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Please Stop Calling It " Energy Draw " Because It Has Nothing To Do With Energy-Draw.


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#121 Felicitatem Parco

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Posted 09 August 2016 - 04:44 PM

View PostFupDup, on 09 August 2016 - 04:38 PM, said:

If all of the fears come true, they will...


I know... this will sheppard the masses to ballistics and people will finally learn what real [not-really heat limited] power feels like...


(Really? Electromagnetically-accelerated ions that travel at relativistic speeds... requires no more electricity than firing a tank cannon?)

Edited by Prosperity Park, 09 August 2016 - 04:50 PM.


#122 Mechwarrior Buddah

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Posted 09 August 2016 - 04:55 PM

View PostBishop Steiner, on 09 August 2016 - 02:57 PM, said:

why would I? Blood Wolf and company are doing more than enough pointless spamming.


see the funny bit about that is when I report that, I get a [redacted] vacation for abusing the system.

View PostJ0anna, on 09 August 2016 - 04:34 PM, said:


Not even close to true, around 65% of the electricity produced in the world is from burning fossil fuels (coal, oil, and natural gas).


The three nearest power plants to me I just found out (due to the power going out just as Gul'Dan was shouting "Your world will burn" and there was a gigantic BANG outside that sounded louder than thunder) is nuclear lol

View PostProsperity Park, on 09 August 2016 - 04:44 PM, said:

I know... this will sheppard the masses to ballistics and people will finally learn what real [not-really heat limited] power feels like...


(Really? Electromagnetically-accelerated ions that travel at relativistic speeds... requires no more electricity than firing a tank cannon?)


Wonder how thats gonna be affected by the magic draw system lol

#123 Felicitatem Parco

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Posted 09 August 2016 - 05:06 PM

View PostMechwarrior Buddah, on 09 August 2016 - 04:55 PM, said:


see the funny bit about that is when I report that, I get a [redacted] vacation for abusing the system.



The three nearest power plants to me I just found out (due to the power going out just as Gul'Dan was shouting "Your world will burn" and there was a gigantic BANG outside that sounded louder than thunder) is nuclear lol



Wonder how thats gonna be affected by the magic draw system lol


Ya know what? Yeah. I am going to say it.

Ya know how everybody and their brother knew the KDK3 would be the best kodiak, and it got best quirks of the Kodiaks?

Okay, now:

Ya know how everybody and their brother knows that quad AC/5 is an awesome effective and virtually heat-free boating loadout? ....

Edited by Prosperity Park, 09 August 2016 - 05:07 PM.


#124 Mechwarrior Buddah

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Posted 09 August 2016 - 05:10 PM

View PostProsperity Park, on 09 August 2016 - 05:06 PM, said:


Ya know how everybody and their brother knows that quad AC/5 is an awesome effective and virtually heat-free boating loadout? ....


not a surprise, pgi have had a hard on for killing effective heat netral builds for forever, like they dont think that should ever be possible

#125 Andi Nagasia

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Posted 09 August 2016 - 05:15 PM

View PostMechwarrior Buddah, on 09 August 2016 - 05:10 PM, said:

not a surprise, pgi have had a hard on for killing effective heat netral builds for forever, like they dont think that should ever be possible

what about Recoil? not enough to Kill DPS Ballistic Builds, but enough to make it harder to aim,
i remember in (BlackLight) using the LightMG leads to having to Manually aim down wail firing to keep aim,

#126 Escef

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Posted 09 August 2016 - 05:16 PM

View PostInspectorG, on 09 August 2016 - 03:18 PM, said:

Auto-Cannons are not automatic.


The very definition of an Autocannon is a cannon with an auto-loader. Unless you mean to say that there's a man hiding inside the mech manually extracting spent shell casings and reloading the cannon...

#127 Mechwarrior Buddah

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Posted 09 August 2016 - 05:31 PM

View PostAndi Nagasia, on 09 August 2016 - 05:15 PM, said:

what about Recoil? not enough to Kill DPS Ballistic Builds, but enough to make it harder to aim,
i remember in (BlackLight) using the LightMG leads to having to Manually aim down wail firing to keep aim,


maybe when mounted on an arm, I could see it but a 100 ton assault with even an ac20 in a torso location, that would just be silly

#128 sashar

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Posted 09 August 2016 - 05:38 PM

If they wanted to focus on lasers, couldn't they just add heat penalties? That would be a more interesting mechanic than Ghost Heat 2.0.

#129 Musubi Mike

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Posted 09 August 2016 - 05:49 PM

I propose we coin a new term then. My suggestion is Weapon Buckets. Right now all our weapons are in 1 bucket...we need more weapon buckets amirite?

#130 Andi Nagasia

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Posted 09 August 2016 - 05:53 PM

View PostMechwarrior Buddah, on 09 August 2016 - 05:31 PM, said:

maybe when mounted on an arm, I could see it but a 100 ton assault with even an ac20 in a torso location, that would just be silly

Atlas? ;)

View Postsashar, on 09 August 2016 - 05:38 PM, said:

If they wanted to focus on lasers, couldn't they just add heat penalties? That would be a more interesting mechanic than Ghost Heat 2.0.

because its not just lasers which it why they are targeting Alphas,

#131 MauttyKoray

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Posted 09 August 2016 - 05:59 PM

View PostProsperity Park, on 09 August 2016 - 09:37 AM, said:

Please stop calling the new, upcoming heat penalty "Energy Draw" because it has nothing to do with drawing energy from a reactor. Operating the reloading mechanism of an AC/20 does not consume anywhere close to the amount of electrical power needed to fire two PPCs at once and accelerate those hydrogen nuclei to relativistic speeds.

