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Your Wallets: What Will It Take To Re-Open Them?


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#321 MW Waldorf Statler

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Posted 08 October 2016 - 06:51 AM

in the Moment ...MWO is more Warhammer40k:Eternal Crusade meets Unreal T. as Mechwarrior

and stop the stupid WE/Week KMDD Events ...give us One Day Events ,One Day a stock mode event, other Day a Chickenrun Only Light event , Timeline events (only 3015 Mechs Trial) one Day no fun, for Guys thats not play this Events is better as a Long WE with very frustrating Playstyle

Edited by Old MW4 Ranger, 08 October 2016 - 07:07 AM.


#322 smokefield

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Posted 08 October 2016 - 08:07 AM

for those that are not aware of the long line of promises broken and still believe in fairy tales here its a good start to wake up :

http://www.tiki-toki...-09-22_14:24:49!

#323 Deathlike

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Posted 08 October 2016 - 01:17 PM

View PostMrMadguy, on 08 October 2016 - 05:11 AM, said:

P.S. I mentioned lack of Lights just because in the past game was much more better without them:


View PostAlienized, on 08 October 2016 - 06:15 AM, said:

lights arent really a problem. only the cheetah's and massively downsized locusts can be.
rest of the lights are pretty much obsolete.


This is where people stop taking you two seriously.

#324 Vanibanez

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Posted 08 October 2016 - 02:03 PM

I haven't been playing that long but I do have more positives than negatives. I realize(everyone should) that this game is more strategy and team play than just shoot em up op builds. The maps are getting better IMO(I like the rebuilt frozen city).
The graphics are nice and I like the variety of play and builds I can make. I think some new maps would be good. I have bought 3 mech packs so far and I may buy more later but right now I'm stopping until something more than just chassis are added. I fear I may find these same few maps to get stale and I won't bother playing.
Conquest does seem like a bit of a waste, skirmish, assault and domination seem better.
I'd like the names from MW4 for the clanners(mad cat, cauldron born, etc).
I think the bigger things for me to invest in the game would be some more maps, perhaps a city laid waste by war. Also a way to test your build against friends to see how it acts sort of akin to the testing grounds.

But this is just my two cents. So far my first impressions are great for what is essentially a free game. I've seen worse.

#325 LordKnightFandragon

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Posted 08 October 2016 - 02:41 PM

View PostAlienized, on 08 October 2016 - 06:15 AM, said:

lights arent really a problem. only the cheetah's and massively downsized locusts can be.
rest of the lights are pretty much obsolete.

again, thats what tier 1 is for ya.70% obsolete mechs that can once in a while but that is just no fun if that one time barely occurs.
the list of lights gone bad is quite long..
wolfhound
panther
raven
firestarter
commando.... especially last one is something that boggles me. look at the arms.... first engagement you dont have them anymore.

Posted Image

how it feels piloting one.


Yeah, assaults die in just a few shots, so, yeah, lights can take those 80 point alphas well.

#326 adamts01

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Posted 08 October 2016 - 03:26 PM

View PostVanibanez, on 08 October 2016 - 02:03 PM, said:

I haven't been playing that long but I do have more positives than negatives. I realize(everyone should) that this game is more strategy and team play than just shoot em up op builds. The maps are getting better IMO(I like the rebuilt frozen city).
The graphics are nice and I like the variety of play and builds I can make. I think some new maps would be good. I have bought 3 mech packs so far and I may buy more later but right now I'm stopping until something more than just chassis are added. I fear I may find these same few maps to get stale and I won't bother playing.
Conquest does seem like a bit of a waste, skirmish, assault and domination seem better.
I'd like the names from MW4 for the clanners(mad cat, cauldron born, etc).
I think the bigger things for me to invest in the game would be some more maps, perhaps a city laid waste by war. Also a way to test your build against friends to see how it acts sort of akin to the testing grounds.

But this is just my two cents. So far my first impressions are great for what is essentially a free game. I've seen worse.

For a 12v12 deathmatch, this game is really fun. The mechs look and feel awesome, the mechlab and customization is incredible, and the maps are beautiful and are arguably improving. PGI has done a great job of polishing all the edges, but that's all they've done. All they do is add mechs and polish edges, the core game hasn't evolved from it's beta state. I'm sure we'll see a new map, and definitely see more mechs, but that's probably going to be it, aside from balance passes once every year and a half. It's good you're having fun, but don't expect anything to change at this point.

#327 bryantjudoman

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Posted 08 October 2016 - 06:54 PM

There are many great ideas on how to do this pouring in here. Mine is They need to start reading and trying to implement the great ideas that the community is coming up with. The template is there already in mech warrior 4. With modern hardware and a dedicated team they really could knock this game out of the park. I give them kudos for trying new stuff certainly. I just wish the whole idea of fighting for resources then needing those resources to fix and resuply your mechines would be implemented. I do like this game still however the mechs kinda feel too similar. I still will try to support it with time if not cash anyways.

