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The Assassin Pre-Order Is Here!


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#101 Cato Zilks

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Posted 05 November 2016 - 01:26 PM

View PostRogue Jedi, on 05 November 2016 - 09:44 AM, said:

a heavier Spider 5v? count me in
seriously this should be about as fast and jump as high as the SDR-5V if you take max engine and max jets, as well as having the potential for far more firepower.

unless I have miscalculated it should be on par with the fastest Mechs in the game in terms of speed.

You have miscalculated, it cannot maxout engine, armor, jumpjets, and still have lots of firepower. To go as fast as a spider with a 285XL, the assassin must use the 380XL. But that is a 13 ton difference in engine tonnage on a mech that is only 10 tons heavier than a Spider. In other words you lose 3 tons for weapons. If you want to compare it to a spider, it is a good looking spider that is too large and kinda crappy.

It does not have a volumetric shape conducive to looking small like the cicada, so you really cannot scrimp on armor or speed if you want to survive. That means weapons and jumpjets must go. At least the Phoenix hawk had hardpoints that let it dish some damage, this mech is going to struggle.

Edited by Cato Zilks, 05 November 2016 - 03:19 PM.


#102 Cato Zilks

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Posted 05 November 2016 - 01:34 PM

And just for the record, this game needs the Piranha. The clanners don't have a 20 ton mech and 12 MG's would be dope. And it would fill a unique niche in the game.

And... Piranha games... come on. Namesake mech.

Edited by Cato Zilks, 05 November 2016 - 01:35 PM.


#103 martian

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Posted 05 November 2016 - 01:51 PM

View PostCato Zilks, on 05 November 2016 - 01:34 PM, said:

And just for the record, this game needs the Piranha. The clanners don't have a 20 ton mech and 12 MG's would be dope. And it would fill a unique niche in the game.

If this game needs a Clan 20-tonner, then it should be the Dasher:
  • The maximum speed is 162 km/h, 216 km/h with MASC overload.
  • A half dozen of Omnipods with various hardpoints that would let you equip your OmniMech as you see fit.
  • Hero 'Mech with Clan ECM Suite.
  • It's the only missing Clan OmniMech from the original Clan Invasion.


#104 Cub

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Posted 05 November 2016 - 03:04 PM

View Postmartian, on 05 November 2016 - 01:51 PM, said:

If this game needs a Clan 20-tonner, then it should be the Dasher:
  • The maximum speed is 162 km/h, 216 km/h with MASC overload.
  • A half dozen of Omnipods with various hardpoints that would let you equip your OmniMech as you see fit.
  • Hero 'Mech with Clan ECM Suite.
  • It's the only missing Clan OmniMech from the original Clan Invasion.


I'd buy the Firemoth day 1, the full suit if Aletha Kabrinski's hero mech would be included :)

#105 Rekkon

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Posted 05 November 2016 - 03:10 PM

View PostCub, on 05 November 2016 - 03:04 PM, said:


I'd buy the Firemoth day 1, the full suit if Aletha Kabrinski's hero mech would be included :)

Same here, or any Clan light, really.

#106 Cato Zilks

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Posted 05 November 2016 - 03:14 PM

View Postmartian, on 05 November 2016 - 01:51 PM, said:

If this game needs a Clan 20-tonner, then it should be the Dasher:
  • The maximum speed is 162 km/h, 216 km/h with MASC overload.
  • A half dozen of Omnipods with various hardpoints that would let you equip your OmniMech as you see fit.
  • Hero 'Mech with Clan ECM Suite.
  • It's the only missing Clan OmniMech from the original Clan Invasion.



I have heard that the game cannot handle that speed. *That could just be a vicious rumor*

Also, I don't think the dasher adds as much to the game in terms playstyle uniqueness and risks being OP with the absurdly high mounts: C-ERML's with C-LRM5's and it never has to show more than 1/5 of its body?!?! Ya, that won't get people begging for a nerf.

I think the Piranha can be a really nasty crit seeker, or play the locust peeky-poke game. That being said, I would love either mech to be added.

Edited by Cato Zilks, 05 November 2016 - 03:15 PM.


#107 Zookeeper Dan

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Posted 05 November 2016 - 04:08 PM

I'm going to pre-order the basic pack, but none of the three included have XL engines, double heat sinks, endo steel or ferro-fiberous. That's probably about an extra 10 million or so to get them playable assuming I can use engines I already own. It would have been nice to have one of the reinforcements instead to cut down on equip costs.

That 6.5 million is going g to go fast!

Edited by Zookeeper Dan, 05 November 2016 - 04:09 PM.


