MovinTarget, on 18 December 2016 - 02:08 PM, said:
Naaah, it's all good
While irony and sarcasm may be the only thing - apart from #facepalm - to keep your humor while watching any given decision PGI has ever taken regarding MWO... or while thinking about quality of the codebase... or the netcode... or the physics usage of the engine... or the fact one of the best enviro-engines (enviro, I did not say "game" or anything else) in PGIs hands leads to flyfloating ballrocks, and not much else... or the bug-quality of their patches (I actually think they spend most of their time coding bugs, or alternatively are unable to do a repo-merge)... or the quality of their UI design (seriously, wtf...).. or their game design (or lack thereof).. or their questionable strategy of code abandonment.. or their fixing stuff by simply commenting whole mechanics out without fixing the consequences (seriously Wang, you got trolled once on youtube, by people you chose to further as betas, man up...), or, or, or, or, etc...
..
I...
..think I meant that tripolar:
- first(ly) ..yeah... it was a joke
- second(ly) ..also.. "now walk in our shoes.. IS" (diabolical grin)
- third(ly) .. I might have actually meant that.. in part
But that simply is not the point... just look at the post after my last one... which just plainly states another problem... which would never happen in a game sheparded by a half decent dev...
<RANT!>
Wheter its a borderline insane twist of the actual game towards "e-sporters" (those are different worlds, one makes the game, the other BREAKS the game), or the continouus snafu that is the socalled "balancing" which in reality just stacks layers of chaos, on layers of .. chaos... which a sprinkling of questionable bantering and service towards.. see above a few posts, and below.. the bottom line still is...
all our efforts to contribute are in vain.... even if Mr. Bullsh.. ah Bullock pretends to listen to the actual community that carries this masterpiece (LBX spread incode bound to the onscreen reticule.... how does that even work, codewise?) - which he recently solely did, because - surprise - his inner-ear dwelling "athletes" do not make, consist or carry the playerbase, nor do they create the revenue stream... he and solely him has always and every single time managed to twist even the slightest common sense decision into something so chaotic, that I am tempted to think that this is beyond salvage...
..aka.. I respect the positive energy that time after time players really contribute in so many ways... but.. PGI in any aspects (both mechanical as designwise) simply lacks the competence to do -even if they really wanted.
Also for god's sake, Bullock, if you do not believe what actual game designers have provided you for free including rights, then hire one, or hire a student, i simply cannot be that a multimillion (in turnover) game project at no point had an actual GAME and GAMEPLAY designer on board (and no, neither you nor your steroid addicted head prog, or the youtube-challenged mechanics coder are of such trade).
Also I still wonder what funds - exactly - financed that "transverse" disaster, why CWlaterFW was shoddycoded AFTER "transverse" had failed and how a 4crunch-contracted workbench code factory asofthen PGI was can bin86 a finished product (story, artwork, level design, mechanics) like "Nukem forever" (no, PGI never had at no time a single original idea, just look at their old metoo-shovelware)
</RANT!>
Unrelated to your post, in that youtube... wow, is that a grown man with the right to drive, vote, procure and carry a firearm (and is that a wedding ring?) with a cheap viking helmet replica on his table blabbering about "balance" while refering to unrelated cells in an excel spreadsheet.. whilst wearing a DDR-Grenzschutztruppe officers cap (that branch of the paramilitary GDR police forces spent its time shooting and killing unarmed citizens in the back that wanted to flee their country, including underage children)...... only in Texas..... #doublefacepalm... when a single facepalm won't do...
Edited by RogoRogo Wolf, 18 December 2016 - 05:20 PM.