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Patch Notes - 1.4.85 - 18-Oct-2016


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#41 Pariah Devalis

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Posted 17 October 2016 - 06:48 PM

Wait... wait wait. I get it, now. See, if they buff the quirks for the MLX's UAC-2 enough, it'll basically be a super machine gun! That way in a roundabout method they buff machine guns... for the MLX! Right? Right?!

#42 Tier5 Kerensky

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Posted 17 October 2016 - 06:49 PM

Lol I actually tried Mist Lynx with UAC2 and 2xSRM2 because of you guys. If someone can make it work that's great, but I think it's a 25 tonner, it should not be best with ballistic.

Edited by Teer5, 17 October 2016 - 06:49 PM.


#43 Orkdung

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Posted 17 October 2016 - 06:58 PM

4TCR Decal!...*whistles*

#44 Kali Rinpoche

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Posted 17 October 2016 - 08:02 PM

Excited to see the new TT map. Also glad their is a connection load time fix inc. Can't wait to see how my beloved Cataphract behaves with MASC.

#45 Colonel ONeill

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Posted 17 October 2016 - 08:37 PM

Quote

8 'Mechs are receiving changes to their UAC Jam Chance Quirks in this patch:

• Dragon DRG-5N + DRG-5N [C]: UAC Jam Chance decreased to -40% (from -30%).
• Enforcer ENF-5P: UAC Jam Chance increased to -20% (from -30%).
• JagerMech JM6-DD: UAC Jam Chance increased to -20% (from -30%).
• Mist Lynx MLX-D: UAC Jam Chance decreased to -40% (from -30%).
• Nova NVA-B: UAC Jam Chance increased to -20% (from -30%).
• Shadowhawk SHD-5M: UAC Jam Chance increased to -20% (30%).
• Warhawk WHK-A: UAC Jam Chance increased to -20% (from -30%).
• Wolverine WVR-7D + WVR-7D [L]: UAC Jam Chance decreased to -40% (from -30%).


Ehh?? What did I miss? Besides the Warhawk and maybe the Wolverine this does not make any sence!

#46 Khalcruth

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Posted 17 October 2016 - 08:42 PM

Are you telling me they didn't fix the bug where you have to re-ready up in a faction play group constantly?

#47 -Skyrider-

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Posted 17 October 2016 - 08:54 PM

And yet another patch passes without my viper structure quirks :(

#48 Jingseng

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Posted 17 October 2016 - 09:38 PM

day/night cycle and weather for TT or gtfo.

jk.

Seriously though, let's add an achievement for millions of environmental destructions (trees, lights, cargo, etc.). You know everyone loves running through a line of trees like pac man.

#49 Steel Raven

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Posted 17 October 2016 - 09:58 PM

While I like Terra Therma, I'm looking forward to the overhaul with hope it get rid of that knee jerk race to the center.

Caustic Valley needs the same treatment to kill the NASCAR dynamic of that map.

Edited by Steel Raven, 17 October 2016 - 10:00 PM.


#50 Kmieciu

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Posted 17 October 2016 - 10:17 PM

View PostMcgral18, on 17 October 2016 - 02:41 PM, said:

I must say, I am disappointed to see, yet again, no Machine Gun changes in the patch notes
I've been waiting years....


Dat MLX UAC buff, though.

View PostEl Bandito, on 17 October 2016 - 05:33 PM, said:


You're kidding me, right? Why ever should AMS count towards being a weapon, with its limited scope of operation that is completely not offense based?

The only limitation is the in-game HUD. Instead of shrinking the text, they opted for a hard limit on the number of lines to display.

Edited by Kmieciu, 17 October 2016 - 10:28 PM.


#51 El Bandito

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Posted 17 October 2016 - 10:33 PM

View PostKmieciu, on 17 October 2016 - 10:17 PM, said:

The only limitation is the in-game HUD. Instead of shrinking the text, they opted for a hard limit on the number of lines to display.


Russ should tell himself the word "Mediocre", whenever he looks in the mirror.

#52 Curccu

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Posted 17 October 2016 - 10:49 PM

View PostMcgral18, on 17 October 2016 - 02:41 PM, said:

I must say, I am disappointed to see, yet again, no Machine Gun changes in the patch notes
I've been waiting years....



