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Firemoth Confirmed?


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#101 tatersaladftw

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Posted 20 December 2016 - 11:17 AM

View PostAndi Nagasia, on 20 December 2016 - 10:53 AM, said:

with Current MWO MASC implementations, you actually would only be able to go 194kph,
also their could be a Speed Limiter on the FireMoth so it cant go faster than 175kph,
you only lose 20kph but you get all the Mobility Quirks of MASC,



This guy gets it. Cap it at 175 and give me all that sweet, sweet mobility. DO IT

#102 0111101

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Posted 20 December 2016 - 11:29 AM

View PostFupDup, on 20 December 2016 - 10:59 AM, said:

People actually do frequently forget that the optimal targets on light mechs are the legs. The aforementioned Mist Lynx has quite an issue with this...

...because the arms are flush with the torso, as opposed to above it.

#103 Brenden

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Posted 20 December 2016 - 11:43 AM

View PostJuodas Varnas, on 20 December 2016 - 07:56 AM, said:

I'm no clanner, but i'd rather see the Piranha over the Fire Moth.

Unless you guys REALLY want those high-mounted arms, that look beyond ridiculous.
Posted Image

YES

#104 Tarogato

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Posted 20 December 2016 - 11:45 AM

View Post1453 R, on 20 December 2016 - 10:01 AM, said:

Between the two, the Fire Moth has more* options and the niche of OMFDB speed, while the Piranha has one hilarious option and not much else.


That's mostly what I was saying. The Fire Moth has two options to the Piranha's one - beamspam, and mixed beamspam/missiles.



Actually, it's the other way around. The Piranha has more "viable" build options than the Fire Moth.

Fire Moth can do
10DHS || 5 cSPL (brawler)
10DHS || 4 cSPL + ECM (brawler)
12DHS || 6 cERSL (skirmisher)
10DHS || 3 cMPL (poker)
11DHS || 4 cERML (poker)
11DHS || 4 cERSL + 2 MG + ECM (ECM brawler)
10DHS || 2 SRM4 + 2 cERSL (undergunned splat brawler)

Piranha can do

10DHS || 12 MG (brawler)
10DHS || 4 cSPL + 7 MG (brawler)
12DHS || 5 cSPL (brawler)
14DHS || 6 cERSL (skirmisher)
13DHS || 9 cERSL (skirmisher) (stupid, but it fits)
10DHS || 3 cERSL + 8 MG (brawler)
12DHS || 3 cMPL (poker) (11DHS might actually run cooler though, because TruDubs)
13DHS || 4 cERML (poker)
12DHS || 5 cERML (lolalpha poker) (can even mount 6 meds if you really want, lol)
11DHS || 1 cLPL + 1 cERML (poker)
10DHS || 2 cERLL (sniper) (terrible, but it fits)
11DHS || 1 cERPPC (sniper) (157 kph Mist Lynx that trades JJs for PPC not on a floppy arm?)

#105 1453 R

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Posted 20 December 2016 - 11:48 AM

View PostFupDup, on 20 December 2016 - 10:53 AM, said:

I decided to finally make a Dasher theorycrafting spreadsheet because people have some kind of fixation about it.

Posted Image

So basically, you're forced to use the Alternate D pods all the time (because not enough tonnage for missiles), except maybe sometimes using the Alternate B arm instead for ECM.

I guess it's actually quite comparable if not slightly favorable to the Mist Lynx (except jets), but that's not really something to brag about.

Keep in mind that the Dasher is humanoid, and will thus have more surface area than the Lolcust (volumetric scaling hurts humanoids). Its arm geometry will likely be very similar to the Mist Lynx's except flipped upside down, and I think we all know how that turned out...


So possible Useful/Semi-Useful hardpoint loads for the FRM as follows:

6E: cERSL, most likely. If only for heat concerns. 5x cSPL is possible as well, though that might be better suited to Cheetahs. 6x cSPL would be hella pushing it.)

4E/2B/ECM: 4x cSPL, 2x cMG w/0.5t ammo, and shave for ECM could be an interesting variant on dagger rogue. Less heat issues than 5/6x cSPL, still a 24-damage poke, some MGs for backup, and ECM. COuld also sacrifice the ECM for more armor, if you care about armor on a 20-ton actual paper doll of a 'Mech.

3M: Not ideal, but you could do something like 2x SRM-2 and 1x SRM-4, for eight tubes w/3t ammo. Or otherwise weight your missile launchers for better burst vs. ammo endurance. Frankly I don't see it working as well as even the Locust - this guy needed that fourth M hardpoint to get missiles right. Oh well. There's always the PiranhaTech Hero pods to potentially consider.

