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#141 SlyJJ

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Posted 19 September 2016 - 11:18 AM

Restolll, Im attempting to quote, but the webpage isnt doing anything for me.

In regards to locust vs AC, no the locust does not eat the artic cheetah for breakfast, but thats hardly a rebuttal now is it? This is just you saying it is vs me saying it isnt. So a locust has speed on the AC, but then thats it. AC has more armor, more hardpoints, and jump jets. With a locust you're limited to one large laser, several medium, or a mix of medium and small/ballistic. An AC can mount 6 clan mediums, which have the damage output of 6 LL from IS. You can annihilate a locust with a single well placed alpha, or group your weapons and easily leg him. I wont go into further detail because thats discussing tactics and that is a different discussion.

Now on to the mediums, you're comparing centurions and griffins to the stormcrows. Yes, with piloting and tactics matches can be won.... but stll the best build one can typically get with a griffin is the 4 srm6 with 2 mL. When I say "best" Im referring to its alpha or "firepower" rating in mechlab. Sure there are other ways to measure, such as DPS but we're using this.

So a griffen with that setup can drop almost or around 60 dmg. Enter the streak crows. 6 streaks drop around 72 dmg and you dont have to even aim them! Not to mention that they have a range of 360 to IS 270. So again, a clan mech that has all the benefits of the XL engine with no drawbacks, has weapons that do more damage from a greater distance that dont require as much piloting skill because they lock on.
The streak dogs/crows become instant light mech hunters, because they need only lock on and alpha and that light is toast. IS pilots still have to do it the old fashioned way with pointing and aiming.

The same applies to the IS heavies/assaults vs clan heavies/assaults. Can a KC or Atlas decimate a Kodiak? Sure, but I think thats more of a piloting question than the mech in question. Take a common Atlast build: 2 LL, AC20, 3Srm6 and pit it against a common kodiak build- 4 UAC10. Lets use 2 UAC20s to make it a little better of a comparison, and throw on 4 ER-mL.

So now the atlast can deliver 18point of dmg outside of 270m with its large lasers. The kodiak has 4 med lasers that do close to 30 dmg at a signficantly greater range (greater than 270...). Then the UACs have the potential to double tap and drop an additional 80 damage at 360m where the atlast is still just doing its LL and a very weak AC shot. Lets say the UACs total to 60 dmg instead of 80 to take into account jamming.

Then the pilots finally get into range, but a kodiak is able to already drop 60dmg from its uacs and 30 from its mL where the atlas did ~25. Triple damage beyond 270- I'll settle for double dmg (I think we can agree on that). When we finally do get into position, the atlas can use the full potential of its arsenal and deliver 74 damage... and the srms are a shotgun effect. The kodiak is doing 60 on a bad day from its UACs + 28 from its mL for 88 points of damage, with at least half of the volleys doing an additional 20points when the UAC doest jam. Then we're not taking into account the speed of a kodiak vs the Atlas. Again, XL with all the perks and no drawbacks.

Ahh, but quirks, you say- the atlas has an additional 30 armor on ct and 20 on side torso. Lets just be optimistic and say that all that armor allows one to survive and entire alpha before being put back to "equal" as we would be without perks. So my atlas survives that first alpha, allowing me to hopefully close to proper distance where I can use my weapons to their full. We're still talking significantly more damage from the kodiak, nevermind its quicker speed. I'll meet you half way and say that my spread with srms counters your burst fire from UACs. You're still doing much more damage on a bad day (when your UACs jam) and on a good day you're doing almost half as much more.

Now a King Crab vs a Kodiak? The crab is all torso, and all the armor quirks are in the arms. Because of this its not very good at brawling- you're GOING to hit a torso when you shoot a crab and pop off half its weaponry right there. Crabs can do well in a brawl against other IS mechs, but against Clan your best bet is to be fire support because you cant tank like the other mechs. If I ignore heat and build a crab for the highest apha with 2Ac20s, 4mL, and 4srm6 I end up with ~112 damage but thats at 270m. Your heavy/assault would have already gotten a free alpha at range and blow half the crab apart after I manage 1 good alpha.