#108 Blind Baku

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Posted 05 November 2016 - 04:35 PM

I think the one big worry I have that leaves me grateful that the early adopters pack is not something I would care to spend money on (decals!?), are hard point locations. As long as the torso mounts are not under the arm pit like the missile mount in the picture, the mech should be very serviceable. If those lasers and ballistics are low like the awesome, we have a problem.

Please, PGI, let them be good, solid, high mounts! (Also, if you rethink those early adopter awards, you might move some product here ;) )

Edited by Blind Baku, 05 November 2016 - 04:36 PM.


#109 PraetorGix

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Posted 05 November 2016 - 08:04 PM

Sigh... I really wanted to be hyped, honestly.... The assassin is one of my most beloved IS mechs since MW2 Mercs came out... but you people keep shooting yourselves in the foot.
I was ready to throw some cash at you after a long while of being fed up with the general way the game is going, but, first thing I see on the product page, all the better variants are locked behind a paywall (or two). If you were going to give ECM to the hero then for god's sake the other ECM variant has to go on the regular pack!!! And the icing on the cake, in the pre-order bonus department we went from extra mech variants to modules to... decals?

Again, sigh.

#110 PraetorGix

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Posted 05 November 2016 - 08:10 PM

View Postmartian, on 05 November 2016 - 01:51 PM, said:

If this game needs a Clan 20-tonner, then it should be the Dasher:
  • The maximum speed is 162 km/h, 216 km/h with MASC overload.
  • A half dozen of Omnipods with various hardpoints that would let you equip your OmniMech as you see fit.
  • Hero 'Mech with Clan ECM Suite.
  • It's the only missing Clan OmniMech from the original Clan Invasion.


View PostCub, on 05 November 2016 - 03:04 PM, said:


I'd buy the Firemoth day 1, the full suit if Aletha Kabrinski's hero mech would be included Posted Image

View PostRekkon, on 05 November 2016 - 03:10 PM, said:

Same here, or any Clan light, really.

View PostCato Zilks, on 05 November 2016 - 03:14 PM, said:



I have heard that the game cannot handle that speed. *That could just be a vicious rumor*

Also, I don't think the dasher adds as much to the game in terms playstyle uniqueness and risks being OP with the absurdly high mounts: C-ERML's with C-LRM5's and it never has to show more than 1/5 of its body?!?! Ya, that won't get people begging for a nerf.

I think the Piranha can be a really nasty crit seeker, or play the locust peeky-poke game. That being said, I would love either mech to be added.


I already posted this somewhere else a while ago. This is just my theory, but I think we can kiss lights goodbye as long as this single-mech-pack business model is the standard practice. 20 bucks for a light seems a lot, especially when you can buy a Kodiak or a Night Gyr for that same money. It wouldn't sell almost at all IMO. And really, is it worth for PGI to put all the effort and manpower in making a mech to sell for only, dunno, 10 dollars? I don't think so either.
I am mostly a light pilot so I would be happy with more lights added, but don't keep your hopes up.

#111 Steel Raven

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Posted 05 November 2016 - 08:21 PM

A friend of mine just did the math if he wanted a max engine with the 101
Posted Image

#112 Fat Jack Murphy

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Posted 05 November 2016 - 08:36 PM

Wasp ? Stinger ? Dasher ? Piranha ?

this is almost a light mech. close. no cookies.


where is the NEW maps (not talking reworked - talking brand new shiney shiney) ?

#113 chewie

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Posted 06 November 2016 - 02:48 AM

***soap box time***

And this is why i cant stand 99% of the current player base.

Too busy basing a mech on what it can do and what it is already over what they want it to do. EG, be the next meta beast.

The assassin is the bottom of the medium scale, like the cicada.

it has speed over weapons and armour, the loadout in TT meant it was a cheap fighter at all ranges, LRM5, SRM2, Medium laser.
Its not meant to be a front line fighter, its not meant to be a full time light hunter.

It's a lance filler. But it's fast enough and maneuverable enough that it does perform as a lightweight Medium scout.

PGI have put their spin on it. And it looks ok, though I think the ct/cockpit probably just too far forward over what it should be. but that's just me.

But unless folks had to run it stock, they will never appreciate the changes that they can do with it. Period.

People need to remember that a lot of these designs were made so as to give infill between the better more useful weighted mechs, for the Tabletop game.
Where your drop weight/battle value dictated what you could take.

Where you'd fill out a lance with big hitters and would then chuck in something while not being a complete waste of tonnage/BV, isnt going to be a complete waste of space.

At the moment, for us longtime players, its not viable because we have the mechs we think are best for how we play.

For new players who haven't dived in and bought what everyone else is running just to be like them, its good way to get a set of mechs that you can crack on and get the elite status for them without having to Cbill one to Basic, wait till you can buy a second then a third so you can do the same and move on to the next stage of XP'ing them.


