I found apparent discrepancy concerning Targeting Computers bonus to critical percentage.
Lets lay some ground rules first. In normal unmodified conditions the crit chance is static 42% on any given weapon.
![Posted Image](http://i.imgur.com/iTMHcKrl.jpg)
This great illustration is borrowed from this crit-related topic:
http://mwomercs.com/...-a-brief-guide/
Now to the real question:
What is the total critical chance with the Targeting Computer?
Why I ask about the total critical chance, and not only the additional chance? The following apparent discrepancy got me thinking if I had understood the whole crit groundwork wrong all together, and so these differentiating percentages could somehow still mean the same.
In this case I use the Targeting Computer VI as an example. The MWO in-game mechlab tooltip shows as follows (29.9.2016):
![Posted Image](http://i.imgur.com/sh4NHKK.jpg)
This tooltip gives us three critical chances: 7,5%, 4,25% and 0,925%. Which makes up to total of 12,675% additional crit chance.
Combine 12,675% with static 42% and we get grand total of 54,675% of critical chance with TC VI.
On the other hand the MWO wiki http://mwo.gamepedia...geting_Computer tells us the following about TC VI:
Increased crit chance for projectile and beam weapons: [+23.5]%
So if we use this value instead, we would get grand total of 65,5% of critical hit chance with TC VI.
So which one is it? There is apparent 10,825% difference between the crit chance of these two sources.
Over ten percent is huge amount when weighing the pros and cons of using six tons and six critical slots for TC. And if you are wondering why TC VI, it's for Night Gyr with gauss and two erPPC's
![:)](http://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)