So can these differences be overcome? Sure, they sometimes are but the ability of a mw to overcome these is the exception rather than the rule. We're attempting to compare two evenly matched pilots, so to point out that a very skilled pilot can take out a lesser one that has a superior mech is dodging the issue. The clan still does more damage at all ranges and they can reach out and begin their assault well before the IS does, so they do signifiant damage before IS begins to get into close range. Even at this range, its not so much "good" for IS as it is "less bad." IS is still doing much much less damage and has already lost those armor quirks (and then some) before even getting into range. When you attempt to talk abot tactics, assume the other MW is using tactics too, so while I may be doing my best to stay hidden and avoid being spotted, Im going to assume my opponent is doing the exact opposite and we're back to square one again with the mechs.

There you have it-more damage, greater range, less weapon weight, better weapon options, faster mechs, XL perks with no downsides.

Where does that put us? As Ive stated, I do not want the clan mechs or weapons to be nerfed anymore. I think its cheesy and lazy than offerring other options. I had started one thread suggesting the use of reactive/reflective armor for IS which would be a great idea, or introducing newer tech. All of these require help from the developers though. These changes, which would be for IS, would be justified because the clans are already at an advantage.

Edited by SlyJJ, 19 September 2016 - 11:43 AM.


#142 SlyJJ

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Posted 19 September 2016 - 11:24 AM

Besh, in regards to tactics

Yes I do consider the philosophies and styles of clan and IS as they are perceived in the lore... however no one follows lore when they game and they play to win.

I dont ever see clanners refusing to gang up on a single IS pilot because that would be dishonorable. Nor do I see teams say "naw, dont spawn camp, thats dishonorable" Both sides play to win and to attempt to stick to lore philosophy does nothing other than appeal to personal preference for the game

#143 RestosIII

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Posted 19 September 2016 - 11:34 AM

View PostSlyJJ, on 19 September 2016 - 11:18 AM, said:

<Snip>

I'm not going to get too deep into this, because I'm currently between matches and I avoid FW at all costs anyways, but...

Streaks: They're not very good. You claim they do a ton of damage and you don't even have to aim. But they also go across every single piece of the mech. That means your shots are flying into arms, legs, and torsos randomly with no real concentrated damage to take out a mech quickly. Streak crows are a joke unless you're a light mech.

Your fictional battle between and Atlas and a Kodiak forgets some major points. For one, you do not charge a Kodiak head on to get into brawling range. That's asking to get mowed down. That's like saying grenadiers are underpowered because LMG emplacements will turn them to ribbons if you charge at one. Second, the Kodiak has to keep facetime going during the entire fight, and thus can't twist to avoid return fire without his DPS dropping into the pits. An Atlas pilot twists after every shot. In general, unless the Atlas actually has no idea what he's doing and charges a Kodiak in that situation, it will be an even fight.

#144 Tahawus

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Posted 19 September 2016 - 11:57 AM

Not perfect, and subject to many caveats and likely to continue to be rationalized away by clan players, but here is a quantitative analysis of mech performance per ton of mech, based on the best dataset we have available. If you're not basing your arguments on data, your arguments are worthless.

Ignore the viper and cyclops numbers, I'm going to drop them out because of the different way that the data was developed.

I'm looking forward to the heavy leaderboard so that I can complete the analysis.

In short, all rationalization to the contrary, clan mechs have a distict and statistically significant advantage in generating high scores on the leader boards. Does that perfectly match performance in CW or normal QP? No, but as I said before, this is the best data available to us and until better data is made accessible those defending clan mech as not being more capable than IS, are in denial of the only quantitative evidence at our disposal.

http://mwomercs.com/...ost__p__5377653

#145 RestosIII

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Posted 19 September 2016 - 12:07 PM

View PostTahawus, on 19 September 2016 - 11:57 AM, said:

Not perfect, and subject to many caveats and likely to continue to be rationalized away by clan players, but here is a quantitative analysis of mech performance per ton of mech, based on the best dataset we have available. If you're not basing your arguments on data, your arguments are worthless.

