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How To Help Pgi Monetize Something Besides Mechpacks?


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#61 zagibu

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Posted 09 July 2016 - 08:01 AM

View Postinvernomuto, on 09 July 2016 - 03:26 AM, said:

I'd like a sort of betting system BUT PGI had to be very careful because player exploitation of the system could be enormous.


Yeah, it would need replays and possibility to flag matches as fraudulent, which would then have to be checked out by a referee.
And harsh repercussions upon cheating, of course.
If the matchmaking was mostly random and not known a long time in advance, the possibilities of cheating would be low, though.

#62 Jackal Noble

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Posted 09 July 2016 - 08:07 AM

Sometimes I just really wish Gaijin would buy out PGI.

#63 Nightshade24

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Posted 09 July 2016 - 03:49 PM

View Postnitra, on 08 July 2016 - 07:03 PM, said:




The whole custom ui idea would be gold mine for pgi .

heck they probably could even recoup the costs of the artist alone on just offering a ui with a wireframe theme to it .


this idea is at least 2 years old now and is one of the best thus far .


yet supply drops win over this ....

Because supply drops attract those who can and will pay more regularly into the game yet also allows people who just got some pocket money to pinch in.

UI customisation/ changes is in some cases not anything but fully cosmetic thing of which can be considered non vital, and it'll be hard for PGI to fit everything they considered standard in the Ui's (look above, distinct lack of compass across some).
Of course they can also add Ui's that is jam packed with info like displaying both overal and mini map and stuff... but PGI is also working on more things depending on UI such as information warfare, the last thing they want atm would be an "oh... yea, scouting doesn't really work on this UI" or "where the hell do we put these stuff?".
They also wanted it to be a clear difference between clan and IS so this may mean a similar colourpalet and a clan vs is verisons of all UI functioins.

quite interesting really... I used to do UI work on some game as a modder and the more I went into it the more complicated it went. Maybe in a year they can crack at it. I know they'll make lots of money for a modernized MW2 ui.

#64 Quaamik

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Posted 09 July 2016 - 04:42 PM

View PostNightshade24, on 08 July 2016 - 04:40 PM, said:

3) Like able to spawn 5.. . 6... 7 times in a single match? Neg. That would be pay to win because 48 vs 48 mechs in a matches is fair, if a 12 man team of riches are using 10 matches each that game they will literally non stop vomit out firestarters/ arctic cheetahs to all hell comes.


I think what the OP meant was being able to save several different drop decks for FW, then pick which one to drop with before the drop. Such as having one of fast mechs, one of the heaviest tonnage you can take, and another that was optimized a different way.

It would still need to be carefully done so as to not allow an advantage by changing which deck you had after you knew the map.

Personally, i like most of the suggestions. Customizing the HUD looks nice, and I might spend money on that. A different voice to replace the stock warnings would be worth money to me also. Decals, colors and camo - not as likely for me, unless you could change the patterns on the (I) mechs. The "make your own hero" (15% c-bill boost) could be really good. A couple of things that I would think would work, and help them gain cash:

- Increase the c-bill cost of consumables until using 2 consumables in a match will wipe out the average match earnings.
- Add a "smoke screen" consumable. Program it as it comes in like an airstrike, but at 90 deg to your mechs line of sight when called, as a black or white wall with no direct observation through it (visual, thermal, sensor, - nothing). Make it 300 m wide by 300 m tall and last as long as a UAV. Don't treat it as a bunch of particles in the programing, since it would kill fps.
- Allow modules to be bought with MC directly.
- Allow alt accounts to be combined for a fee.

#65 davoodoo

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Posted 09 July 2016 - 04:47 PM

View PostQuaamik, on 09 July 2016 - 04:42 PM, said:

- Increase the c-bill cost of consumables until using 2 consumables in a match will wipe out the average match earnings.
- Add a "smoke screen" consumable. Program it as it comes in like an airstrike, but at 90 deg to your mechs line of sight when called, as a black or white wall with no direct observation through it (visual, thermal, sensor, - nothing). Make it 300 m wide by 300 m tall and last as long as a UAV. Don't treat it as a bunch of particles in the programing, since it would kill fps.
- Allow modules to be bought with MC directly.
- Allow alt accounts to be combined for a fee.

Ill make alt account, combine it with main for easy mech and 4 bays then ill also farm double or triple event rewards because why not...

Ill also farm out nice amount in first 25 matches then combine then use that to buy more consumables than any pleb without mc can or ill get extra consumable use per match due to hero mech or ill simply buy consumables directly. This doesnt sound like pay2win...

Are you serious?? not only that but we already have superior consumables for mc...

