Patch Notes - 1.4.85 - 18-Oct-2016
#41
Posted 17 October 2016 - 06:48 PM
#42
Posted 17 October 2016 - 06:49 PM
Edited by Teer5, 17 October 2016 - 06:49 PM.
#43
Posted 17 October 2016 - 06:58 PM
#44
Posted 17 October 2016 - 08:02 PM
#45
Posted 17 October 2016 - 08:37 PM
Quote
• Dragon DRG-5N + DRG-5N [C]: UAC Jam Chance decreased to -40% (from -30%).
• Enforcer ENF-5P: UAC Jam Chance increased to -20% (from -30%).
• JagerMech JM6-DD: UAC Jam Chance increased to -20% (from -30%).
• Mist Lynx MLX-D: UAC Jam Chance decreased to -40% (from -30%).
• Nova NVA-B: UAC Jam Chance increased to -20% (from -30%).
• Shadowhawk SHD-5M: UAC Jam Chance increased to -20% (30%).
• Warhawk WHK-A: UAC Jam Chance increased to -20% (from -30%).
• Wolverine WVR-7D + WVR-7D [L]: UAC Jam Chance decreased to -40% (from -30%).
Ehh?? What did I miss? Besides the Warhawk and maybe the Wolverine this does not make any sence!
#46
Posted 17 October 2016 - 08:42 PM
#47
Posted 17 October 2016 - 08:54 PM
#48
Posted 17 October 2016 - 09:38 PM
jk.
Seriously though, let's add an achievement for millions of environmental destructions (trees, lights, cargo, etc.). You know everyone loves running through a line of trees like pac man.
#49
Posted 17 October 2016 - 09:58 PM
Caustic Valley needs the same treatment to kill the NASCAR dynamic of that map.
Edited by Steel Raven, 17 October 2016 - 10:00 PM.
#50
Posted 17 October 2016 - 10:17 PM
Mcgral18, on 17 October 2016 - 02:41 PM, said:
I've been waiting years....
Dat MLX UAC buff, though.
El Bandito, on 17 October 2016 - 05:33 PM, said:
You're kidding me, right? Why ever should AMS count towards being a weapon, with its limited scope of operation that is completely not offense based?
The only limitation is the in-game HUD. Instead of shrinking the text, they opted for a hard limit on the number of lines to display.
Edited by Kmieciu, 17 October 2016 - 10:28 PM.
#52
Posted 17 October 2016 - 10:49 PM
Mcgral18, on 17 October 2016 - 02:41 PM, said:
I've been waiting years....
But the mechlab Connecting change is welcome. That was annoying
I think possible MG changes are Mechcon caliber news so not yet!
on the other hand "• Firestarter FS9-E (Hero): Can now equip all Standard Patterns." ugliest heromech pattern is now changeable, Sadly this mech hasn't been relevant since when MGs were good last time
edit: typo
Edited by Curccu, 17 October 2016 - 11:03 PM.
#53
Posted 17 October 2016 - 11:16 PM
#54
Posted 17 October 2016 - 11:34 PM
#55
Posted 17 October 2016 - 11:38 PM
#56
Posted 17 October 2016 - 11:45 PM
Check out the video at around 5:50 and you'll see it!
Hint of finally doing something useful with 3'rd person view? Dare we hope?
Edited by Vellron2005, 18 October 2016 - 12:12 AM.
#57
Posted 18 October 2016 - 12:15 AM
#58
Posted 18 October 2016 - 12:24 AM
1.) Really no fix for Alpine Domination zone location after now well over six (6!!) months? This HAS to be a joke. PGI, do you even play your own game?
2.) Map overhauls... seeing other peoples stats of map votes as well as my own (what's got voted in the end, not my own vote): The overhauled maps seem not to resonate well with the player base. As long as they're available it's almost always HPG Manifold, Canyon Network and even though it's pretty hot, Tourmaline. The overhauled maps (esp. Forest, Caustic and River City) do not seem to be much liked. Maybe there's too much clutter, too little visibility. Because Grim, Frozen and to an extend Viridian (which was stuffed from the beginning) are not as low as votes go.
Maybe look at your internal stats on what gets voted and adapt your approach to overhauls a bit?
Personally, I don't like useless trees (the sound effect while crashing into them is really annoying too!) that reduce visibility or foggines that's just one press of "h" away to disappear anyway.
--
With the continued lack of new, original content (no, mechpacks are NOT it!), chances are pretty low, I will qualify for more loyalty awards (i.e. I won't be spending any more money on this game.
--
I AM looking forward to the connection time improvements. If they deliver as promised (PGI...), they are a very welcome change.
--
Quote
• MechLab: Fixed an issue where AMS wasn't counting toward the 16-weapon limit.
I am not really getting the point here. They seem contradictive. Please NERF AMS more... LOL.
Edited by PFC Carsten, 18 October 2016 - 12:59 AM.
#59
Posted 18 October 2016 - 12:36 AM
Vellron2005, on 17 October 2016 - 11:45 PM, said:
Check out the video at around 5:50 and you'll see it!
Hint of finally doing something useful with 3'rd person view? Dare we hope?
Nein, just dev third person unlocks arms and grants the use of a map. Wish we peons could get that too.
On another note, how's the Foot IK progressing? We haven't heard about that in a few months and if I'm not mistaken was meant to get implemented in July?
#60
Posted 18 October 2016 - 12:49 AM
I seriously think that the developers haven't got any sense of logic... at all. I mean a 50 ton mech with the grand firepower of 10 or 15 if you want increase the gaps in an erratic weapon.
Good thing i'm boycotting MC.
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