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Your Wallets: What Will It Take To Re-Open Them?


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#301 BLOOD WOLF

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Posted 07 October 2016 - 05:58 AM

View PostRussianWolf, on 07 October 2016 - 05:52 AM, said:

At this point, what he says is irrelevant. Remember his big CW announcement at the launch party?.... All the wonderful things he promised?.... and what has been DELIVERED?

I have no confidence in him being able to DELIVER on any of his promises with one exception..........Wanna buy a mech pack?

so you take one event, and conclude that he will not deliver on any of his promises? sounds reasonable.

People used that same line when the 2014 roadmap came out. They missed CW therefore anything else put forth is of no confidence. That is some faulty reasoning there.

Edited by BLOOD WOLF, 07 October 2016 - 06:01 AM.


#302 TyphonCh

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Posted 07 October 2016 - 06:07 AM

Being able to relive my days of MW3 in the Bushwha....

God damn it PGI.

I swear this time is the last one.

#303 Hunka Junk

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Posted 07 October 2016 - 06:20 AM

View PostBLOOD WOLF, on 07 October 2016 - 05:58 AM, said:

so you take one event, and conclude that he will not deliver on any of his promises? sounds reasonable.

People used that same line when the 2014 roadmap came out. They missed CW therefore anything else put forth is of no confidence. That is some faulty reasoning there.


Yup, that video is damning. The sheer number of features/aspects he rattles off v what ends up being developed is cringeworthy.

I have no idea how to find and link that video, but it was pivotal in my understanding the state of the game and the likelihood that it will change in any meaningful way.

#304 RussianWolf

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Posted 07 October 2016 - 06:24 AM

View PostBLOOD WOLF, on 07 October 2016 - 05:58 AM, said:

so you take one event, and conclude that he will not deliver on any of his promises? sounds reasonable.

People used that same line when the 2014 roadmap came out. They missed CW therefore anything else put forth is of no confidence. That is some faulty reasoning there.

I gave one... Huge... example.

There are plenty of other times he has made announcements or promised something and fell woefully short in what was delivered.

How about the Minimap from just a few months ago. He actually thought it was an improvement????????

I'm sure I can name plenty more if I sit and think about it. But until he can actually start delivering on promised content, yeah..

View PostHunka Junk, on 07 October 2016 - 06:20 AM, said:


Yup, that video is damning. The sheer number of features/aspects he rattles off v what ends up being developed is cringeworthy.

I have no idea how to find and link that video, but it was pivotal in my understanding the state of the game and the likelihood that it will change in any meaningful way.



oh the list....

Contracts that had completion requirements and penalties for failure.
Bounties
Logistics (Dropships and Jumpships, Garrisoning, etc.)

So much promised

And we got...... corridor shooter with a map

Edited by RussianWolf, 07 October 2016 - 06:28 AM.


#305 Hunka Junk

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Posted 07 October 2016 - 07:32 AM

I have to wonder what exactly happened there.

Notice several jokes about engineers having heart attacks based on their announcements?

Is it basically that?

These guys gave this presentation. The actual coders watched it after the fact. The actual coders quit.

And since then it's been, "Ho hum, nuthin' to see here. This is just how we planned it. What? You want a round table? OK, sure! What's that? OK, I love all of these ideas, but I LOVE LOVE LOVE the one best where we ****can FP development and turn it into dropbox quickplay. Yes, thank you for your input. We'll get to work on that right now!"

I'd open my wallet to hear the truth behind these decisions.

#306 TexAce

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Posted 07 October 2016 - 07:32 AM

when they update the engine, expand CW, call it MWO:2 to get all the players back (because otherwise CW wont work) and finally add some new weapons to this game.

#307 RussianWolf

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Posted 07 October 2016 - 07:43 AM

View PostHunka Junk, on 07 October 2016 - 07:32 AM, said:

I have to wonder what exactly happened there.

Notice several jokes about engineers having heart attacks based on their announcements?

Is it basically that?

These guys gave this presentation. The actual coders watched it after the fact. The actual coders quit.