PGI already monetizes
1)mech bays
2)mechs themselves, each and every mech is available for mc
3)hero/champion mechs, not available for cbills
4)cosmetics
5)premium time
6)premium consumables
7)mech preorders
8)founder packages(in the past)
and you want to add more to that already ridiculous list...

On the other hand warthunder monetizes 1-5 with slots being useless purchase while wargaming games monetize 1-6 and neither of those spends anywhere near entirety of that money on development...

Edited by davoodoo, 09 July 2016 - 04:59 PM.


#66 CMDR Sunset Shimmer

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Posted 09 July 2016 - 04:50 PM

I've been saying for years they should sell bulk color and camo packs that unlock across all chassis. Let me pay a flat monetary rate to unlock a certern set of colors and camo. Make it a deal that reflects better to buy that way than to buy through MC costs... and people would drop loads on these colors. As it sits now, I look at camo prices, and just shrug... it doesn't seem worth it. But if I could buy flat out packs that unlock account wide, I'd totally do that.

#67 TheArisen

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Posted 09 July 2016 - 05:05 PM

1. Custom Cosmetic Geometry (does not affect hit boxes)

2. Customizable mech hanger

3. Hero mech token or weapons that give extra cbills/xp/loyalty

4. Create heroes for mechs that don't have one & then mastery packs for them.

5. Custom decals, would need a filter though.

#68 Jiyu Mononoke

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Posted 09 July 2016 - 05:41 PM

I think there are a lot of things MWO could monetize, and sometimes surprised they're not.

Some ideas I've personally thought would be cool:

* Permanent hanging item that turns one mech into a 30% mc mech.
* Permanent hanging item that converts one Clan to Is (or visa-versa) as a "captured" mech. Limit to one per account.
* Create a discounted monthly subscription for full time premium, maybe have silver, gold, plat with varying perks. Free MWO would remain the same as it is today.
* Old original maps for subscription, mc or $
* Stock mech areas for subscription, mc or $.
* "Closed Beta server" for subscription, mc or $.
* Special versions of Solaris for subscription, mc or $.
* Make a better room based chat system and have custom/permanent rooms for subscription, mc or $...
Posted Image Unit/Clan rooms anyone?
* Extra drop decks.
* Recital colors and shapes.
* I'm sure I could think of more ... so ya, there are a lot of creative things that PGI could do to increase income, keep the game as free to play as is today, remain in lore as much as it is currently, and entertain us a lot more.

I also think if they created missions, not all of them fair or balanced, where the mission goals and operation took precedence over our precious damage and tier stats. Make some actual adventures for the teams that reminisce of the old single player games, and create a new dynamic for the game itself.
Most of them would be free, but you could have some extra-nifty subscription, mc or $
based adventures as well (like sign up missions).



Please check out my favorite idea ! ~ Community Access Point ~ We Need It. ~ ! ~ If you agree or have ideas, please bump it or like it. I honestly think a better com system would help the game as well. With mc/subscription "permanent rooms" PGI could make some $$$ as well. Make the environment more "active / interactive", entice people to "hang out" more, and they spend money more too, like a bar right? Make's for fonder memories as well.

TY~ Free

Edited by Freebrth, 09 July 2016 - 05:50 PM.


#69 davoodoo

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Posted 09 July 2016 - 06:05 PM

And further fragment already small community...

#70 Nightshade24

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Posted 09 July 2016 - 06:17 PM

View PostQuaamik, on 09 July 2016 - 04:42 PM, said:


I think what the OP meant was being able to save several different drop decks for FW, then pick which one to drop with before the drop. Such as having one of fast mechs, one of the heaviest tonnage you can take, and another that was optimized a different way.

It would still need to be carefully done so as to not allow an advantage by changing which deck you had after you knew the map.

Personally, i like most of the suggestions. Customizing the HUD looks nice, and I might spend money on that. A different voice to replace the stock warnings would be worth money to me also. Decals, colors and camo - not as likely for me, unless you could change the patterns on the (I) mechs. The "make your own hero" (15% c-bill boost) could be really good. A couple of things that I would think would work, and help them gain cash:

- Increase the c-bill cost of consumables until using 2 consumables in a match will wipe out the average match earnings.
- Add a "smoke screen" consumable. Program it as it comes in like an airstrike, but at 90 deg to your mechs line of sight when called, as a black or white wall with no direct observation through it (visual, thermal, sensor, - nothing). Make it 300 m wide by 300 m tall and last as long as a UAV. Don't treat it as a bunch of particles in the programing, since it would kill fps.
- Allow modules to be bought with MC directly.
- Allow alt accounts to be combined for a fee.

