Andi Nagasia, on 19 September 2016 - 01:01 PM, said:
um just a question but do you know how streaks work? ok lets move on,
a Streak(Skill)Crow can do 72Damage which is great for harvesting Damage but not for Killing,
that 72Damage, is usually spread out over the whole mech i did tests with Streaks before,
the tests showed no more than 2 Missiles will go to any one location,
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so a StreakCrow alpha will have no more than 20Damage to a single Location(at most) every 6secs,
a Stock GRF-2N has 40ST armor and 54CT armor so its safe for 2Volleys(12 seconds)
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now lets look at a normal GRF-2N for Scouting(325XL, 4SRM6 2ML ECM +1DHS)
thats 51Damage(4SRM6) every 4secs, thats enough to cut threw a Stock SCRs CT armor(50),
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now the GRF can Fire 3 Times before a Lucky SCR will Breach its ST/CT Armor,
but lets assume the GRF cant aim and hits both STs and its CT, all the damage spread over all 3 Zones,
the SCR will have only 10Hp(Internal Structure) left in each ST and 36Hp(internal Structure) in its CT,
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now with all of this we Still havent added in the GRF 2ML(10Damage) that can Fire 4 times during this 12Secs,
i dont mean to ask odd questions, but how again will a 72Damage SkillCrow Alpha win vs a GRF-2N,
then again im a Clanner so by all means check my math, i could have made a mistake, though i dont think so,
I'll answer this one because I've had to deal with this repeatedly in Scouting (When playing as Clan) and always win in the above scenario:
4 Reasons:
Range, Locking Weapons, Kiting and Flamer.
In
most encounters I have with Griffins, I make sure it's in an open area where I have room to move, and more importantly, to
run away. The biggest mistake Streakcrows make when fighting Griffins is they charge right at them and immediately begin the fight as a brawl, which is to the Griffin's advantage, to say the least. I run. The Stormcrow has amazing torso twist and adequate speed that allows the pilot to both delay the encounter and, since Streaks lock on, fire their weapons while doing so. Despite having to remain relatively close to the Griffin for BAP to counter the ECM and being unable to utilize the maximum 360 meter range of Streaks, being at 240'ish meters against an SRM boat is better than 100 meters or less against an SRM boat... Basically, I kite them to death.
In the event I am forced to brawl a Griffin, either because I get legged, they eventually catch up, it's an urban brawl in River City or what have you, I carry a Flamer. That's the entire reason I use the SCR-Prime base chassis and not SCR-D - For the single Energy hardpoint. Griffins might otherwise be moderately efficient on Heat, but when you keep a Flamer on them they can only fire
half their Alpha SRM Volley every 5-7 seconds (10-13 seconds if they're constantly laying on their Jump Jets, as many like to do) without shutting down, making them a non-issue. And if they do shutdown, as many have, it's easy to park your Stormcrow's nose against their back and fire a full alpha into it so the Streaks dont have time to spread and the Griffin takes it all to the Rear Torso, sometimes all to the Rear CT itself and
POP! Dead Griffin.
With Crabs, Blackjacks, Cents and Hunchies, basically any IS Mechs with much better short-medium range accuracy weapons, you just charge them and start burninating their heat meter with the Flamer... Easy wins, every single one of them. This is all of course completely beside the fact I employ guerrilla tactics against them as well.
As I said, it's not exactly an obvious answer, because most people simply dont think about it for one reason or another... But that's how a Streakcrow beats a Griffin with relative ease... Just takes some out-of-the-box thinking and utilizing the advantages of your weapons. Just ask the 228 4-man Griffin team my guys beat - It was close, primarily because my 3 other Streakcrow teammates werent utilizing the same tactics I was (Kiting+Flamer), but in the end it was 3 Banged up Griffins vs. 1 Banged up Streakcrow (Me)... And we won. I'll see if I can hunt the screenshot if you'd like.