

It's The Javelin
#61
Posted 18 January 2017 - 01:18 PM
#62
Posted 18 January 2017 - 01:20 PM
Davegt27, on 18 January 2017 - 01:18 PM, said:
the IS needs something to make the clan cry
Why? 30 ton lights are good because they are smaller and harder to hit. See ACH and SDR.
#63
Posted 18 January 2017 - 01:21 PM
Gas Guzzler, on 18 January 2017 - 01:20 PM, said:
Why? 30 ton lights are good because they are smaller and harder to hit. See ACH and SDR.
I agree. Nevermind my obvious and well-known bias, this is a good choice excellently presented.
#64
Posted 18 January 2017 - 01:23 PM
Gas Guzzler, on 18 January 2017 - 01:15 PM, said:
For me, I've already got 84 IS mechs and 60 Clan mechs. The amount of joy I get from buying another mech does not translate to $25. At this point, my money is better spent buying other games, unless mech packs are much cheaper. I still haven't played Witcher 3, Dark Souls (any of them) or the new Deus Ex game.
Hell, even buying a new ship in Star Citizen, expensive as they are, is probably going to be more valuable to me right now. Since I've got 144 mechs in MWO and 3 ships in SC.
If other people want to buy the Javelin, that's awesome. It would be nice to see more light mechs in MWO.
#65
Posted 18 January 2017 - 01:24 PM
If you're hung on the top speed mentioned on sarna you might want to know that raven has the same 97,2kmh. Please do tell me that raven only goes 97,2kmh in this game. And complaint about it being bad because SRM's eat ammunition is completely ridiculous. Is oxide bad? This will be similar mech but it jumps, which is a huge thing for a light mech. Besides that it'll have a variant with at least 7 energy hardpoints, is that bad too?
Being a 30 tonner is an optimum weight for light in this game because 35 tonners get really huge and lighter ones have trouble fitting effective equipment unless they're energy boats with many hardpoints. It will be a spider with 7 energy hardpoints and I can't really see it being bad in any way. Or is arctic cheetah bad because it's a humanoid mech?
Sorry for the confrontational tone. I don't mind people being salty as I'm pretty salty sometimes myself, but outright twisting the facts just grinds my gears.
Edited by Trollfeed, 18 January 2017 - 01:28 PM.
#66
Posted 18 January 2017 - 01:25 PM
I still put down $15 for the basic pack. First off, because it is probably the single best light mech PGI could currently have given the IS, from the standpoint of performance potential (including its likely scaling). For another, I want to reward PGI for releasing light mechs, and illustrate that they are desired in this game. Still another, at $15 it's like buying the premium time alone, but then I also get some extra colors, cockpit items, and C-Bills on top of that. It's a freakin' bargain.
Edited by Pariah Devalis, 18 January 2017 - 01:26 PM.
#67
Posted 18 January 2017 - 01:27 PM
#68
Posted 18 January 2017 - 01:29 PM
This will be deadly in the right hands just like an oxide, but have the jjs like a huginn does.
I like the art, looks like the trebuchet had a little brother (and I like the treb). I only worry about the 3D model, but that is down the road.
80s punk type motif is fine by me, fits battletech.
Price isn't bad but I don't know if many will spring for the hero unless they just want them all.
#70
Posted 18 January 2017 - 01:43 PM
Gas Guzzler, on 18 January 2017 - 01:20 PM, said:
Why? 30 ton lights are good because they are smaller and harder to hit. See ACH and SDR.
6 srm2s or 7 Slasers at 150kph sounds good to me
#71
Posted 18 January 2017 - 01:44 PM
Pariah Devalis, on 18 January 2017 - 01:25 PM, said:
I still put down $15 for the basic pack. First off, because it is probably the single best light mech PGI could currently have given the IS, from the standpoint of performance potential (including its likely scaling). For another, I want to reward PGI for releasing light mechs, and illustrate that they are desired in this game. Still another, at $15 it's like buying the premium time alone, but then I also get some extra colors, cockpit items, and C-Bills on top of that. It's a freakin' bargain.
Umm the Raptor called. It says your wrong.
#73
Posted 18 January 2017 - 01:46 PM
Lupis Volk, on 18 January 2017 - 01:44 PM, said:
Raptor? Oh, you mean the 25 ton deathtrap that makes the Mist Lynx look durable with the hardlocked IS XL engine moving only 119? I mean, it has guns, so I suppose it actually presents threat unlike the MLX, but....
#74
Posted 18 January 2017 - 01:51 PM
LT. HARDCASE, on 18 January 2017 - 01:18 PM, said:
I thought Mark Nicholson was a modeler. That being said, modelers typically refer to modeling as "drawing".
Pariah Devalis, on 18 January 2017 - 01:46 PM, said:
Raptor? Oh, you mean the 25 ton deathtrap that makes the Mist Lynx look durable with the hardlocked IS XL engine moving only 119? I mean, it has guns, so I suppose it actually presents threat unlike the MLX, but....
Come on, open your mind a little bit. Unlike the hardpoint starved MLX, the Raptor has ample hardpoints, and they aren't all located in gorilla arms. In fact, they don't have gorilla arms at all.
#75
Posted 18 January 2017 - 01:52 PM
Pariah Devalis, on 18 January 2017 - 01:46 PM, said:
Raptor? Oh, you mean the 25 ton deathtrap that makes the Mist Lynx look durable with the hardlocked IS XL engine moving only 119? I mean, it has guns, so I suppose it actually presents threat unlike the MLX, but....
Better than a mech that's superseded by the Jenner 2C's or Oxide. The Raptor is unique, the Javelin is nostalgia bait in it's purest form.
#76
Posted 18 January 2017 - 01:56 PM
Lupis Volk, on 18 January 2017 - 01:52 PM, said:
Non-MC (eventually) oxide that can move faster, can jump, and is not a walking CT. If anything, I'd expect it to severely cut into PGI's future Oxide sales, as opposed to the other way around. It's a little powercreepy, but at least it provides a non-hero way to deploy that many SRM in a light, fast mech.
#77
Posted 18 January 2017 - 01:57 PM
-sigh
-meh
-wah
-nope
-mer warret is clophed
-yay
-ugh
-wah
-wah
#78
Posted 18 January 2017 - 01:59 PM
#79
Posted 18 January 2017 - 02:00 PM
Lupis Volk, on 18 January 2017 - 01:52 PM, said:
Jenners have bad CT geometry and are too big, and the Javelin is the first IS light with 6 missile hardpoints. Also, having all missile hardpoints in the side torsos is a change, giving you the option of trimming arm armor for some of the variants, and it has jump jets unlike the Oxide. Or it has the one variant that is essentially an Oxide with ECM and better geometry. There is also a 7E variant. Sorry you didn't get your Raptor, I want one too, but your complaints have no basis in fact.
#80
Posted 18 January 2017 - 02:00 PM
Pariah Devalis, on 18 January 2017 - 01:56 PM, said:
Non-MC (eventually) oxide that can move faster, can jump, and is not a walking CT. If anything, I'd expect it to severely cut into PGI's future Oxide sales, as opposed to the other way around. It's a little powercreepy, but at least it provides a non-hero way to deploy that many SRM in a light, fast mech.
Lolcust 3S called. It says it can SRM too senpai.
I'm just rather leery about it. I'd wager i'll change my tune. Probably pick it up anyway as a birthday present for myself.
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