


New Minimap Feedback
#301
Posted 21 June 2016 - 06:56 PM

#302
Posted 21 June 2016 - 06:59 PM
DrSaphron, on 21 June 2016 - 06:53 PM, said:
even in it's current form, "zoomable" isn't adequate, takes too much time....might as well be texting and Mechin' in the pitch of battle. Bring back the original and make it an "option", that's the most reasonable compromise.
#303
Posted 21 June 2016 - 07:00 PM
#304
Posted 21 June 2016 - 07:02 PM
As for no longer rotating with orientation, I get the idea, but now it just DISorients everyone. Again, at least make static/orient a toggle.
Best solution would be go back to most of the old map with a zoom function added, keyed to the mouse wheel.
#305
Posted 21 June 2016 - 07:03 PM
*Edit*
Sorry, I'm not one to overreact. But this sucks.
I'm visually disoriented to the point that it's giving me a headache.
I've never said this about the game before, but I will now: the game is now literally unplayable for me. I'd imagine many others are with me on this. I'm out until this is rolled back or fixed.
Edited by xeromynd, 21 June 2016 - 07:11 PM.
#306
Posted 21 June 2016 - 07:08 PM
DemonRaziel, on 21 June 2016 - 11:50 AM, said:
Set at the correct time (34:23), Ross explains PGI's logic and reasons behind the mini map.
I am posting this here since many commenters have not seen this and have been caught by surprise.
Watch/listen to from 34' to 53'.
Bringing this down thread so people can see it, instead of having to search for it.
#308
Posted 21 June 2016 - 07:10 PM
In (so far) 16 pages of "feedback", players who've NEVER posted made forum accounts EXCLUSIVELY for the purpose to provide the feedback NO developer wants to hear: This was the WORST idea ever.
Provide a toggle option or ROLL IT BACK completely.
#309
Posted 21 June 2016 - 07:11 PM
If it at least showed you which way you were facing that would help tremendously. So so disorienting.
#310
Posted 21 June 2016 - 07:15 PM
A MINI MAP is supposed to give you a look at the area near you and the battle map is for the whole battle. The two should never be the same.
Edited by amenophis, 21 June 2016 - 07:23 PM.
#311
Posted 21 June 2016 - 07:15 PM
The new minimap really hampers team based gameplay, since I tend to stick to Quickplay it is vital to easily know where you are and where you want to go. "Need help here!" "Where is here?" 1/10th of a second glance and reply: "Golf Nine", has been replaced with "I don't know!" "Here!" and "with their Dire Wolf, oh wait I am dead." Kind of sad there has not been an "At your Mom's house!" but I digress. I keep spinning around to find the blips to the lower part of the map that are usually behind me, but now I have to pay more attention to where my location arrow is pointing. Speaking of knowing where I am going, now I cannot tell at a glance where the rest of my lance is heading, I have to wait a second or two to track their movement. It wrecked a trained integral part of gameplay, took a few minutes to learn and will take weeks to forget. Please roll back this feature. I'll buy a 'mech bay. 31st century computers would have directional information.
</rant>
Edited by Elvis Ramone, 21 June 2016 - 07:21 PM.
#312
Posted 21 June 2016 - 07:23 PM
Mad Max74, on 21 June 2016 - 11:25 AM, said:
Please what was the reason for that? Everything was fine and is was turning with my sight.
Please put it back... No fun to play MWO like this.
I'm sitting 3 feet away from a 47" screen, and I still can't make any sense of the new map.
#313
Posted 21 June 2016 - 07:24 PM
#314
Posted 21 June 2016 - 07:30 PM
Roll it back asap, please.
#315
Posted 21 June 2016 - 07:30 PM
#316
Posted 21 June 2016 - 07:31 PM
#317
Posted 21 June 2016 - 07:32 PM
thearticulategrunt, on 21 June 2016 - 07:24 PM, said:
Thank you for your service.
-from a retired US Navy CHIEF!
#318
Posted 21 June 2016 - 07:34 PM
But seriously, this is awful. I can understand wanting to somehow force people to better understand the disposition of their 12-man team, but this was not the way to do it.
1. Not having an arrow heading on the map, a no doubt primary navigation feature for all of us who don't like the stupid on-ground leg indicator which is only ever sort of useful if you're looking at it, makes navigating a "little" trickier.
2. The orientation lock is disorienting for which way you actually need to turn relative to your position and the position of what you see on the map that you want to shoot. Which is weird that it happened to be that disorienting on maps that I've known very well for years.
3. The minimap is too small to discern any disposition of friendly or hostile forces.
4. The minimap is too small to discern any terrain features, especially elevation changes. This was, I presume, supposed to help us in part set up firing lines that weren't in geographically stupid positions relative to our enemy. So we got the ability to see the bredth of the line plus several kilometers to either side instead of the line and what was immediately tactically relevant in terms of topography.
Right.
I'm pretty tolerant of differences between visual and kinetic stimuli. I don't get carsick, and VR doesn't throw me off. But a few games of this and I feel slightly ill. I felt like I was constantly jockeying between my legs apparently being pointed in the wrong direction and not expecting to do something like a strafe, and mashing the center cockpit to legs button. The former is poor design at best, and the latter is just terrible mechanics as it forces me to choose between effectively navigating within the gamespace, and maintaining a bead on my target.
If this was a beta thing? Okay, vestra culpa, I get it and mistakes happen. But this fundamentally changes the information available to people who've been playing this game for years. I haven't watched the townhall video, but I'll be doing that in a few moments. But the humble opinion of this person who has been shuffling around these halls supporting this game since the beginning, the lost functionality caused by this update in no way is balanced by the added information to people who were too lazy to hit B and see what was going on further away from them a few times during a game.
EDIT: After listening to the relevant parts of the townhall, I think the most succinct thing I can say is this isn't World of Tanks. If I wanted to play World of Tanks, I'd play World of Tanks. A mechanic that one person likes about another game that's hastily transposed into a different one which I've always had a distinct impression said one person rarely, if ever, plays is probably not going to go over well nearly all the time.
Edited by Vaniyz, 21 June 2016 - 08:12 PM.
#319
Posted 21 June 2016 - 07:40 PM
#320
Posted 21 June 2016 - 07:40 PM
1. Zoom to the same relative zoom level as we had before.
2. Orientation choice: Compass (true north) or relative to mech.
These should be independent (mutually exclusive) options. Sometimes I may want to orient myself on the map but see the whole battlefield. Sometimes I may want to be able to call compass points while zoomed in (Example: "The ECM Spider is just north of us in Charlie-4 behind that ridge.")
If the quickest way to get most of this functionality is to simply offer a way to toggle from the new minimap back to the old, that would be good enough for now.
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