Widowmaker1981, on 27 October 2016 - 03:24 AM, said:
If ED limits heavy DPS, then by definition it limits assault DPS to the same value as heavy DPS because nothing in the system differentiates between mechs or weight classes. Thus my point that Assaults would become pointless, due to no longer having any reason to exist.
If you need to increase TTK (i dont think we do, but still) then the way to do it is by reducing weapon damage, because that doesnt screw an entire weightclass. Assaults have to be able to output more firepower than heavies
TTK needs to be put to what it was before the first clan wave with the added benefit for the assault of the armor/structure buff they have now. The game was slower and most enjoyable gunplay-wise. Arguably, it makes for a much harder game to play but its more rewarding. Right now the game is more punishing rather than more rewarding. If the possible alpha was lowered, increasing overall time to kill for everyone, assault and heavies would actually have a good reasons to exist, you know, the very same one they have always had. Aside from sponging damage and dealing more damage as a result of higher life expectancy. They would still be able to carry more diverse weapon group(this needs to be rewarded in some ways), they would still be able to adapt better at different stage of a fight. Heavies and Assault can still retain higher possible alpha by virtue of having more dhs or bigger engine or just more Energy to Draw from a light i dont care.
If alpha was lowered or at least required bigger cooldown, we could again have faster and more agile Light. Right now with 30pts of alpha a light cant ***** at being bigger and slower. Rather than fix the problem we worked around it with Quirks and resize and we're in this mess right now where all mech feel too slow, not agile enough, not sturdy enough and that problem even infect map in the way they get played, more restrictively as time passes because the our options and time to play are diminishing.
Reducing total damage flying would increase the skill range since those who can be more cohesive with thier team, aim, press R and are better pilot would be hit less by the nerf. Why do you think the championship is 8vs8.
Gas Guzzler, on 27 October 2016 - 06:05 AM, said:
Why? The Kodiak-3 is too strong, but why are the rest of mechs needing to be toned down?
The KD
or any other mech belong in another thread.
We are not trying to balance mech with a ghost heat revamp, we(me at least) are trying to put the game in a better place. Balance pass need to be done on their own. I dont know which one need to happen first but at the pace things have been moving we're lucky to have one by the end of next year and i would take anything now over nothing. In the mean time, happy Alpha Warrior Online.
Edited by DAYLEET, 27 October 2016 - 11:50 AM.