#328 ice trey

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Posted 08 October 2016 - 07:04 PM

I'm a single player gamer. PGI has taken my favorite single player game franchise and force-fed me a multiplayer game. Before closed beta started accepting players, we used to have a news-feed, and community warfare was promised to be an immersive experience to make us feel like a part of each faction. Quick-play was supposed to be the "Instant Action" compared to the "Campaign". The bag of chips compared to the meat and potatoes of what the game was supposed to be.

In the time between Mechwarrior 4 and now, I pursued the Battletech universe. I got to know how it works, read the sourcebooks... If anything, I wanted a more immersive, more compelling game universe.

This game is slowly distancing themselves from that.

I would rather have a memorable, immersive, entertaining game that was short, than a grind that lasts forever... where I play because there's a special event that will make the grinding less unbearable.

It's way too late for PGI to make this title into the game I'd wanted or imagined, but every now and again they should throw the single player fans and fans of the lore some sort of bone. Ideally something that wasn't promised 4 years ago and they're only getting to now (can you say "Decals"?). If you're going to take a long-running franchise of single player gaming and then make it NOT THAT, at least don't throw the players of every other Battletech/MechWarrior title up to now under the bus.

Edited by ice trey, 08 October 2016 - 07:05 PM.


#329 LordKnightFandragon

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Posted 08 October 2016 - 07:10 PM

View Postice trey, on 08 October 2016 - 07:04 PM, said:

I'm a single player gamer. PGI has taken my favorite single player game franchise and force-fed me a multiplayer game. Before closed beta started accepting players, we used to have a news-feed, and community warfare was promised to be an immersive experience to make us feel like a part of each faction. Quick-play was supposed to be the "Instant Action" compared to the "Campaign". The bag of chips compared to the meat and potatoes of what the game was supposed to be.

In the time between Mechwarrior 4 and now, I pursued the Battletech universe. I got to know how it works, read the sourcebooks... If anything, I wanted a more immersive, more compelling game universe.

This game is slowly distancing themselves from that.



Slowly distancing? When was this game even remotely CLOSE!? Its always been a CoD robot suit shooter...its almost completely like Hawken...

#330 MrMadguy

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Posted 08 October 2016 - 08:52 PM

View PostDeathlike, on 08 October 2016 - 01:17 PM, said:

This is where people stop taking you two seriously.

May be Lights/Mediums themselves aren't the problem, but gameplay they bring - is the problem. The fact, that games in the past were much more slower and much more enjoyable as the result - is self obvious fact and this screen shot proves it. Enemies simply couldn't rush at you and stomp you in the past. You had time to maneuver, react and aim. This game started to be broken at exact moment, when PGI decided, that the fact, that majority of players refuse to buy whole 'Mech Pack and prefer to buy specific 'Mechs A'La Carte instead - is bad thing for them and decided, that they need to force Lights/Mediums on players. Death of this game started with implementation of 3/3/3/3 rule. Then there were quirks, that made some Mediums (like Blackjack) God-like. Then there were map "fixes" to make them more big and open, i.e. unplayable for slower/bigger 'Mechs. And what do we have now? We have matches, where one team openly rushes at another, everybody and their grannies play poke-poke/JJ/ER-LL/LRM Meta, in every match several 'Mechs at once are able to openly attack you from several directions without any threat of being shot back, i.e. defensive fire is completely ineffective, they focus you and literally two-shot you. ER-LL/LRM rain immediately kicks in. If map lack cover - you're doomed to either perform suicide attack or to be pinned behind cover and AFK instead. Of course if you want to actually play the game and don't want to waste your time - suiciding is the only option for you. So game boils down to drop, meet enemies, they two-shot you, you die, you quit match. Matches, that are more slow paced, where you have time to actually fight with enemies - are extremely rare.

Edited by MrMadguy, 08 October 2016 - 08:59 PM.


#331 Alienized

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Posted 09 October 2016 - 05:19 AM

View PostLordKnightFandragon, on 08 October 2016 - 02:41 PM, said:


Yeah, assaults die in just a few shots, so, yeah, lights can take those 80 point alphas well.


like locusts and cheetahs can do?
i posted that pic because the arms of the commando are falling off too fast, reducing its firepower massively because all thats left are a few missile blasts with just never enough ammo for it to make it worthwile.

have you seen how huge the commando's lasers are? pretty much as big as the complete locust.
thats why the locust is undersized and commando's arms are pretty much the worst thing of all lights.
some would say that only one locust is really good and thats totally true but you cant deny that it is the best IS light which it never should be at 20 tons while wolfhounds just massively suck.

#332 Stone Wall

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Posted 09 October 2016 - 06:27 AM

Quote

WHAT WILL IT TAKE TO RE-OPEN THEM?



