1 Week From July Patch. (Discussion & Updated Roadmap)
#61
Posted 12 July 2016 - 03:24 PM
#62
Posted 12 July 2016 - 03:45 PM
Big Tin Man, on 12 July 2016 - 03:24 PM, said:
Nah. I have never seen a Locust survive an alpha like that while shut down. And...they still need to be able to armor share to some extent...something they are still not good at.
Navid A1, on 12 July 2016 - 02:48 PM, said:
And once again twitter has more info regarding future game changes than 4 YEARS of ENTIRE forum, COMBINED!
man... why are we even here!
Oh joy, so the 'Mech will go back to being a complete joke.
I like how it's okay for big heavy 'Mechs to have truckloads of advantages over lighter ones, but as soon as it starts becoming more of a ***-for-tat between the classes the bigs lose their marbles.
Edited by Yeonne Greene, 12 July 2016 - 03:46 PM.
#63
Posted 12 July 2016 - 04:01 PM
That said, you have to really suck as this game to think Locusts are B.S. OP death machines.
#64
Posted 12 July 2016 - 04:06 PM
Prosperity Park, on 12 July 2016 - 04:01 PM, said:
That said, you have to really suck as this game to think Locusts are B.S. OP death machines.
Frustration complex....
still never avails to fail me.
#65
Posted 12 July 2016 - 04:07 PM
Prosperity Park, on 12 July 2016 - 04:01 PM, said:
That said, you have to really suck as this game to think Locusts are B.S. OP death machines.
Procurator Derek, on 12 July 2016 - 04:06 PM, said:
still never avails to fail me.
So if I tweet Russ about certain 'Mechs being UP joke machines, wallet closed, will he buff them?
#68
Posted 12 July 2016 - 04:26 PM
Yeonne Greene, on 12 July 2016 - 04:07 PM, said:
So if I tweet Russ about certain 'Mechs being UP joke machines, wallet closed, will he buff them?
No man.. it only works the other way.
Dev get killed by mech X.
Mech X gets nerfed to oblivion.
that is how it works.
Ex Atlas Overlord, on 12 July 2016 - 04:24 PM, said:
What?
They're globally adding in reduced left torso damage?
Long Tom you mean?
yes.
#69
Posted 12 July 2016 - 04:33 PM
#70
Posted 12 July 2016 - 04:42 PM
Yeonne Greene, on 12 July 2016 - 03:45 PM, said:
Nah. I have never seen a Locust survive an alpha like that while shut down. And...they still need to be able to armor share to some extent...something they are still not good at.
Locust 1V--CT Structure quirk +12, CT structure 12, front load the CT armor 20/4. She can take a 43 points to the CT and live. I know because I put 2 AC20's into a fresh one with my yen lo and I was raging that it didn't die. Turns out the math supports it.
#71
Posted 12 July 2016 - 04:46 PM
Big Tin Man, on 12 July 2016 - 03:24 PM, said:
I've never had problems killing Locust. I just hope they don't touch the leg armor quirk too much. Without it, Locust will be trash tier. tone down their weapon quirks slightly (More so on the 1V). Tone down/remove the Torso structure buffs on the 1V and they'll be fine. They also don't need the arm armor quirk. Those tiny little things rarely get hit.
I just hope they don't hit it too hard, or the ACH will be the only light we see.
Edited by Kadreal, 12 July 2016 - 04:47 PM.
#72
Posted 12 July 2016 - 04:51 PM
Navid A1, on 12 July 2016 - 02:48 PM, said:
And once again twitter has more info regarding future game changes than 4 YEARS of ENTIRE forum, COMBINED!
man... why are we even here!
There is no forum.
There is only 140 characters.
Kadreal, on 12 July 2016 - 04:46 PM, said:
I've never had problems killing Locust. I just hope they don't touch the leg armor quirk too much. Without it, Locust will be trash tier. tone down their weapon quirks slightly (More so on the 1V). Tone down/remove the Torso structure buffs on the 1V and they'll be fine. They also don't need the arm armor quirk. Those tiny little things rarely get hit.
I just hope they don't hit it too hard, or the ACH will be the only light we see.