And since then it's been, "Ho hum, nuthin' to see here. This is just how we planned it. What? You want a round table? OK, sure! What's that? OK, I love all of these ideas, but I LOVE LOVE LOVE the one best where we ****can FP development and turn it into dropbox quickplay. Yes, thank you for your input. We'll get to work on that right now!"

I'd open my wallet to hear the truth behind these decisions.

When you run a successful business, the first thing you do is sit down and determine what you have the ability to deliver. Then you set goals based on that.

From what I see, Russ set the goals before he looked at his ability. Many have failed the same way before.

#308 GotShotALot

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Posted 07 October 2016 - 08:50 AM

(This forum editor hates me it seems, Quote doesn't work, typing misses characters if I type fast... sheesh)

To GRIMLOCK MAGNUS:

"1. My main gripe: I can't make any sort of tactical decisions in QP with my mech loadouts because I don't know what type of map or game mode I will be playing on. If you end up in a brawler assault in polar Conquest you're mostly useless. Remove the voting system and either give us a free choice agan -OR- 'group' maps into playstyles. Like 'Long Range (Polar, Tourmaline etc), Medium Range, Short Range, City. That way we can know what to expect. Another option is to give unpopular map bonuses (e.g. if you play Terra Therma you get bonus XP for 'difficult terrain')."

They already have Drop Decks, how would you feel (tactically) if you could ready up a Quick Play drop deck, choose map etc, then during the Ready/Countdown phase (when you can see the mechs on your team), you select one mech from your deck to drop in.

Would that be abusable? Should it be a Premium time feature? Or maybe F2P gets 2-slot QP deck, Premium gets 4?

#309 Bishop Steiner

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Posted 07 October 2016 - 08:53 AM

View PostBLOOD WOLF, on 07 October 2016 - 05:58 AM, said:

so you take one event, and conclude that he will not deliver on any of his promises? sounds reasonable.

People used that same line when the 2014 roadmap came out. They missed CW therefore anything else put forth is of no confidence. That is some faulty reasoning there.

How about 1 event and essentially every Town Hall, etc when it came to FW and "big changes" and improvements.

We got Respawns and a Big Map of the Inner Sphere. Oh, and the Long Tom. Cuz everybody loves a Long Tom.

Hot damn.

#310 Bishop Steiner

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Posted 07 October 2016 - 08:58 AM

View PostRussianWolf, on 07 October 2016 - 06:24 AM, said:

I gave one... Huge... example.

There are plenty of other times he has made announcements or promised something and fell woefully short in what was delivered.

How about the Minimap from just a few months ago. He actually thought it was an improvement????????

I'm sure I can name plenty more if I sit and think about it. But until he can actually start delivering on promised content, yeah..




oh the list....

Contracts that had completion requirements and penalties for failure.
Bounties
Logistics (Dropships and Jumpships, Garrisoning, etc.)

So much promised

And we got...... corridor shooter with a map

90 Days, anyone?

Then look to the track record of actual "fixes" to gameplay and balance. In the Quest to (FINALLY!!! note, not iteratively) nerf the Poptart Meta, they introduce a list of features that first nerfed every other aspect of jumping BUT Poptarting, over several months while ignoring simpler solutions that actualyl only affected the problem: Poptarting. And after all is said and done, they leave all the problem changes in place as "improvements", while still leaving broken stuff.

Fast Forward over dozens of issues to the KDK3 scare. As 1453r and I noted, all the whining got every other form of the KDK nerfed to hell... and the KDK3 still continues it's reign of terror.

So what exactly should be giving me any confidence in this batch of announcements/proposals/changes?

#311 Imperius

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Posted 07 October 2016 - 02:33 PM

View PostBishop Steiner, on 07 October 2016 - 08:58 AM, said:

90 Days, anyone?

Then look to the track record of actual "fixes" to gameplay and balance. In the Quest to (FINALLY!!! note, not iteratively) nerf the Poptart Meta, they introduce a list of features that first nerfed every other aspect of jumping BUT Poptarting, over several months while ignoring simpler solutions that actualyl only affected the problem: Poptarting. And after all is said and done, they leave all the problem changes in place as "improvements", while still leaving broken stuff.

