ED was supposed to accomplish six things, three of the stated, three of them not.
stated
1) Close the variously described 'loopholes' and 'work-arounds' in Ghost Heat
2) Be simple and intuitive so as to not be a stumbling block to new players
3) Increase Time-To-Kill (side note, increasing TTK is PGI's second favorite hooby after seeking 'balance')
Unstated
4) Accomplishing 1 was supposed to mean everyone was running/using bracket builds
5) Be less universally reviled than Ghost Heat
6) Be a PR and community success for PGI to point at by accomplishing 1, 2, and 5 (3 would have been really nice but not mandatory, 4 was wishful dreaming)
ED at this point:
1) Sort of accomplished, maybe.
2) Simple and Intuitive was the first casualty of ED PTS-2. I do not anticipate it making a return. The fact that all the stats will now be in the MechLab makes it slightly more user-friendly than Ghost Heat. Call it a mixed success.
3) TTK will increase or decrease depending on whether you or the mech you are brawling overheats first
4) I can sort of see the logic in assuming 4 would be a thing. As a practical matter for a shooter, they are not terribly practical. It would take a lot more than ED to bring this game to a point where true bracket-builds would be desirable.
5)Right now two camps exists, those who love ED and those who hate it. There aren't many who are somewhere between those two points but there are a few. The problem is that by running live-server events during PTS, and refusing to give 'stuff' to people who run PTS (I am not talking about tracking c-bill/exp and exporting to live accounts, but x c-bills, y-MC, z-GXP for running A-matches or B-playtime), means the PTS have almost always had low population. This was bad because it meant we couldn't test it reliably (difficulty in getting matches), and that the majority of exposure has been between 'greatest thing since sliced bread' and 'worst thing since IGP and Ghost Heat' camps on the forums.
6) Because of 5, the community is highly polarized (not something PGI wanted). The fact that so many are outspoken against ED threatens to undermine the goodwill PGI is trying to generate from its playerbase. As it is, PGI is rapidly approaching a point where there is no possibility of a 'win'. If they put in something even a significant minority hate, and are willing to be vocal about, it will continue to build distrust (or at least impair the building of future trust), but if they
don't put ED in, a good chunk of the playerbase will view Fall 2016 as 'wasted' development time, much as happened in 2015 in regards to the Great Rebalancing and, especially, InfoWarfare.
Edit: The long break after the last PTS has only given the forumites more time to increasingly polarize the forums. The lack of notification from PGI about the reason for the delay, the future of ED, or just what the heck is going on besides 'wait for MechCon, it will be explained', has not helped to accomplish any of the above. MechCon was over 3-months out the first time I heard it brought up. Seriously, community engagement (or rather a lack thereof) is more of a detriment to #6 than ED itself is.
Edited by Kael Posavatz, 23 October 2016 - 11:56 AM.