Boogie138, on 21 September 2016 - 03:41 PM, said:
gauss vomit with a dead/weak side isn't used in comp?
What have I missed here?
I'll make a breakdown of each Champion variant in the game.
Locust: It was only a "meta" mech for a very brief time after the rescale.
Commando: STD engine in a 25 ton light mech? 2 ML + 1 SRM4 is also a very weak loadout.
Spider: Not enough firepower. Also, MGs are derp.
Firestarter: One that can actually almost qualify, or at least it could qualify until the rescale. It just needs better armor distribution (too much rear, needs to max out side torsos).
Jenner: This one is also an almost qualified one. Also has armor distribution issues (too much rear again). Unfortunately, hitboxes prevent non-Oxide Inner Sphere Jenners from being relevant.
Panther: A light mech with PPCs is inefficient. Plus, the Panther isn't even that great of a chassis to do it with.
Raven: The classic troll sniper. Unfortunately, these usually don't help their team much...
Mist Lynx: Meta and Mist Lynx are mutually exclusive. Also, it's a slow and fragile light that is totally reliant on short-range weapons that are carried in easily destroyed arms.
Arctic Cheetah: 6 SPL is the real optimal short-range build. 6 ERSL isn't anything to write home about.
Jenner IIC: This one is actually decent, except for hitboxes of course.
Cicada: An okay loadout, but it's not going to win tournaments anytime soon.
Blackjack: Popular in Puglandia at one time, but there are better options for AC/20 mediums.
Vindicator: The worst medium in the game, so this one is a non-starter right off the bat. It also has very little defense within 90m.
Centurion: It's underarmed. You could get a similar or better loadout on a number of other mediums. Also a bit too much rear armor.
Crab: This one was actually designed for sword-and-board LPL meta.
Enforcer: Decent one, but I don't think that it's specialized enough to fit a particular competitive strategy.
Hunchback: New players are going to trigger Ghost Heat with this thing constantly. For a laser boat with only okayish range, it's also a tad heat limited even without Ghost Heat considered.
Trebuchet: The Treb is a sad mech, so any Champion variants will inherit this. It also has low arm armor for a mech known for its big and fragile arm hitboxes. Also, LRMs are not meta at all.
Griffin: The ML's actually don't complement the SRMs are much as one might think. Not enough Splat to be a Splatbrawler, and its lasers are too easily blown off to be a laser poker. Not horrible, but it's not optimal at all.
Kintaro: Kintaros are an irrelevant chassis that most of the player base doesn't even know exists. It also suffers from LRMs and having minimal close up defense.
Shadow Hawk: The LPL and 2 AC/5 don't have that much synergy. Worse is the fact that it is pretty slow for a medium.
Wolverine: The laser arm is an easy target, even moreso due the facetime required by the lasers.
Shadow Cat: It's an average loadout on an average chassis.
Hunchback IIC: This one is decent.
Stormcrow: Contrary to popular belief, it's been out of the meta for a while. For lasers in particular there are better chassis for it.
Dragon: It's a Dragon. That should explain everything.
Quickdraw: Average.
Catapult: LRM dependence for most of its damage output. No energy weapons makes it ammo dependent.
Jagermech: A popular loadout, but it's a bit of a glass cannon.
Thunderbolt: Average loadout on a below average chassis.
Cataphract: Another average mech.
Grasshopper: SPL don't have good synergy with LPL.
Orion: Average loadout on a mediocre chassis.
Cauldron Born: This one is actually meta, or at least was back when Gauss Vomit was a thing.
Orion IIC: Okay build.
Timber Wolf: Laser vomit isn't meta anymore.
Awesome: Awesomes are not awesome.
Victor: Meh. The LPL's don't have the best synergy with the AC/20. SRMs would have been a better option.
Zeus: The chassis as a whole is mediocre.
Battlemaster: Not the best variant for this, but decent.
Stalker: Doesn't have the optimal engine rating for the Stalker chassis (STD300 is the best for it). LRMs are derpy. CT armor isn't even maxed out.
Highlander: More like Lowlander. The actual meta loadout from years ago was PPCs with UAC/5, not LPLs.
Banshee: Decent.
Atlas: It tries to be a brawler but doesn't have enough Splat for it. Rear armor is a bit too high.
King Crab: It hits hard, yeah, but there are better mechs for dakka.
Warhawk: An alright build, but this won't be winning tournaments anytime soon.
Highlander IIC: Same Hoverjets issue as the IS Highlander, along with not being that great of a chassis in general. Decent loadout though.
Daishi: The Dire Whale hasn't been meta since the Skill Tree got nerfed. The loadout it carries doesn't pack enough oompf to justify the horribly low mobility.
In conclusion, most of them are okay builds but not impressive. I will admit that I was surprised during this breakdown since I missed the fact that PGI actually went back and replaced many of the old Champs (like the LBX Cataphract, Gauss/LRM Atlas, etc.).
Also note that when talking about "competitive," we're not talking about Tier 1 of the Pug queue. We're talking about tournaments and MRBC kind of material.