But the mechlab Connecting change is welcome. That was annoying

I think possible MG changes are Mechcon caliber news so not yet!

on the other hand "• Firestarter FS9-E (Hero): Can now equip all Standard Patterns." ugliest heromech pattern is now changeable, Sadly this mech hasn't been relevant since when MGs were good last time Posted Image

edit: typo

Edited by Curccu, 17 October 2016 - 11:03 PM.


#53 GothicVash

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Posted 17 October 2016 - 11:16 PM

im hoping the new (L) mech's do actually have that ridiculous camo pattern the first cataphract had it looked awesome they look kinda meh with the different colors imo.

#54 Frytrixa

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Posted 17 October 2016 - 11:34 PM

Are those Persons who decide over Quirks are actually playing the game?

#55 Kotzi

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Posted 17 October 2016 - 11:38 PM

So no change on Alpine Domination?

#56 Vellron2005

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Posted 17 October 2016 - 11:45 PM

Has anyone else noticed that in this video ( Sneak Peek video ) the Atlas walks around in the new Terra Therma in 3'rd person mode, AND the radar data shows?!

Check out the video at around 5:50 and you'll see it!

Hint of finally doing something useful with 3'rd person view? Dare we hope?

Edited by Vellron2005, 18 October 2016 - 12:12 AM.


#57 Fiona Marshe

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Posted 18 October 2016 - 12:15 AM

Spot the firebreathing dragon and "the scream" in the demo video. 😆

#58 PFC Carsten

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Posted 18 October 2016 - 12:24 AM

Sorry to sound a bit sour, but two things really bother me since they're not magic to fix or to correct:

1.) Really no fix for Alpine Domination zone location after now well over six (6!!) months? This HAS to be a joke. PGI, do you even play your own game?

2.) Map overhauls... seeing other peoples stats of map votes as well as my own (what's got voted in the end, not my own vote): The overhauled maps seem not to resonate well with the player base. As long as they're available it's almost always HPG Manifold, Canyon Network and even though it's pretty hot, Tourmaline. The overhauled maps (esp. Forest, Caustic and River City) do not seem to be much liked. Maybe there's too much clutter, too little visibility. Because Grim, Frozen and to an extend Viridian (which was stuffed from the beginning) are not as low as votes go.

Maybe look at your internal stats on what gets voted and adapt your approach to overhauls a bit?

Personally, I don't like useless trees (the sound effect while crashing into them is really annoying too!) that reduce visibility or foggines that's just one press of "h" away to disappear anyway.

--
With the continued lack of new, original content (no, mechpacks are NOT it!), chances are pretty low, I will qualify for more loyalty awards (i.e. I won't be spending any more money on this game.

--
I AM looking forward to the connection time improvements. If they deliver as promised (PGI...), they are a very welcome change.
--

Quote

MechLab: Fixed an issue where the AMS was counted as an Offensive Weapon.
MechLab: Fixed an issue where AMS wasn't counting toward the 16-weapon limit.

I am not really getting the point here. They seem contradictive. Please NERF AMS more... LOL.

Edited by PFC Carsten, 18 October 2016 - 12:59 AM.


#59 Jaspbo1

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Posted 18 October 2016 - 12:36 AM

View PostVellron2005, on 17 October 2016 - 11:45 PM, said:

Has anyone else noticed that in this video ( Sneak Peek video ) the Atlas walks around in the new Terra Therma in 3'rd person mode, AND the radar data shows?!

Check out the video at around 5:50 and you'll see it!

Hint of finally doing something useful with 3'rd person view? Dare we hope?

Nein, just dev third person unlocks arms and grants the use of a map. Wish we peons could get that too.

On another note, how's the Foot IK progressing? We haven't heard about that in a few months and if I'm not mistaken was meant to get implemented in July?

#60 mad kat

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Posted 18 October 2016 - 12:49 AM

I know lets make a mech that relies on two weapons only (ENF-5P) more prone to not being able to use its very limited firepower effectively.

I seriously think that the developers haven't got any sense of logic... at all. I mean a 50 ton mech with the grand firepower of 10 or 15 if you want increase the gaps in an erratic weapon.

Good thing i'm boycotting MC.





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