We'll be back to seeing complaints about it again, if that wasn't the case already.
I mean, many of those same players have been touched by the "6 MG Spider".
#73
Posted 12 July 2016 - 05:04 PM
Big Tin Man, on 12 July 2016 - 04:42 PM, said:
Locust 1V--CT Structure quirk +12, CT structure 12, front load the CT armor 20/4. She can take a 43 points to the CT and live. I know because I put 2 AC20's into a fresh one with my yen lo and I was raging that it didn't die. Turns out the math supports it.
By "like that" I was referring to the 50.
I still don't see a problem with it surviving an AC/40 strike to the CT. It has to be fresh to do so, and the ordeal will leave it crippled.
The only nerf I think the 1V needs is to the generic laser cool-down. And at that, it ought to be replaced with a split quirk that maintains the current MPL cool-down.
#74
Posted 12 July 2016 - 06:10 PM
Supply Cache I am curious about, likely will never spend money on it and sell for extra cbills with current offers, if it had paints, one shot camo, mech bays, decals I would be more inclined to buy keys, so long as a key didn't cost as much MC as a paint or decal, more towards the cost of a one shot camo. Though, I don't know if we got a pricing for keys.
New mechs I am always happy to see, even if they are hyper destructive like the Kodiak 3 and cause some issues. Variety is what I want to see in MWO, builds and chassis. I am just hoping for a light quirk pass to deal with imbalances brought to the fore with the rescale.
#77
Posted 12 July 2016 - 06:18 PM
Yeonne Greene, on 12 July 2016 - 06:13 PM, said:
Oh, there will be a quirk pass. Reductions for everybody!
That would be a shame for my Phoenix Hawks, all three of them, their arms fall off so easily, at least I have them all elited and just am focusing on mastering the 1b. I am hoping for reductions for a few mechs, and some healthy increases for some others. I am not expecting anything bigger than a 5% change on anything though, even though the Phoenix Hawk needs Structure Quirks between the Blackjack and the Vindicator, I doubt it will get that.
#78
Posted 12 July 2016 - 06:26 PM
Moonlight Grimoire, on 12 July 2016 - 06:10 PM, said:
Supply Cache I am curious about, likely will never spend money on it and sell for extra cbills with current offers, if it had paints, one shot camo, mech bays, decals I would be more inclined to buy keys, so long as a key didn't cost as much MC as a paint or decal, more towards the cost of a one shot camo. Though, I don't know if we got a pricing for keys.
New mechs I am always happy to see, even if they are hyper destructive like the Kodiak 3 and cause some issues. Variety is what I want to see in MWO, builds and chassis. I am just hoping for a light quirk pass to deal with imbalances brought to the fore with the rescale.
Reseting the cap would make capping impossible.
#79
Posted 12 July 2016 - 06:34 PM
Davers, on 12 July 2016 - 06:26 PM, said:
Then we change the cap time, honestly it wouldn't as you would have to reset everyone in the cap, more people in it, faster it goes, I wouldn't change how it works on conquest. So to stop people from capping in current assault you would either get in the circle, shoot all of them, or drop a strike on them. Would buy you time. To me capping should only happen towards the end of the match as a tactical way to end the game. Last enemy mech wants to just hide? Let them, sit on the cap and win. they expose to reset eventually you and whoever is left get to smack them because unlike WoT there are no invisible enemies.
#80
Posted 12 July 2016 - 06:40 PM
Moonlight Grimoire, on 12 July 2016 - 06:34 PM, said:
Then we change the cap time, honestly it wouldn't as you would have to reset everyone in the cap, more people in it, faster it goes, I wouldn't change how it works on conquest. So to stop people from capping in current assault you would either get in the circle, shoot all of them, or drop a strike on them. Would buy you time. To me capping should only happen towards the end of the match as a tactical way to end the game. Last enemy mech wants to just hide? Let them, sit on the cap and win. they expose to reset eventually you and whoever is left get to smack them because unlike WoT there are no invisible enemies.
The point of capping isn't to avoid hunting down that last Pirate's Bane. Its supposed to be a valid win condition- something that allows a losing team to win the game through better map positioning and stuff.
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