I would pay $60 for a massive redo of the game that included chat lobbies, hosting your own public games with the ability to change options for free, all Mechs unlocked, more maps, better game modes.

#333 Aylward

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Posted 09 October 2016 - 07:42 AM

View PostStone Wall, on 09 October 2016 - 06:27 AM, said:


I would pay $60 for a massive redo of the game that included chat lobbies, hosting your own public games with the ability to change options for free, all Mechs unlocked, more maps, better game modes.



Let's hope the next studio only charges that much... Many of us have spent 10-50 times that much here, if not more, and look what we have to show for it. #deadwhalewalkin

#334 Simbacca

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Posted 09 October 2016 - 11:04 AM

View PostStone Wall, on 09 October 2016 - 06:27 AM, said:


I would pay $60 for a massive redo of the game that included chat lobbies, hosting your own public games with the ability to change options for free, all Mechs unlocked, more maps, better game modes.

View PostAylward, on 09 October 2016 - 07:42 AM, said:

Let's hope the next studio only charges that much... Many of us have spent 10-50 times that much here, if not more, and look what we have to show for it. #deadwhalewalkin

If the accounts we currently have carried over - that in itself would be a massive PR and player boost right there!

#335 Mystere

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Posted 09 October 2016 - 11:37 AM

View PostStone Wall, on 09 October 2016 - 06:27 AM, said:

I would pay $60 for a massive redo of the game that included chat lobbies, hosting your own public games with the ability to change options for free, all Mechs unlocked, more maps, better game modes.


Those times are over. It's all about control of assets these days.


View PostSimbacca, on 09 October 2016 - 11:04 AM, said:

If the accounts we currently have carried over - that in itself would be a massive PR and player boost right there!


If by "account" you mean "including Mechs and all existing stuff", there are 2 stumbling blocks:
  • PGI has to sell MWO to someone, someone else has to be willing to buy, and all with Microsoft's blessing. Pigs have a better chance in learning how to fly.
  • It's outright financial suicide.


#336 Celtic Warrior

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Posted 09 October 2016 - 11:42 AM

Make FP what it's supposed to be.

#337 Mcgral18

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Posted 09 October 2016 - 11:47 AM

View PostAlienized, on 09 October 2016 - 05:19 AM, said:


like locusts and cheetahs can do?
i posted that pic because the arms of the commando are falling off too fast, reducing its firepower massively because all thats left are a few missile blasts with just never enough ammo for it to make it worthwile.

have you seen how huge the commando's lasers are? pretty much as big as the complete locust.
thats why the locust is undersized and commando's arms are pretty much the worst thing of all lights.
some would say that only one locust is really good and thats totally true but you cant deny that it is the best IS light which it never should be at 20 tons while wolfhounds just massively suck.


Myth Lynx isn't exactly far behind

Posted Image


At least the COM lasers stay next to each other.

#338 Alienized

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Posted 09 October 2016 - 11:51 AM

View PostMcgral18, on 09 October 2016 - 11:47 AM, said:


Myth Lynx isn't exactly far behind

Posted Image


At least the COM lasers stay next to each other.

indeed but you can pack a er PPC into a commando and be useful just like you are in a myst lynx.
as a ground pounder with such huge arms without JJ's .... actually i should try a PPC commando.

#339 Stone Wall

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Posted 10 October 2016 - 03:38 AM

View PostMystere, on 09 October 2016 - 11:37 AM, said:


Those times are over. It's all about control of assets these days.



If you're a ****** company, then sure.

#340 Livewyr

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Posted 10 October 2016 - 04:48 AM

Just saw this thread: (I like to check in on Ex-Girlfriends once in a while... such as MWO.)

2 Big umbrella items would bring me back.
1: Fix gameplay.
Reticle sway tied to speed and throttle percentage. (Essentially a 100% player controlled risk/reward accuracy adjustment.)
Heat doing something other than 100% on/off/damage. (Slow down recycle/topspeed/weapon sway abatement, locks, etc.. on a scale before 100% Heat mark.)
Balance the weapons and mechs based on those gameplay changes. (No Heatscale, no quirks, adjust the individual weapons themselves.)

2: Fix community warfare.
Ditch the queue system, go for battle appointments at different timeslots in actual unit controlled planets under their umbrella faction.(Fixes the MM in that if you don't want to fight -MS-, stay away from them...and it also makes the faction warfare mini events; something you can plan on either fighting someone, or taking a planet.)
Make planets worth something tangible, individually, for the unit- and some passive bonus to the faction.
Limit Unit sizes to 100 or 150.
Limit merc units to being merc units. (Cannot control planets, can only be paid to fight for someone else's planets.)

(And before anyone cries or berates me for "Excluding" people that cannot play at the exact time as during one of the actual battle windows; look at the population and tell me how many battles are going on.)

Get somewhere reasonably close to this, and my wallet will fly open. (Especially since I just got a career job that pays well.)





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