Call it "Damage Cap"
Call it "Alpha Limit"

But, please, don't use the term Energy Draw anymore. It's not correct.

"Ghost Heat" is an accurate term because it describes phantom heat that comes from nowhere and should not exist.

Damage Cap or Alpha Limit are accurate terms that describe the function of this mechanic. There is no relationship between weapon damage and electrical consumption.

I made this thread so people stop fruitlessly speculating that this is a step toward adding more sim features such as electrical management.

I believe it was called 'Power Draw' when mentioned, as in the amount of power (as in Force) your mech can exert at any given time in terms of offensive power (weapons fire/damage).

Its not an Energy/Power Draw in terms of power a mech supplies that can supply to its weapons.

#132 Y E O N N E

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Posted 09 August 2016 - 06:04 PM

View PostMechwarrior Buddah, on 09 August 2016 - 05:31 PM, said:


maybe when mounted on an arm, I could see it but a 100 ton assault with even an ac20 in a torso location, that would just be silly


I would like to see a 100 ton anything fire what amounts to an 8-inch gun (by the largest bore available to AC/20 in fluff, 203 mm) and not suffer any recoil...yeah, no, that's not happening.

#133 Felicitatem Parco

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Posted 09 August 2016 - 06:34 PM

View PostMauttyKoray, on 09 August 2016 - 05:59 PM, said:

I believe it was called 'Power Draw' when mentioned, as in the amount of power (as in Force) your mech can exert at any given time in terms of offensive power (weapons fire/damage).

Its not an Energy/Power Draw in terms of power a mech supplies that can supply to its weapons.


Yea, as if Mechs have to abide by the Max Damage Output Honor code, or something. Is it some kind of unifying force power that spans across all weapons? The Force?!

#134 Dino Might

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Posted 09 August 2016 - 06:40 PM

It's all based on how many METAchlorians your mech has built into it.

#135 Gas Guzzler

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Posted 09 August 2016 - 06:45 PM

View PostLevi Porphyrogenitus, on 09 August 2016 - 04:29 PM, said:


Does anyone care about 4 AC5 builds?


Black Widow with 4 AC5s is more "meta" than a 58 damage alpha laser vomit Black Knight.

Edited by Gas Guzzler, 09 August 2016 - 06:45 PM.


#136 Mister Blastman

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Posted 09 August 2016 - 06:47 PM

But we want sim features like electrical management because that stuff would be cool!

#137 Hotthedd

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Posted 09 August 2016 - 07:07 PM

View PostProsperity Park, on 09 August 2016 - 12:49 PM, said:

WTF are you talking about? Calling them heat sinks is fine because they sink heat from an area of high concentration to an area of low concentration.

Calling the system "Energy Draw" is cometely nonsensical because it has nothing at all to do with electrical consumption or draws from the reactor.

All energy is not electrical.

#138 BLOOD WOLF

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Posted 09 August 2016 - 07:14 PM

I dont think the op understands the concept of energy draw.

its a simple concept, in the name of Lawrence Krauss, science is best explained simply.

We know each mech is powered by an engine with a number. For now lest assume its number correpsonds with max capacity.

So a 375 XL Timberwolf has 375w of TDP. lets say some minor systems takes away 75 watts roughly.

You know have 300w for weapons.

now you make a build that has a max alpha draw of 400w.

Since we dont know exactly how they are doing it. We can assume that trying to fire an alpha will result in your mech trying to draw too much power. What usually happens to mechanisms that do that? they shut down, or at least function at a less than efficient capacity.

Energy draw is a sufficient name for it. Trying to play with the name is just a game of semantics.

Edited by BLOOD WOLF, 09 August 2016 - 07:16 PM.


#139 Mechwarrior Buddah

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Posted 09 August 2016 - 07:18 PM

View PostAndi Nagasia, on 09 August 2016 - 05:53 PM, said:

Atlas? Posted Image


View PostYeonne Greene, on 09 August 2016 - 06:04 PM, said:


I would like to see a 100 ton anything fire what amounts to an 8-inch gun (by the largest bore available to AC/20 in fluff, 203 mm) and not suffer any recoil...yeah, no, that's not happening.



or anything, but yeah. Does it shake less if you put an ac/10 than a /20? and do you really see the devs working on something like that and getting it into the game in any kind of timeframe that isnt a year or three out?

Edited by Mechwarrior Buddah, 09 August 2016 - 07:20 PM.


#140 Levi Porphyrogenitus

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Posted 09 August 2016 - 07:20 PM

View PostBLOOD WOLF, on 09 August 2016 - 07:14 PM, said:

I dont think the op understands the concept of energy draw.

its a simple concept, in the name of Lawrence Krauss, science is best explained simply.

We know each mech is powered by an engine with a number. For now lest assume its number correpsonds with max capacity.

So a 375 XL Timberwolf has 375w of TDP. lets say some minor systems takes away 75 watts roughly.

You know have 300w for weapons.

now you make a build that has a max alpha draw of 400w.

Since we dont know exactly how they are doing it. We can assume that trying to fire an alpha will result in your mech trying to draw too much power. What usually happens to mechanisms that do that? they shut down, or at least function at a less than efficient capacity.

Energy draw is a sufficient name for it. Trying to play with the name is just a game of semantics.


In Battletech, the fusion engine can generate arbitrary amounts of energy. The problem comes not from power available, but from heat management. If you spike your power draw, your engine generates additional waste heat, which gets dumped into the mech and needs to be sinked. The energy draw mechanic is simulating drawing more energy in a short period of time than your reactor can comfortably handle, pushing its power generation past recommended limits and spiking the heat it produces.





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