So serious question, I am a T3 scrub, to be clear, and I am about to invoke the "I do well..." but when it comes to heavies the LK is my favorite mech right now (so also invoke the "Uses heavily quirked mech", anyone get a bingo yet?), but in group queues I've gone against some serious teams before (teams I remember thinking "oh F--- I just watch these guys steam roll people in the quals") and found I did surprisingly well.
I get that the IS-LBX10 (can't speak for the clan variant, not sure I would ever use it) is NOT in a good spot, but from my limited experience, on some mechs it seems to work well, in a specific roll (2nd line, brawler of a sort), would an acceptable solution be to move the quality of the weapon up to match those mechs quirks, while toning the quirks themselves back?
TL;DR, adjust Cooldown ~25%, clip spread back to tighten it up. So the pinpoint damage (IS-AC10) still cycles at 2.5sec, but the IS-LBX10 would cycle at ~1.8sec. It would still not be an alpha weapon, but at least that would give it a better "DPS", a tighter spread would also help there, maybe even add a module for additional choke, you know, shotgun-ishness...
A module that would work as a choke might look something like a non-lore solution to toggleable ammo. Module = Choke for near 0 spread, at the cost of [pick your balance cost], once you hit [insert/home/whatever button your module is keyed to] the choke drops and you're stuck with normal LBX spread but gain [perks]
Just some thoughts trying to help come to a solution (In case it was missed, I don't think the LBX is in a good place unless heavily aided by quirks, but if you still need another box for your bingo card "The LBX is fine" "It does extra crit damage"* "It's got good range"... did I miss any?)
*Also can someone explain to me, like I'm 5, how it does not actually do extra crit damage? I see the numbers on the wiki, and it 'feels' like it does in game, so I'm confused... help please.
Edited by Blind Baku, 01 August 2016 - 06:39 AM.