Also:
2E/2M: 2x cERSL, 2x SRM-4 w/2t ammo. Not amazing but reliable, with all the missile burst of the 3M 8-tube set-up but also a couple of backup cERSL for some forlorn pokery when your missiles run dry. I've actually run semi-similar on the Mis Lynx to the occasional ~400-damage game, and considering it's a Mist Lynx and I'm me, I'd call that pretty dang good. Still.

Thinking 6E or 4E/2B/ECM would be the go-to fits here. I could see a cERSL version of the latter doing relatively well, or even a 4x cERML w/ECM supermobile pokist with some extra distance to it. The dagger range SL armaments would at least be equivalent to a typical Lolcust with an extra 30kph in the tank, and frankly the high-slung arms might turn into an advantage if people insist on shooting center-mass. The arms, being way the hell away from center mass, might actually last longer than a Dissed Lynx, to say nothing of what they do for ML/ERLL pocket snipers.

If they did a FRM pack, with a particularly juicy Hero. I may honestly consider it. Just because, much like the Locust, this little sucker would be hilarious fun.

#106 1453 R

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Posted 20 December 2016 - 12:00 PM

View PostTarogato, on 20 December 2016 - 11:45 AM, said:

Actually, it's the other way around. The Piranha has more "viable" build options than the Fire Moth.

Fire Moth can do
10DHS || 5 cSPL (brawler)
10DHS || 4 cSPL + ECM (brawler)
12DHS || 6 cERSL (skirmisher)
10DHS || 3 cMPL (poker)
11DHS || 4 cERML (poker)
11DHS || 4 cERSL + 2 MG + ECM (ECM brawler)
10DHS || 2 SRM4 + 2 cERSL (undergunned splat brawler)

Piranha can do

10DHS || 12 MG (brawler)
10DHS || 4 cSPL + 7 MG (brawler)
12DHS || 5 cSPL (brawler)
14DHS || 6 cERSL (skirmisher)
13DHS || 9 cERSL (skirmisher) (stupid, but it fits)
10DHS || 3 cERSL + 8 MG (brawler)
12DHS || 3 cMPL (poker) (11DHS might actually run cooler though, because TruDubs)
13DHS || 4 cERML (poker)
12DHS || 5 cERML (lolalpha poker) (can even mount 6 meds if you really want, lol)
11DHS || 1 cLPL + 1 cERML (poker)
10DHS || 2 cERLL (sniper) (terrible, but it fits)
11DHS || 1 cERPPC (sniper) (157 kph Mist Lynx that trades JJs for PPC not on a floppy arm?)


This is assuming Piranha does something along the lines of the Piranha 2, which is a pretty big 'If' given their stance on FutureTech and their demonstrated strong preference for PiranhaTech variants instead that come with hardpoints and configurations that even the drug-addled chimpanzees who thunk up 'Mech configurations back when the original TROs were written would look askance at.

All you can guaranteed count on with the Piranha is the 3E/12B primary configuration, and that three of the five variants that get thrown out there will be utterly useless.

if you do get a 9+E fit, then yes - but at that point I want my Phantom, not this thing >_>...

#107 Barantor

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Posted 20 December 2016 - 12:32 PM

I kinda hope they look over all the lights, the Spider-5V still only has two CT energy points and that's it.

Many of the early lights lack the hardpoints because they were afraid of power creep.... now folks want a 12 ballistic clan light...

#108 L3mming2

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Posted 20 December 2016 - 01:20 PM

View PostGas Guzzler, on 20 December 2016 - 10:33 AM, said:


I think the Firemoth will be fine.


it will be better then fine, the only thing keeping me IS is my love for fast lights (read LCT1E) if i get the fire moth im off to the dark side (with a very big smile on my face)

#109 RestosIII

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Posted 20 December 2016 - 01:23 PM

View PostL3mming2, on 20 December 2016 - 01:20 PM, said:


it will be better then fine, the only thing keeping me IS is my love for fast lights (read LCT1E) if i get the fire moth im off to the dark side (with a very big smile on my face)


Join Clan Diamond Shark. We have timeshare plans.

#110 Y E O N N E

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Posted 20 December 2016 - 01:25 PM

View PostL3mming2, on 20 December 2016 - 01:20 PM, said:


it will be better then fine, the only thing keeping me IS is my love for fast lights (read LCT1E) if i get the fire moth im off to the dark side (with a very big smile on my face)


Pfff, what a lemming...