Fast Forward over dozens of issues to the KDK3 scare. As 1453r and I noted, all the whining got every other form of the KDK nerfed to hell... and the KDK3 still continues it's reign of terror.

So what exactly should be giving me any confidence in this batch of announcements/proposals/changes?

Bro... MechCon you'll be amazed like Dec 2015 with the oh so amazing e-sport announcement.
Posted Image

Edited by Imperius, 07 October 2016 - 02:34 PM.


#312 Duatam

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Posted 07 October 2016 - 06:11 PM

A big discount (would need to be around 90%) on stuff like camo patterns, colors, decals, cockpit items and I would definitely start spending money on MC on a regular basis.

With the current prices, I just can't see enough value to spend real money on them.I think a lot of the stuff is very cool and I would love to buy some of them, but when I start to convert the prices to real money, they seem so expensive:
  • 1.75-5.00 dollars (250-1000MC) per cockpit item
  • 3.75-6.25 dollars (750-1250MC) per pattern
  • 2.50-5.00 dollars (500-1000MC) per color
  • 2.50 dollars (500MC) for the decals I like
That is way too much for me for a virtual item. I think 10% of those prices would be more realistic. 15-50cnt per item is something where I think most people could justify spending real money and feel that they got value for it.

#313 Lyoto Machida

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Posted 07 October 2016 - 08:47 PM

View PostBLOOD WOLF, on 07 October 2016 - 05:58 AM, said:

so you take one event, and conclude that he will not deliver on any of his promises? sounds reasonable.

People used that same line when the 2014 roadmap came out. They missed CW therefore anything else put forth is of no confidence. That is some faulty reasoning there.


How long can you keep this up? I'm getting worried for your mental health. I'd hate to log in one day to the forums and see that you finally went off the deep end.

It is admirable how positive you are...a bit delusional (if PGI isn't paying you to write all this stuff you do) but admirable nonetheless. Or maybe it's just being naive to how the world works.

#314 Anjian

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Posted 07 October 2016 - 09:34 PM

It is obvious PGI doesn't have that much money nor developer resources to implement a wide range of ideas that can make things more complex but deliver a richer experience. You can't ask for things that they cannot afford.

So I will make my request very simple and can be executed with little to no cost.

Remove the map voting system for QP in favor of a fair, equally proportional map rotation.

Edited by Anjian, 07 October 2016 - 09:36 PM.


#315 MrMadguy

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Posted 08 October 2016 - 04:52 AM

Good balanced matches, like this one, would reopen my wallet.
Posted Image

Strange thing, but there are several conditions, I've mentioned before, that are usually met, when match is good and balanced:
1) Good map/mode, like Canyon or HPG Skirmish
2) Lack of Lights, who are the major cause of Rush'n'Smash tactics
3) Lack of Meta builds (only one 'Mech on enemy team tried to play poke-poke Meta game - LRM/Laser vomit Shadow Cat, that was last man standing).

So, here is simple recipe of success.

P.S. If Cicada would have been online, this match would be even more close and balanced

Edited by MrMadguy, 08 October 2016 - 04:54 AM.


#316 Alienized

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Posted 08 October 2016 - 05:01 AM

View PostMrMadguy, on 08 October 2016 - 04:52 AM, said:

Good balanced matches, like this one, would reopen my wallet.
Posted Image

Strange thing, but there are several conditions, I've mentioned before, that are usually met, when match is good and balanced:
1) Good map/mode, like Canyon or HPG Skirmish
2) Lack of Lights, who are the major cause of Rush'n'Smash tactics
3) Lack of Meta builds (only one 'Mech on enemy team tried to play poke-poke Meta game - LRM/Laser vomit Shadow Cat, that was last man standing).

So, here is simple recipe of success.

