I've always had a distinct impression said one person rarely, if ever, plays is probably not going to go over well nearly all the time.

Edited by Vaniyz, 21 June 2016 - 08:12 PM.


#319 Thorqemada

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Posted 21 June 2016 - 07:40 PM

I like the look of the new Minimap and with the announced fixes it will soon become very good.

#320 Dewey Quinn

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Posted 21 June 2016 - 07:40 PM

We don't need to scrap the new mini-map. We just need the following two options added:
1. Zoom to the same relative zoom level as we had before.
2. Orientation choice: Compass (true north) or relative to mech.

These should be independent (mutually exclusive) options. Sometimes I may want to orient myself on the map but see the whole battlefield. Sometimes I may want to be able to call compass points while zoomed in (Example: "The ECM Spider is just north of us in Charlie-4 behind that ridge.")

If the quickest way to get most of this functionality is to simply offer a way to toggle from the new minimap back to the old, that would be good enough for now.





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