:P

#111 L3mming2

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Posted 20 December 2016 - 01:27 PM

View PostYeonne Greene, on 20 December 2016 - 10:59 AM, said:

Also, if the Fire Moth gets ijto the game with an uncompromised XL200, the Locust's engine cap should also be bumped to 200. Right now, it is artificially capped lower than it should be using PGI's engine formula (stock engine x 1.4 fir Lights).


YES DO IT PGI GIVE ME MORE SPEEEEED

#112 Trenchbird

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Posted 20 December 2016 - 01:39 PM

I'd rather have the Incubus or Icestorm for Clan Lights, thanks.

http://www.sarna.net/wiki/Icestorm

http://www.sarna.net...Incubus_(Vixen)

#113 RestosIII

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Posted 20 December 2016 - 01:41 PM

View PostCatten Hart, on 20 December 2016 - 01:39 PM, said:

I'd rather have the Incubus or Icestorm for Clan Lights, thanks.

http://www.sarna.net/wiki/Icestorm

http://www.sarna.net...Incubus_(Vixen)


Neither of those is a 20 tonner though. I need the 2-0. I need it.

#114 Nighthawk513

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Posted 20 December 2016 - 01:54 PM

I would probably rather have the Piranha over the fire moth.
Just because it would be so much fun. Especially with some mg range quirks (please!)...
Fire moth looks like you are asking for a weapons strip, since your torso can get below their line of fire, but the arms will not. And with some arm weps, there goes your already laughable firepower...

#115 stealthraccoon

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Posted 20 December 2016 - 02:13 PM

I'm more interested in:
http://www.sarna.net.../Howler_(Baboon)

Way easier to put in game and not break the lag shield generator.

#116 RestosIII

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Posted 20 December 2016 - 02:28 PM

View Poststealthraccoon, on 20 December 2016 - 02:13 PM, said:

I'm more interested in:
http://www.sarna.net.../Howler_(Baboon)

Way easier to put in game and not break the lag shield generator.

Baboon/Howler FTFY

Personally, not a fan. Especially since it comes with the Catapult VCR racks and Space Marine shoulders.

Edited by RestosIII, 20 December 2016 - 02:28 PM.


#117 Baulven

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Posted 20 December 2016 - 03:07 PM

Would prefer the locust IIC personally. It wouldn't break the game engine either I don't think.

#118 Pariah Devalis

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Posted 20 December 2016 - 03:10 PM

View Post0111101, on 20 December 2016 - 11:29 AM, said:

...because the arms are flush with the torso, as opposed to above it.


I know, I know. I am shaking my head a bit, here, too.

They forget that the Lynx is also moving a hell of a lot slower than the Moth. I mean... It's hard to compare hitting the arms on a mech moving 120 with said arms in line with the torso with another mech that, volumetrically, should be a smidgen smaller, moving nearly double the speed, and with arms that are up and out of harms way from any shots fired at the legs or torsos.

Plus, the Moth does have 2E in the side from that Delta variant. It isn't totally worthless without the arms. Merely mostly worthless. Posted Image

Edited by Pariah Devalis, 20 December 2016 - 03:14 PM.


#119 1453 R

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Posted 20 December 2016 - 03:14 PM

View PostBaulven, on 20 December 2016 - 03:07 PM, said:

Would prefer the locust IIC personally. It wouldn't break the game engine either I don't think.


Lolcust IIC is, ironically, not a 20-ton 'Mech and thus not applicable for the weight point in question.

I believe 20 tons is the last weight point the Clans don't have at least one option for. It really would behoove Piranha to do it, if only from an equal-options perspective.

#120 Pariah Devalis

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Posted 20 December 2016 - 03:16 PM

View Post1453 R, on 20 December 2016 - 03:14 PM, said:

Lolcust IIC is, ironically, not a 20-ton 'Mech and thus not applicable for the weight point in question.

I believe 20 tons is the last weight point the Clans don't have at least one option for. It really would behoove Piranha to do it, if only from an equal-options perspective.


This is correct. Especially if they intend to lower CW deck limits for Clans further. Related, same reason we need the Pouncer, but for Scouting mode primarily, as they dropped the tonnage there to 50. Gets to 45, and we are in some serious trouble, with extremely anemic firepower, currently.

Edited by Pariah Devalis, 20 December 2016 - 03:16 PM.






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