Didn't PGI said they were gonna do this for free very soon anyway?...

#71 MauttyKoray

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Posted 09 July 2016 - 06:20 PM

View PostBig Tin Man, on 08 July 2016 - 10:51 AM, said:

So another month, another mechpack. And the reaction is mild. Not a great feeling when mechpacks are the lifeblood that keeps MWO's coders and artists paychecks flowing. More concerning is with the number of mechs in game, how much longer before there are no more favorites or different mechs to add?

So what suggestions do you have to help PGI keep the lights on that isn't another mechpack? What would you open your wallet for?

1. Dekkkkkals. Microtransaction level of cost. $0.10-0.25/ea
2. Solaris arena. Before you rage, my idea is for monthly Solaris access, with monthly leaderboard resets. Keeps the smurf accounts out, deters brand new players a bit, keeps the boards fresh. Low cost per month, $5 or so. Maybe offer multiple pass packs at a discount and you use them as desired.
3. Additional FW drop decks. Hell, call them dropships, I don't care. Just let me save several different decks. $1-4 each
4. Heroes for the heroless chassis. All the clan waves, resistance, urbie, and origins. This opens the door for mastery packs as well, which new players enjoy.
5. There's probably a lot of cool things that could be done to monetize FW, but FW needs more before I'd even start making suggestions.
6. Paint finishes/textures (i.e. gloss, matte, metallic, rust, etc) Premium paint price seems ok-ish

I would love to see some real life camos honestly, ones that can be produced en masse by algorithms. Forest, Winter, Urban, etc camos.

#72 EgoSlayer

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Posted 10 July 2016 - 09:06 AM

Some ideas for improving and microtransction-izing Premium time (PT):

Single mech PT. Reduced cost over regular PT but tied to a single mech (Your personal Hero) same time intervals as standard PT, but also X number of matches options. Also allows entrance into Solaris, since Solaris will likely require PT.

Improve standard PT - PT makes all non MC only mechs available as Trial Mechs (e.g. can use them but can't modify). Instant Stock mode (Fixed stock trials + PT for Private matches - win/win with minimal coding changes/dev time). Also allows try before you buy for nearly everything.

#73 Kirkland Langue

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Posted 10 July 2016 - 09:41 AM

Here is my answer: If the devs agreed with this, they'd already have looked into doing it, but I'll go ahead and mention it here.

Create a "new standalone Mechwarrior game". The game would be a single-player game with a campaign and PVE. here is the kicker though - your account which is playing the standalone game is the same account that plays MWO. Same wallet, same mechs. You can launch the single player game from the MWO launcher, and you can launch MWO from the single player launcher.

The single player game would be a flat cost game $30 or whatever.

By using all of the existing assets - development costs for the new game should be pretty low - really all they need to develop is the AI for AI mechs... which is something a lot of people want anyways.
By marketing it as a standalone game, it makes it easy to sell it for $30 bucks.
By having the PVE and campaign mode, that will bring a lot of players who enjoyed the old games, back for another look at Mechwarrior.
By having the assets shared between the two, it will make it easier for players who enjoyed the campaign to transition over to MWO when they want to play against players.
It would also provide a secondary New Player Experience - where players go through the campaign to build up initial warchest and get a few mechs...

.... and if the new game has both a IS and a Clan questline - it could easily lead players to transition directly into Community Warfare.

#74 The Rogue Wolf

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Posted 10 July 2016 - 09:43 AM

New voice packs for the command wheel would be interesting. You could even get various respected MWO YouTubers to contribute, or hold contests for players to submit their own packs.

#75 Quaamik

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Posted 10 July 2016 - 10:43 AM

View Postdavoodoo, on 09 July 2016 - 04:47 PM, said:

Ill make alt account, combine it with main for easy mech and 4 bays then ill also farm double or triple event rewards because why not...

Ill also farm out nice amount in first 25 matches then combine then use that to buy more consumables than any pleb without mc can or ill get extra consumable use per match due to hero mech or ill simply buy consumables directly. This doesnt sound like pay2win...

Are you serious?? not only that but we already have superior consumables for mc...


Ok, maybe combining the alt accounts wont work - because people will use them to farm. Sorry, but many started alt accounts not to farm but so they could run both Clan and IS drop decks in FW. Mine was for that reason, which is why one s (almost) all clan mechs and the other is all IS mechs. Not much farming, because the two accounts are the same tier.

But get your point that some would just keep makin alt accounts, farming with the, then paying to combine them. Wait, nothing stops them from farming with them now, and the price point could be set where it was cheaper to buy the c-bills and added mech bays. The advantage would b to bring over all the mechs you purchased in the alt account.