P.S. If Cicada would have been online, this match would be even more close and balanced



the lack of kodiak-3's. me gusta. also not much poptarting there (night gyr's anyone? also missing)
cant be tier 1. and sadly im fkin stuck in that pile o crap forever where my favourite mechs (victors, highlanders, quickdraws, dragons etc) are bloody useless because balance? what is that? you cant have it.

yet im stuck with the meta-bs that is tier 1. i surely lost alot of fun with that tier stuff. it helped no one, matches just went worse.
ppl say *adapt* but what if i hate the game that is played? i dont adapt to things i hate. would you?

also, maps need to be totally random again not that what we have again. its always gonna be the same boring maps with the same boring gameplay. the randomness of the maps made this game much more enjoyable.

#317 MrMadguy

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Posted 08 October 2016 - 05:11 AM

View PostAlienized, on 08 October 2016 - 05:01 AM, said:

the lack of kodiak-3's. me gusta. also not much poptarting there (night gyr's anyone? also missing)
cant be tier 1. and sadly im fkin stuck in that pile o crap forever where my favourite mechs (victors, highlanders, quickdraws, dragons etc) are bloody useless because balance? what is that? you cant have it.

yet im stuck with the meta-bs that is tier 1. i surely lost alot of fun with that tier stuff. it helped no one, matches just went worse.
ppl say *adapt* but what if i hate the game that is played? i dont adapt to things i hate. would you?

also, maps need to be totally random again not that what we have again. its always gonna be the same boring maps with the same boring gameplay. the randomness of the maps made this game much more enjoyable.

Short explanation: lack of Meta makes this game enjoyable. Back in old days I was saying "Delete Lights and LRMs from this game and it will be enjoyable again". Now I can add only "+ delete Meta maps and dakka 'Mechs (DWF/KDK/NTG/etc.)". May be not delete, but separate all this crap into dedicated league/mode? "Scout mode" for Lights/Mediums? "No Lights" mode? "No LRMs" mode? "Dakka mode" for 'Mechs, that can one-shot any other 'Mech's CT?

P.S. I mentioned lack of Lights just because in the past game was much more better without them:
Posted Image
Posted Image
Posted Image

Edited by MrMadguy, 08 October 2016 - 05:18 AM.


#318 adamts01

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Posted 08 October 2016 - 05:25 AM

View PostMrMadguy, on 08 October 2016 - 05:11 AM, said:

Short explanation: lack of Meta makes this game enjoyable. Back in old days I was saying "Delete Lights and LRMs from this game and it will be enjoyable again". Now I can add only "+ delete Meta maps and dakka 'Mechs (DWF/KDK/NTG/etc.)". May be not delete, but separate all this crap into dedicated league/mode? "Scout mode" for Lights/Mediums? "No Lights" mode? "No LRMs" mode? "Dakka mode" for 'Mechs, that can one-shot any other 'Mech's CT?

P.S. I mentioned lack of Lights just because in the past game was much more better without them:

Those pesky lights still giving it to you from behind? Forget about learning from your mistakes. NERF NERF NERF NERF!!!! Players like you are why we can't have nice things.

#319 Alienized

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Posted 08 October 2016 - 06:15 AM

lights arent really a problem. only the cheetah's and massively downsized locusts can be.
rest of the lights are pretty much obsolete.

again, thats what tier 1 is for ya.70% obsolete mechs that can once in a while but that is just no fun if that one time barely occurs.
the list of lights gone bad is quite long..
wolfhound
panther
raven
firestarter
commando.... especially last one is something that boggles me. look at the arms.... first engagement you dont have them anymore.

Posted Image

how it feels piloting one.

#320 Jalthibuster

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Posted 08 October 2016 - 06:24 AM

Removing mode voting might be a first step so i might start playing Quickplay again. But more important: Giving FP a meaning and making it enjoyable for enough people that we could actually have games outside of those rare FP events.

Edit: And definitely no money until i have figured out if i like the final version of engery draw after it goes live.

Edited by Jalthibuster, 08 October 2016 - 03:45 PM.






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