Ignore the viper and cyclops numbers, I'm going to drop them out because of the different way that the data was developed.

I'm looking forward to the heavy leaderboard so that I can complete the analysis.

In short, all rationalization to the contrary, clan mechs have a distict and statistically significant advantage in generating high scores on the leader boards. Does that perfectly match performance in CW or normal QP? No, but as I said before, this is the best data available to us and until better data is made accessible those defending clan mech as not being more capable than IS, are in denial of the only quantitative evidence at our disposal.

http://mwomercs.com/...ost__p__5377653

As several other folks have pointed out, th' leaderboards be based almost solely on damage done, not how well they contribute to th' match. ye data be inherently flawed due to Clan tech havin' a higher damage output compared to Inner Sphere tech, 'n not accountin' fer whar that damage went on th' enemy.

#146 VorpalAnvil

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Posted 19 September 2016 - 12:15 PM

View PostMister Popo, on 18 September 2016 - 09:51 PM, said:

Vxheous what you said maybe true, but that doesn't mean those players need to keep playing both sides regularly. We know most of the competitive teams and commanders stay clan. Why is that? They must have cool paintjobs is all.

It's been my experience that alot of units stay clan side often so that when they don't drop a full 12 man they aren't paired up with players like Mister Popo and the OP.

#147 Jman5

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Posted 19 September 2016 - 12:26 PM

Funny story.

After completing the event a couple days ago, I compared my average Clan and Inner Sphere invasion stats. Turns out my Inner Sphere damage was higher.

#148 Andi Nagasia

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Posted 19 September 2016 - 12:38 PM

View PostRestosIII, on 19 September 2016 - 12:07 PM, said:

As several other folks have pointed out, th' leaderboards be based almost solely on damage done, not how well they contribute to th' match. ye data be inherently flawed due to Clan tech havin' a higher damage output compared to Inner Sphere tech, 'n not accountin' fer whar that damage went on th' enemy.

Just this,

to ignore the Data, or in this case to only except part of the data is in it self falsifying data,

View PostAndi Nagasia, on 18 September 2016 - 07:23 PM, said:

well you brought up Events which isnt a Good indicater, why isnt it?
Clan Lasers do more Damage, so its easier to Command more damage a match with Clan Weapons,
now with longer Burn Times this Damage Spread across Mechs and usually isnt in only 1 component,
this means that Clans do more Damage but its less Effective Damage than IS with shorter Burns,

this is the same for IS Ballistics, its easier to take your time Aim and hit an AC20 into a weak CT,
its much harder to do the same for Clan UAC20s and when you Double Tap thats 40 Damage your spreading,
in this same insance IS has more Effective Damage but Clan just has more Damage,

and we all know only Damage matters on the Leader Board,
so most Clan Mechs get high Stats, and IS lower but not by too much,


the same can be said if you have a Light Event see how high the match Scores are,
now Run an Assault event, you'll see the scores are much higher as theirs more Mech to shoot every match,

trying to see which mechs are better but only looking at raw damage skews the results,

how about this Example,
Damage vs Effective Damage?

A ) HBK-4P(250XL, 7MPL 2LL +1DHS(60Damge Alpha)
VS
B ) HBK-4P(275STD, 7ML 1ERLL +5DHS(44Damge Alpha)\

( A ) does 16More Damage, it has a High Alpha Peak&Poke
( B ) goes faster(Larger Engine) is more Sustainable(+4DHS) and is more Survivable(STD Engine & Sword/Board),

more damage isnt always better, ( B ) is a better Package, more Mobile more survivable,
edit-

Edited by Andi Nagasia, 19 September 2016 - 12:39 PM.


#149 VorpalAnvil

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Posted 19 September 2016 - 12:39 PM

View PostRacerxintegra2k, on 19 September 2016 - 07:41 AM, said:

If you took 12 pugs in Innersphere Trial mechs vs a 12 pugs of Clan Trial mechs. Which do you think would have a much higher probability of victory ? In my mind there is no question.


With pilots like yourself and the OP on the IS side, yeah pretty much.