As for he consumables, I'm not sure what your talking about. "extra consumable use per match due to hero mech" Since when? Hero mechs don't get extra consumables, and you don't rack up extra ones by not using them (you just keep from purchasing more).

The point is to force the use of consumables into more of a direct purchase. Everyone decrys the "mech artillery online" when you see matches where arty and airstrikes are used constantly. Makin people pay real money for them would reduce their use. They are not powerful enough to be P2W, but they are annoying. Personally, I think their overuse is in part because they are "free" to most players (you earn far more in a match than it costs to use 2 in one match).

#76 xXBagheeraXx

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Posted 10 July 2016 - 10:55 AM

I actually had an idea for monetizing that involved a complete restructuring of the mech XP system that would allow PGI to sell more mechs that dont have the mandatory 3 variants available in this time line (like the Supernova), and would introduce some new grinding aspects/immersion/customization to the game that would really help int he long run. I should probably post a thread about it at some point.

#77 Quaamik

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Posted 10 July 2016 - 10:56 AM

View PostKirkland Langue, on 10 July 2016 - 09:41 AM, said:

Here is my answer: If the devs agreed with this, they'd already have looked into doing it, but I'll go ahead and mention it here.

Create a "new standalone Mechwarrior game". The game would be a single-player game with a campaign and PVE. here is the kicker though - your account which is playing the standalone game is the same account that plays MWO. Same wallet, same mechs. You can launch the single player game from the MWO launcher, and you can launch MWO from the single player launcher.

The single player game would be a flat cost game $30 or whatever.
...............


I like that.

They already have limited AI in the training section. Flesh it out and make it so the training section graduates you to a single game at the entry level, to give players a taste, without having to buy the game. Have the game run at least one match (player v computer) in each map, including each of the FW maps. Have objectives that fit in similar to the objectives you would run into in PvP play (Assault, Domination, Conquest, Deathmatch and an Assault similar to faction warfare). Start with 1v1 mech and graduate up to 1v2, 1v3, and then 2v3, 2v4, and up with AI teammates.

#78 xXBagheeraXx

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Posted 10 July 2016 - 11:03 AM

My idea would basically borrow from World of tanks where instead of grinding crews, you grinded pilots for a certain mech.

Right now most mechs you master have metric ASSTONS of xp just sitting on them doing nothing. I will NEVER convert all that xp. Why not introduce a grinding mechanic with new skills where instead of accumulating the xp it could go towards your pilot for that specific mech, or chassis.

Pilots could be switched for free between Chasis and have skills that could buff specific weapons...for example One pilot could have a skill called "hot launch" that decreases your min range for LRMs to say...90 or 80 meters? but you generate 10 to 15% more heat with a longer cooldown or something like that.

Hero mechs and Champion mechs could be used to train pilot skills faster with a bonus pilot XP modifier if you choose to put all earned XP towards your pilot rather than accumulate it as we do now on mastered mechs (this option could be a Toggle)

And pilots could move between mechs of the same chassis but it might not be the best option..lets say you have a pilot for one Awesome thats got PPC specifc skills...and you put him in an LRM awesome. You can pilot it without penalty, (piloting different chassis could have a sizable penatly such as -15 to 20% movement debuffs, or something like that depening on differences in chassis sizes) but your PPC skills wont do you much good in a mech that fires LRMS.

#79 zagibu

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Posted 10 July 2016 - 11:06 AM

View PostMauttyKoray, on 09 July 2016 - 06:20 PM, said:

I would love to see some real life camos honestly, ones that can be produced en masse by algorithms. Forest, Winter, Urban, etc camos.


I imagine this could be hard. The algorithm would have to understand the 3d structure of the mesh, because in the UV maps, some seams in the mesh are separated and a regular 2d algorithm would produce features that don't line up at those seams, which would look very bad even with a simple woodland pattern.

#80 xXBagheeraXx

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Posted 10 July 2016 - 11:07 AM

Resetting skills could cost MC. Converting a pilot to a different chassis of a different weight class could cost various amounts of MC

More people would buy hero mechs to help grind out Pilots for that specific chassis, more incentive to created heros for each chassis in game.

And what about "creating" Hero mechs.

Similar to the Battle hardening system in Armored Warfare, why not allow us to make our favorite variant of a chassis a de-facto Hero mech by bying something for it (once mastered) that gives it the same bonus?

You could pretty much charge us the price for a hero mech for that upgrade, and you cant argue its pay-to-win since these are the same as cbill variants, but just make more money and XP (for the Pilot at least, champions could have a larger XP advantage for Pilot grinding than Heros to give them some leg up and point in the game if this where implemented)





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