Mech The Dane, on 15 December 2016 - 02:47 AM, said:
That's understandable.
It's only the solution that I think would work best - that is just my opinion. As long as we can get beyond the stupid back and forth where blame is improperly placed on the pugs or players and instead focus on the tech and the incentives to use that tech we can all hopefully start on the path to repairing the glaring issues with this game mode.
Great video, stuff that we've all known but just sort of ignored for 2 years. Well, it's at a boiling point.
Back in CW1 everyone started going Clan because Clan tech easy better. Over cw2 and 3 that trickle continued, going merc and mostly playing Clan. We went from 3 IS to 1 Clan player or more to almost all active units (loyalist or merc) playing in Clans.
Nobody wants to always play at a disadvantage and the pug population... well, you know how it is. I played and won 10 matches on IS side yesterday. However at the time we were playing those 10 matches were 50% of the total IS wins in that CF, or close to. That's been the case since CW1- ask Kurita, it's why they attacked Davion. They could win every drop on Clan front but bad pugs would go lose faster than they could win.
There is always the idea of "just play better". That's been the rallying cry of people wanting to keep Clan tech OP since it was released. Well, why not play better *and have better tech*?
Don't mess with adding new tech. Forcing every IS player to re-buy all their XLS just to have balanced tech is goofy. Pull the trigger, make IS XL work like Clan XL, give STDs a structure bonus. Then you can unlock Clan Omnimechs, just don't give them quirks like Battlemechs get.
Without this fundamental balance we're just going to continue the bleed. Being an IS loyalist is stupid and stubborn, just disadvantaging yourself for a lore that PGI made irrelevant in FW 4.1.
Either balance IS to Clan, 1 to 1 as PGI said they would at Clans release or accept every unit and vet player will end up in Clans, farming pugs stuck in cheaper IS tech.