I don't think it will be worth it, aside from the "hero" mech with its ecm, because that will fall in nicely with the hide and go peak crowd that prefer to stay hidden while they strip you and generally be annoying as all hell, while in game, don't form any real asset to their team.

You know, the douchebags who sit on the wall in their ECM shadowcats and ER LL or ER PPC you and then blend into the background because at 700mr+ you can't see them in Heatvision mode or nightvision mode...

Not the guys who are actually doing it so they can let their team know where the enemy is, the ones who are out for their own kill score.

Perhaps if PGI could spend time bringing some interesting campaign type modes to this game, where say you run a historic battle taken from TT. Not tukayid, but say one which relies on you have certain mechs to take part or at least have something of the same tonnage to use in place of it. Something that isn't an event
Then buying all the mechs would be something worth doing.

For now, the Assassin is something that looks good, and does have some decent enough hardpoints, if you wish to run them. And when used in FP, it will allow you to use tonnage elsewhere, on bigger, more survivable mechs.

Me, I'm not buying it because It would just frustrate the hell out of me to run it against the same old mechs day in day out. Those which do perform better because of their tonnage, hardpoint position, speed, armour, whatever the case may be.

***gets down off the soap box***

Edited by chewie, 06 November 2016 - 02:49 AM.


#114 Warchild Corsair

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Posted 06 November 2016 - 02:49 AM

TRO 3025 Classic IS Mech? Fast Medium? Alex's design?

Yeah, got me sold on this one :)

Build I look forward to:

ASN-101 with XL380, 160kph, 4xML, near-max Armor, 1 JJ - very fast Skirmisher. Probably not a killer, but hopefully fun.

#115 Hagen von Tronje

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Posted 06 November 2016 - 03:55 AM

No, this will not have a Hangarplace.
Good optic, **** Mech, never liked'em. Never fielded one on TT.

#116 Tordin

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Posted 06 November 2016 - 03:59 AM

View PostCato Zilks, on 05 November 2016 - 01:34 PM, said:

And just for the record, this game needs the Piranha. The clanners don't have a 20 ton mech and 12 MG's would be dope. And it would fill a unique niche in the game.

And... Piranha games... come on. Namesake mech.


This needs to happen. Along with the Flea, Cougar and Valkyrie/ Wasp/ etc. We need a Light mech pack only. I would gladly pay 70 for a 4 x light, 2 IS, 2 Clan with ca 4 variants each. Or at least separate packs, 2-4 IS lights with 4-5 variants each, same for Clans.

#117 Odanan

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Posted 06 November 2016 - 05:33 AM

View PostPraetorGix, on 05 November 2016 - 08:10 PM, said:

I already posted this somewhere else a while ago. This is just my theory, but I think we can kiss lights goodbye as long as this single-mech-pack business model is the standard practice. 20 bucks for a light seems a lot, especially when you can buy a Kodiak or a Night Gyr for that same money. It wouldn't sell almost at all IMO. And really, is it worth for PGI to put all the effort and manpower in making a mech to sell for only, dunno, 10 dollars? I don't think so either.
I am mostly a light pilot so I would be happy with more lights added, but don't keep your hopes up.

Russ said on the Twitter just yesterday that THERE WILL BE LIGHT MECH PACKS. He doesn't say when, but I think we are near. (Fire Moth next, please!)

#118 martian

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Posted 06 November 2016 - 06:06 AM

View PostOdanan, on 06 November 2016 - 05:33 AM, said:

Russ said on the Twitter just yesterday that THERE WILL BE LIGHT MECH PACKS. He doesn't say when, but I think we are near. (Fire Moth next, please!)

And that "Light Pack" should be reasonably priced. Because paying the same sum for some light 'Mech as for 100 tons Assault Kodiak simply does not make sense.

#119 Aramuside

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Posted 06 November 2016 - 07:02 AM

View Postchewie, on 06 November 2016 - 02:48 AM, said:


Me, I'm not buying it because It would just frustrate the hell out of me to run it against the same old mechs day in day out. Those which do perform better because of their tonnage, hardpoint position, speed, armour, whatever the case may be.

***gets down off the soap box***


I generally get your comments but why is that a problem in the solo queue as it just becomes a challenge? By your comment theres no place at all for some of the far more challenging mechs like vipers and phoenix hawks.... what a boring game.

#120 Odanan

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Posted 06 November 2016 - 08:26 AM

View PostAramuside, on 06 November 2016 - 07:02 AM, said:


I generally get your comments but why is that a problem in the solo queue as it just becomes a challenge? By your comment theres no place at all for some of the far more challenging mechs like vipers and phoenix hawks.... what a boring game.

I have a lot of fun with Vipers in solo queue... (and with Cicadas, Firestarters, Arctic Cheetahs...) You just need to adapt to the chassis you are using.





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