SirSlaughter, on 25 June 2016 - 08:20 AM, said:
Terra Therma uh? We need a map full of lava instead of normal terrain
That's actually a very cool idea. Most of Terra Therma is just volcanic hills and mountains, but we have that on other maps too.
It would be unusual and interesting to separate areas with actual lakes of lava. Really dangerous to move across without jump jets, because your mech will overheat and die. Very nice idea. Of course, you would need to be strategic about placing lava lakes, because you don't want every match to be a sniping war on a hot map where everyone overheats all the time.
Still though. Interesting idea.
TLBFestus, on 25 June 2016 - 08:22 AM, said:
HPG.
I would remove the central "Mount", leveling the interior and replace it with more structures that allow some cover as you maneuver. That or make 2 similar smaller high points that each team can access. They could keep some form of tunnel or basement area to allow mechs to attempt an underground flanking move.
I'd lower at least two of the outside walls to allow access to all mechs and open the outer areas to use on a regular basis.
I agree that they should lower walls and open the map up more. Right now, the whole map is like a medieval keep with inner and outer walls. Far too restrictive. Multiple structures would be nice. I wouldn't want a repeat of the two plateaus of Viridian Bog though.
TLBFestus, on 25 June 2016 - 08:22 AM, said:
If I thought PGI was capable I'd put the first MOVING BARRIER in a map. Something like a huge conveyor that transports large containers from one part of the facility to the other, or a supply train that periodically moves across the central area. Perhaps dropships that drop off and pick up containers. However since PGI can't seem to implement collision damage, it's a long-shot
Containers or cars could be destructible if they want, but regardless they would afford some well timed movement for each team to try to avoid enemy fire.
Yeah, I don't think they know how to do that. But they could maybe do other things, such as heat and radiation (ECM effect) from the generators inside the HPG structures. Right now, it's kind of like in Spiderman 2, when everyone's standing inside Dr. Octopus' living room, watching a fusion reactor that magically creates no heat or radiation. That's not cool.
It would be more fun if the basement had some kind of disrupting ability, and if all the walls were so hot in the basement that heat vision became useless.