#150 Mister Popo

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Posted 19 September 2016 - 12:54 PM

View PostVorpalAnvil, on 19 September 2016 - 12:15 PM, said:

It's been my experience that alot of units stay clan side often so that when they don't drop a full 12 man they aren't paired up with players like Mister Popo and the OP.


Hell of an epeen bro

#151 Andi Nagasia

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Posted 19 September 2016 - 01:01 PM

View PostSlyJJ, on 19 September 2016 - 11:18 AM, said:

Now on to the mediums, you're comparing centurions and griffins to the stormcrows. Yes, with piloting and tactics matches can be won.... but stll the best build one can typically get with a griffin is the 4 srm6 with 2 mL. When I say "best" Im referring to its alpha or "firepower" rating in mechlab. Sure there are other ways to measure, such as DPS but we're using this.

So a griffen with that setup can drop almost or around 60 dmg. Enter the streak crows. 6 streaks drop around 72 dmg and you dont have to even aim them! Not to mention that they have a range of 360 to IS 270. So again, a clan mech that has all the benefits of the XL engine with no drawbacks, has weapons that do more damage from a greater distance that dont require as much piloting skill because they lock on.

The streak dogs/crows become instant light mech hunters, because they need only lock on and alpha and that light is toast. IS pilots still have to do it the old fashioned way with pointing and aiming.

um just a question but do you know how streaks work? ok lets move on,

a Streak(Skill)Crow can do 72Damage which is great for harvesting Damage but not for Killing,
that 72Damage, is usually spread out over the whole mech i did tests with Streaks before,
the tests showed no more than 2 Missiles will go to any one location,
-
so a StreakCrow alpha will have no more than 20Damage to a single Location(at most) every 6secs,
a Stock GRF-2N has 40ST armor and 54CT armor so its safe for 2Volleys(12 seconds)
-
now lets look at a normal GRF-2N for Scouting(325XL, 4SRM6 2ML ECM +1DHS)
thats 51Damage(4SRM6) every 4secs, thats enough to cut threw a Stock SCRs CT armor(50),
-
now the GRF can Fire 3 Times before a Lucky SCR will Breach its ST/CT Armor,
but lets assume the GRF cant aim and hits both STs and its CT, all the damage spread over all 3 Zones,
the SCR will have only 10Hp(Internal Structure) left in each ST and 36Hp(internal Structure) in its CT,
-
now with all of this we Still havent added in the GRF 2ML(10Damage) that can Fire 4 times during this 12Secs,


i dont mean to ask odd questions, but how again will a 72Damage SkillCrow Alpha win vs a GRF-2N,
then again im a Clanner so by all means check my math, i could have made a mistake, though i dont think so,

#152 VorpalAnvil

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Posted 19 September 2016 - 01:06 PM

View PostMister Popo, on 19 September 2016 - 12:54 PM, said:


Hell of an epeen bro

12v1 me bro.

#153 RestosIII

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Posted 19 September 2016 - 01:07 PM

View PostVorpalAnvil, on 19 September 2016 - 01:06 PM, said:

12v1 me bro.

Both 'o ye could have a right 'o zellbrigen to determine who be th' better fighter, 'n I would gladly watch.
Posted Image

#154 Mister Popo

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Posted 19 September 2016 - 01:09 PM

View PostVorpalAnvil, on 19 September 2016 - 01:06 PM, said:

12v1 me bro.

Hell of an epeen bro

#155 RestosIII

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Posted 19 September 2016 - 01:14 PM

View PostMister Popo, on 19 September 2016 - 01:09 PM, said:

Hell of an epeen bro

Posted Image
Ye failed to change up th' responses thar, waste 'o some great potential.

#156 Mister Popo

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Posted 19 September 2016 - 01:25 PM

View PostRestosIII, on 19 September 2016 - 01:14 PM, said:

Posted Image
Ye failed to change up th' responses thar, waste 'o some great potential.

-shrugs-

#157 Racerxintegra2k

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Posted 19 September 2016 - 01:29 PM

View PostVorpalAnvil, on 19 September 2016 - 12:39 PM, said:


With pilots like yourself and the OP on the IS side, yeah pretty much.



