Jump to content

240 Tons! Really?


174 replies to this topic

#81 Lantanium Buhallin

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 27 posts

Posted 18 December 2016 - 03:27 PM

View PostTheSteelRhino, on 18 December 2016 - 01:17 PM, said:

Spoiler


Well, start with the fact that people come to play this game without sport. So throw mrbc league rules is not necessary. The decision in this video is simply not serious. The only possible solution is to make it fights 10 vs 12. Remove all Quirks and pick up the weight of deck in the place. Because now we have establish the sphere 1 mech better than 1 clan mech.
All statistics below were collected likely before nerf LPL and Ultra. Therefore all stated that comrade right half if it is true at all.
Oh yes, and we have such a fashion to smear all the players? Hey man, if you're so cool cyber athlete, it does not mean that all the other players are not people

Edited by Lantanium Buhallin, 18 December 2016 - 03:32 PM.


#82 TheSteelRhino

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 600 posts
  • LocationTexas

Posted 18 December 2016 - 04:33 PM

The point is there is an obvious preference for clanmechs among the comp teams

And if u arent into that good (neither a i). I like the Lore etc. but inkire clans should be bidding anyways

#83 RogoRogo Wolf

    Member

  • Pip
  • 12 posts
  • LocationAustria

Posted 18 December 2016 - 05:20 PM

View PostMovinTarget, on 18 December 2016 - 02:08 PM, said:

Notice,...

Naaah, it's all good Posted Image
While irony and sarcasm may be the only thing - apart from #facepalm - to keep your humor while watching any given decision PGI has ever taken regarding MWO... or while thinking about quality of the codebase... or the netcode... or the physics usage of the engine... or the fact one of the best enviro-engines (enviro, I did not say "game" or anything else) in PGIs hands leads to flyfloating ballrocks, and not much else... or the bug-quality of their patches (I actually think they spend most of their time coding bugs, or alternatively are unable to do a repo-merge)... or the quality of their UI design (seriously, wtf...).. or their game design (or lack thereof).. or their questionable strategy of code abandonment.. or their fixing stuff by simply commenting whole mechanics out without fixing the consequences (seriously Wang, you got trolled once on youtube, by people you chose to further as betas, man up...), or, or, or, or, etc...
..
I...
..think I meant that tripolar:
- first(ly) ..yeah... it was a joke
- second(ly) ..also.. "now walk in our shoes.. IS" (diabolical grin)
- third(ly) .. I might have actually meant that.. in part


But that simply is not the point... just look at the post after my last one... which just plainly states another problem... which would never happen in a game sheparded by a half decent dev...
<RANT!>
Wheter its a borderline insane twist of the actual game towards "e-sporters" (those are different worlds, one makes the game, the other BREAKS the game), or the continouus snafu that is the socalled "balancing" which in reality just stacks layers of chaos, on layers of .. chaos... which a sprinkling of questionable bantering and service towards.. see above a few posts, and below.. the bottom line still is...
all our efforts to contribute are in vain.... even if Mr. Bullsh.. ah Bullock pretends to listen to the actual community that carries this masterpiece (LBX spread incode bound to the onscreen reticule.... how does that even work, codewise?) - which he recently solely did, because - surprise - his inner-ear dwelling "athletes" do not make, consist or carry the playerbase, nor do they create the revenue stream... he and solely him has always and every single time managed to twist even the slightest common sense decision into something so chaotic, that I am tempted to think that this is beyond salvage...
..aka.. I respect the positive energy that time after time players really contribute in so many ways... but.. PGI in any aspects (both mechanical as designwise) simply lacks the competence to do -even if they really wanted.
Also for god's sake, Bullock, if you do not believe what actual game designers have provided you for free including rights, then hire one, or hire a student, i simply cannot be that a multimillion (in turnover) game project at no point had an actual GAME and GAMEPLAY designer on board (and no, neither you nor your steroid addicted head prog, or the youtube-challenged mechanics coder are of such trade).
Also I still wonder what funds - exactly - financed that "transverse" disaster, why CWlaterFW was shoddycoded AFTER "transverse" had failed and how a 4crunch-contracted workbench code factory asofthen PGI was can bin86 a finished product (story, artwork, level design, mechanics) like "Nukem forever" (no, PGI never had at no time a single original idea, just look at their old metoo-shovelware)
</RANT!>

Unrelated to your post, in that youtube... wow, is that a grown man with the right to drive, vote, procure and carry a firearm (and is that a wedding ring?) with a cheap viking helmet replica on his table blabbering about "balance" while refering to unrelated cells in an excel spreadsheet.. whilst wearing a DDR-Grenzschutztruppe officers cap (that branch of the paramilitary GDR police forces spent its time shooting and killing unarmed citizens in the back that wanted to flee their country, including underage children)...... only in Texas..... #doublefacepalm... when a single facepalm won't do...

Edited by RogoRogo Wolf, 18 December 2016 - 05:20 PM.


#84 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 18 December 2016 - 05:28 PM

... all I can say at this point is that for a man of few posts, you've much to say...

