Patch Notes - 1.4.79 - 19-Jul-2016
#101
Posted 16 July 2016 - 05:00 AM
#102
Posted 16 July 2016 - 05:01 AM
Steve Pryde, on 16 July 2016 - 01:55 AM, said:
The Direwolf does *NOT* deserve buffs. How I see it, this is approximately how things currently are:
We don't need to buff mechs that are already better than the average in class. What we need to do is debuff the best mechs and buff the weakest. Buffing the Direwolf would only *contribute* to powercreep.
#103
Posted 16 July 2016 - 05:07 AM
Tarogato, on 16 July 2016 - 05:01 AM, said:
We don't need to buff mechs that are already better than the average in class. What we need to do is debuff the best mechs and buff the weakest. Buffing the Direwolf would only *contribute* to powercreep.
Oh yeah, more torso twist range will make it op!
Really, some guys are really morons.
#104
Posted 16 July 2016 - 05:11 AM
4 uac10 no biggie if you can't torso twist and click right then left mouse button please practice.
Locust nerfs....... why don't think any of them where game changers you need to get a set quirk system in place your pissing alot of people off for no reason. All games balance almost every patch but you guys do knee jerk changes every time with no explanation or reasoning
Everything else looks good minus the time you wasted on supply catch. I see other games trying this too I just can't imagine people are that dumb to bleed money like that. If you any of those items save time effort and probably money and just buy them out right?
Can we please have the leader boards broken down per mech or even weight class? Please
#105
Posted 16 July 2016 - 05:20 AM
Then how is possible to balance a quirk from -50% to 0? Are you serious?
Catapult loses all arm structure bonus were their main weapon are.. did you ever try a catapult? even with rescale the ability of losing arms is real.
Warhammer and Marauder got 3° nerf in a row.. big rescale, weapons and structure and now even mobility..
Does Russ hate IS so much?
#106
Posted 16 July 2016 - 05:21 AM
That said, I've got a question about decals:
In the OP, "Unit Decals" are mentioned, but as far as I can tell, there is no example.
InnerSphereNews, on 15 July 2016 - 04:39 PM, said:
Certain Decals, such as Faction Decals and Unit Decals, are color-locked. Their Colors cannot be modified.
Are/how are Unit Decals being implemented? or is this a simple miss-type?
If they are being implemented, what should we expect? Unit Tags? Images? Can the Unit create a layered tag? What price tier would this fall under?
Any response would be appreciated.... Thanks.
#107
Posted 16 July 2016 - 05:21 AM
D V Devnull, on 16 July 2016 - 04:25 AM, said:
~D. V. "seeing hell coming, all while PGI is blind to their errors" Devnull
Right, that's exactly what I deliberately prefer to ignore. Let's see:
Catapult: -3 to -4 structure and armour(arms) across the board. Total A+S was reduced by approx. 8% on arms and 3% elsewhere. Mech was shrinked what, roughly 30%? Isn't it a buff than?
Nova: -2 to -3 structure on legs and torsos and -5 (-6) armor/structure for arms. It gives 6% durability lost on arms and about 2% on the torsos and legs. Nova was shrinked about 20% or smth. like this? Don't remember the number.
Indeed significant "nerf" to those chassis. Sorry for sarcasm, but we clearly not on the same page here. The battlefield will judge us next week though.
BTW it's sort of a PGI fault, presenting information in a way you should dig in to understand it's significance. Both A+S details should be in a game HUD long time ago, with acc./decel., twist speed, turn rate, etc. values presented in a proper way, both taking quirks into account with absolute and relative values. Mech comparison tool would have been a blessing for common players and a relief from overdramatic whiners.
Edited by AngrySpartan, 16 July 2016 - 05:28 AM.
#108
Posted 16 July 2016 - 05:44 AM
Tarogato, on 16 July 2016 - 05:01 AM, said:
We don't need to buff mechs that are already better than the average in class. What we need to do is debuff the best mechs and buff the weakest. Buffing the Direwolf would only *contribute* to powercreep.
Where do you get this stat? Are there also avaiable for other classes?
Edited by Boyka, 16 July 2016 - 05:51 AM.
#109
Posted 16 July 2016 - 05:56 AM
Boyka, on 16 July 2016 - 05:44 AM, said:
No, literally just my impression, arbitrarily, how the chasses in the assault class stack up to one another. Most people, I've found, generally agree with the assessment.
#110
Posted 16 July 2016 - 05:58 AM
After reading some comments, I went back in and saw the quirk changes to the IS mechs in the game. WTF!!! So now locusts are back to being worthless, THANKS, and you have to gimp both the Warhammer and the Marauder. I am not as upset about the Catapult quirk changes, but they do seem stupid. I guess we will have to see how much they broke them on Tuesday.
Edited by MaD hAtTeR nInJa, 16 July 2016 - 06:05 AM.
#111
Posted 16 July 2016 - 06:02 AM
#113
Posted 16 July 2016 - 06:14 AM
The black jack was fine where it was honestly. It didn't need any change in its overall quirks imho. They kinda die fast as is, due to their increased size, but now taking away their buffer of health is going to kill them off completely. I already had side torsos lost in one shots before these changes, I can imagine instant deaths now from now on.
Edited by CmdrA, 16 July 2016 - 06:24 AM.
#114
Posted 16 July 2016 - 07:04 AM
Edited by Whiplash Wally, 16 July 2016 - 07:05 AM.
#115
Posted 16 July 2016 - 07:24 AM
And mobility of WHM and MAD...
I was trying to find something constructive to say, but all that come to my mind is : FU
#116
Posted 16 July 2016 - 07:40 AM
Quote
#117
Posted 16 July 2016 - 07:52 AM
No one mentions the nerf to the God Tom...
You might actually survive it if you are outside of 200m...
#118
Posted 16 July 2016 - 08:11 AM
Schroedingers Hat, on 15 July 2016 - 06:58 PM, said:
PGI don't like it when something becomes good...
Only justification can make here is the reduction in KDK quirks and increase in Kintaro quirks.. ..but hitting the BJ with the bat AGAIN, the warhammer AGAIN, and basically stripping locust's of their best abilities.. ..even the battlemaster while it had its moments.. qtf? Basically make mech Dragonslayer level, while still leaving underwhelming mechs like the vindicator still hanging.. ..makes total sense.
For the first time in a while, having constantly been a big supporter I actually feel *a bit* #quiteabit let down...
p.s supply crates aka gambling modules (since they require MC to unlock), really?
Edited by White Bear 84, 16 July 2016 - 08:19 AM.
#119
Posted 16 July 2016 - 08:58 AM
Bud Crue, on 16 July 2016 - 04:45 AM, said:
WHY ON EARTH WOULD YOU NERF THE QUICKDRAW AGAIN?!!
-Ahem-
Pardon. I ask this, simply because I think I have seen no more than three Quickdraws since the rescale.
After the rescale I had expected QDs (and Dragons) to flood the game since they were relatively unaffected by the rescale (Dragons benefited greatly). I have been assuming that their continued absence was due to PGI taking away most of their energy quirks. Yet, now PGI thinks they need a further nerfing. I am boggled by this. It would make this more tolerable if they provided a reason for this, because at the moment it just seems stupidly abstract, if not malicious.
Yeah, I feel like they developers are a couple of passes behind on what the actual state of balance is; I'm really surprised it's getting a third straight wave of nerfs when it's already dropped off the list of top tier mechs quite a while ago. Blackjacks, too, they've already ceased being that common, new nerfs are confusing.
#120
Posted 16 July 2016 - 10:14 AM
And yes you all can have my stuff. The auction will be held on patch day after the patch!
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users