Every thread you are in you either tell someone they suck or not to play the game if they are not as good as you. Troll much? Do your parents keep the basement temp to cold for you, is that why you are so cranky ?

#158 SlyJJ

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Posted 19 September 2016 - 01:32 PM

Restolll, you're talking about piloting skill and tactics again when you compare the atlas and the kodiak. A kodiak can also twist and turn after every shot to roll the damage. It doesnt take but a fraction of a second to double tap a UAC. Again we're talking about two evenly skilled pilots, so if the atlas is going to twist and turn to roll the damage (or not) so too is the kodiak.

Andi Nag, I'll condense your point and say that both you and Restolll are arguing that just because th weapons do more damage doesnt mean they're better. This is where we're in great disagreement. Theres only so much armor to go around, and yes damage in either sense absolutely counts when you're brawling in this game because damage gets kills. While its great to pinpoint your damage, its also not realistic to say thats the only thing that matters and other hits dont count. All that damage that you guys are writing off as being useless is blowing off our arms, legs, and criting our torsos. People lose weapons and equipment when they take damage and unless all of your mechs have armor quirks like atlas' then that extra damage is all the difference in the world....

In regards to the streaks, yes their damage may be spread across an entire mech, but so too are the regular srms. Not all of the regular srms hit their mark either... In most of my CW matches (because that where you get is vs clan matches) most of my deaths occur after I become a stick, so all the twisting and turning doesnt do much when clan has the luxury of just pumping out damage. That is exactly what we're talking about- you're attempting to say that all that damage doesnt account for much, but when its destroying your opponents weapons and limbs, what would you say its doing?

Vorpal is trying too hard to be "cool" and so he attacks the posters rather than the argument- its the last vestige of someone with nothing else to offer for their argument.

#159 RestosIII

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Posted 19 September 2016 - 01:35 PM

View PostSlyJJ, on 19 September 2016 - 01:32 PM, said:

Restolll, you're talking about piloting skill and tactics again when you compare the atlas and the kodiak. A kodiak can also twist and turn after every shot to roll the damage. It doesnt take but a fraction of a second to double tap a UAC. Again we're talking about two evenly skilled pilots, so if the atlas is going to twist and turn to roll the damage (or not) so too is the kodiak.

Andi Nag, I'll condense your point and say that both you and Restolll are arguing that just because th weapons do more damage doesnt mean they're better. This is where we're in great disagreement. Theres only so much armor to go around, and yes damage in either sense absolutely counts when you're brawling in this game because damage gets kills. While its great to pinpoint your damage, its also not realistic to say thats the only thing that matters and other hits dont count. All that damage that you guys are writing off as being useless is blowing off our arms, legs, and criting our torsos. People lose weapons and equipment when they take damage and unless all of your mechs have armor quirks like atlas' then that extra damage is all the difference in the world....

In regards to the streaks, yes their damage may be spread across an entire mech, but so too are the regular srms. Not all of the regular srms hit their mark either... In most of my CW matches (because that where you get is vs clan matches) most of my deaths occur after I become a stick, so all the twisting and turning doesnt do much when clan has the luxury of just pumping out damage. That is exactly what we're talking about- you're attempting to say that all that damage doesnt account for much, but when its destroying your opponents weapons and limbs, what would you say its doing?

Vorpal is trying too hard to be "cool" and so he attacks the posters rather than the argument- its the last vestige of someone with nothing else to offer for their argument.

It would be interestin' to make a full blown response to th' problems here, but I be thinkin' that it be best someone else explains how a DakkaBear can't twist without makin' its DPS garbage. That, 'n SRMs be pretty accurate when aimed by anyone that knows their stuff.

#160 Mister Popo

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Posted 19 September 2016 - 01:41 PM

View PostRacerxintegra2k, on 19 September 2016 - 01:29 PM, said:


Every thread you are in you either tell someone they suck or not to play the game if they are not as good as you. Troll much? Do your parents keep the basement temp to cold for you, is that why you are so cranky ?

Shhhh, just gaze at his girth and know we are not worthy.

Edited by Mister Popo, 19 September 2016 - 01:42 PM.






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