#85 NotASecretAce

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 28 posts

Posted 18 December 2016 - 05:33 PM

Lore wise I can totally see IS getting clan mechs and clan tech. I think back to Mechwarrior 4. However, I can't really see a justification for clanners getting access (or using) IS mechs... maybe the clanners are just using old tech?

#86 NotASecretAce

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 28 posts

Posted 18 December 2016 - 05:44 PM

Also, just advancing the timeline to 3056 or 3058 would fix a lot of balance. IS tech is a lot better by then (almost of par with clans?).
I'd love to get a 'Cougar' light mech too :P



#87 Contrabandit

    Member

  • PipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 43 posts
  • LocationNiagara Falls

Posted 18 December 2016 - 05:48 PM

View Postlatinisator, on 17 December 2016 - 07:49 AM, said:

For balance issues I still recommend that Clans get 3 waves only @ ~220-ish tons, IS gets 4 waves at 250. Then, 265t is too much (as it translates into 4 heavies).


You sir are high...

what do you guys want a bunch of over powered knight, grasshoppers, warhammers, banshees, battlemasters, stalkers etc etc all alpha whoring 3 waves of mediums
stop being a ******* scrub, maybe win. go on... nerff us into the ground, it will prove my point even more

there are better ways to resolve the imbalance in population than to punish players that are simply better skilled

#88 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 18 December 2016 - 06:03 PM

View PostNotASecretAce, on 18 December 2016 - 05:33 PM, said:

Lore wise I can totally see IS getting clan mechs and clan tech. I think back to Mechwarrior 4.


Lore-wise... MW4... I'll stop ya right there ;)

#89 Kusunoki Masashige

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 131 posts

Posted 18 December 2016 - 06:08 PM

View PostLeone, on 17 December 2016 - 12:11 PM, said:

Okay, seriously dude. Math.

If 10 clan mechs is equal to 20 IS mechs, then 20 v 12 is not, in fact, a fair fight. If you can't even stay consistent in your own arguments, how is anyone suppose to give them any weight?

~Leone


this guy is funny. Clan mechs run in stars in the lore thats 5 Mechs and you would usually see 2 stars vrs 3 lances thats 12 mechs kid, Learn the lore behind the game....

#90 NotASecretAce

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 28 posts

Posted 18 December 2016 - 06:09 PM

MW4 was fun :P ... but there were like 3 different versions of it o.O still think advancing the timeline would fix a lot of problems though.

#91 VitriolicViolet

    Member

  • PipPipPipPipPipPipPip
  • The Corsair
  • The Corsair
  • 592 posts
  • LocationAustralia, Melbourne

Posted 18 December 2016 - 06:10 PM

but that just it the skilled players arent being punished, its the pugs. A skilled player will simply get a pay increase as there is that much more damage to dish out, a pug will get nothing at all but a delayed death.

Tonnage cannot balance skill. Bud Crue has posted it multiple times and i entirely agree. Extra tonnage means that an unorganised team has more tons to simply throw away. Organised players will use it to their advantage by A) farming even more damage Posted Image switch to IS and curb stomp the **** out of Clan.

If you have one team of 4 waves of Atlases who ignore each other and do whatever, versus 4 waves of hellbringers who talk to each other and formulate a plan and use focus fire who do you think will win? even with a tonnage discrepancy that vast i would say it would be pretty even (and were talking 260 tons to 400 per player, across a team thats 3120 tons to 4800 tons)
imo that why it doesnt work the amount of tonnage you would have to surrender to equalise pugs and teams is ridiculous and would likely exacerbate the issue when the mercs inevitably switch sides and pound the living **** out of the other side.
(just imagining 12 coordinated atlas's per wave)

Also that the fact that mercs can bounce around really limits a lot of possiblilties, just wait until most units switch back to IS, 265 tons of coordination versus 240 tons of non cooperation.

Edited:hhmmm just noticed a random sunglasses emoji thing in my post, i dont where you came from

Edited: you could switch it around and still have the same result 12 unorganised rambo Kodiaks versus 12 communicating organised Thunderbolts.

Edited by VitriolicViolet, 18 December 2016 - 06:13 PM.


#92 Kusunoki Masashige

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 131 posts

Posted 18 December 2016 - 06:26 PM

Clans need scouting nerf an additional 5 tons. But danes idea of letting each clan and IS have each others tech is prob the best fix

#93 Contrabandit

    Member

  • PipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 43 posts
  • LocationNiagara Falls

Posted 18 December 2016 - 06:39 PM

View PostVitriolicViolet, on 18 December 2016 - 06:10 PM, said:

but that just it the skilled players arent being punished, its the pugs. A skilled player will simply get a pay increase as there is that much more damage to dish out, a pug will get nothing at all but a delayed death.

Tonnage cannot balance skill. Bud Crue has posted it multiple times and i entirely agree. Extra tonnage means that an unorganised team has more tons to simply throw away. Organised players will use it to their advantage by A) farming even more damage Posted Image switch to IS and curb stomp the **** out of Clan.

If you have one team of 4 waves of Atlases who ignore each other and do whatever, versus 4 waves of hellbringers who talk to each other and formulate a plan and use focus fire who do you think will win? even with a tonnage discrepancy that vast i would say it would be pretty even (and were talking 260 tons to 400 per player, across a team thats 3120 tons to 4800 tons)
imo that why it doesnt work the amount of tonnage you would have to surrender to equalise pugs and teams is ridiculous and would likely exacerbate the issue when the mercs inevitably switch sides and pound the living **** out of the other side.
(just imagining 12 coordinated atlas's per wave)

Also that the fact that mercs can bounce around really limits a lot of possiblilties, just wait until most units switch back to IS, 265 tons of coordination versus 240 tons of non cooperation.

Edited:hhmmm just noticed a random sunglasses emoji thing in my post, i dont where you came from

Edited: you could switch it around and still have the same result 12 unorganised rambo Kodiaks versus 12 communicating organised Thunderbolts.


thunderbolts... again ******* meta. let me guess alpha ***** 3 large pulses? kodiak is **** now, not worth its weight, not that we have any now. it is to the point that at the end of a match we are getting steam rolled by huge weight advantage while trying to fend of in light mechs

BTW this post was for claners to discuss the issue not for you IS boys to **** all over it like you always do when we talk facts.
i realize the more you cry the more PGI gives you what you want, unfortunately we don't QQ as much here in clan land.
but its to the point to where we just cant take getting treated like the red headed step children anymore...

#94 tenchugecko

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 101 posts

Posted 18 December 2016 - 06:40 PM

IS cant tank clan firing lines anymore, no tonnage changes will change this.
IS Assaults are paper now.

#95 RaptorCWS

    Member

  • PipPipPipPipPip
  • The Predator
  • The Predator
  • 144 posts

Posted 18 December 2016 - 06:47 PM

View PostContrabandit, on 16 December 2016 - 07:20 PM, said:

So they have finally crossed the line, with all the quirks and the other advantages the IS babies get, they have to add insult to injury by now neutering our load outs???!!
I would really like to hear what you guys think.
If we cried as much as they did, would we get equality? Because at this point I'm so disappointed I'm debating on wether I'm going to quit playing or not, is that what pgi wants? no clan player base?

I really like that they sell us a new mech and then nerf the drop deck tonnage into the ground making the Marauder IIC a dumb thing to bring into FP because we will be way to light wave 3 and 4

#96 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 18 December 2016 - 06:48 PM

Tonnage tweaking is not the hypothetically best approach, no, but its what they have...

Stop asking for stars vs lances, they've said it can't happen.

What they can do is:
Make loyalist career more attractive than merc... they can only get contracts w/ the least *active* factions. Period. Full stop.
Make it that they are the ones that get the tonnage nerfs if they overrun a faction.

The only other thing I can think of is that we handicap people if they get on a win streak... the longer they keep winning, the more tonnage they lose... I know some folks would hate that, but loyalists are less fluid, keeps population stable.

Ooooh, also could make merc contracts more restrictive so that people can't bounce around so much.

One more: make it harder for people to play both sides with alt accounts....

Knock some of these out and we might be in bizness...

#97 Fake News

    Member

  • PipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 519 posts

Posted 18 December 2016 - 08:49 PM

240 is ******* stupid. the buff to is was bad enough but to kick us down on top? pgi is clueless.

#98 Commander A9

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 8
  • 2,375 posts
  • LocationGDI East Coast Command, Fort Dix, NJ

Posted 18 December 2016 - 10:07 PM

I stand by my original statement.

Doesn't matter how many tons they take from us.

We keep dropping. We keep winning.

We haven't failed to take a planet each night since this phase started. MS just took its 7th planet.

We even had a unit refuse to keep playing the game after we smashed their first two pushes.

...wonder how people are going to feel when we switch sides...

#99 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 19 December 2016 - 03:12 AM

The salt will flow when the loyalist clanners are reminded that the majority of talent in this game resides in the merc ranks....

Just look at the scores for individual mercs versus loyalists.... its already clear who does the heavy loading...

#100 RealityDeviant

    Rookie

  • Ace Of Spades
  • Ace Of Spades
  • 5 posts

Posted 19 December 2016 - 05:27 AM

I still think it should be 3 lances to 2 stars.
Dropship total weight is +/- the same as with the change.
Superior range makes it that clan should have damaged more the enemy when they start brawling and the numbers difference would probably even out things.
The current weight makes it so that most clan assaults are not viable as dropdeck option.
Imo PGI not considering that approach is a bad start. When creating and tweaking its bad to see what you only want to see.
Also it doesn't matter if you have units like MS,SO, 228 dropping in a 8+ group. Teamspeak and game skills make it that if they only took and 80t dropdeck they would still win. Faced once MS, 12 man group and in my team were i was the only merc, half loyalists and the rest freelancers answering the call to arms. At our second wave we had been spawn camped.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users