Full details and download link for this new launcher will be provided this Monday, prior to the patch on Tuesday.
Patch Notes - 1.4.101 - 24-Jan-2017
#1
Posted 20 January 2017 - 12:58 PM
Full details and download link for this new launcher will be provided this Monday, prior to the patch on Tuesday.
#2
Posted 20 January 2017 - 01:04 PM
Very nice to see all the actual fixes.
Sure the Clan XL nerf will ruffles some feathers of filthy clanners near and far, but i'd like to see it in-game before judging.
#3
Posted 20 January 2017 - 01:07 PM
#4
Posted 20 January 2017 - 01:22 PM
They weren't done ripping apart the IS metas, so they thought they'd turn around and kick the Warhammer one more time?
Edited by MechaBattler, 20 January 2017 - 01:23 PM.
#5
Posted 20 January 2017 - 01:23 PM
#6
Posted 20 January 2017 - 01:35 PM
Clan battlemechs are only enhanced by dropping an XL(and why wouldnt you, all the benefits of XL with no insta death) in them and the only people I have seen using clan standards are potato's with bad builds.
So while Clans get to keep their survivable ST loss engines IS dont get survivable ST loss engines due to fear of offensive boost.
Let me give you a tip PGI, clans already have all that and with more battlemechs for clans on the way as you advance the timeline the gap will only widen. Think about it for just one second.
Clan lights, dont die on ST loss, IS light, need to put in an XL for the speed and weaponry but die due to ST loss, where is the parity there?
Edited by Carl Vickers, 20 January 2017 - 01:39 PM.
#7
Posted 20 January 2017 - 01:40 PM
#8
Posted 20 January 2017 - 01:45 PM
I think PGI has plans to put Morton's Salt out of business...
If the buffed ever so slightly some other IS heavy mechs, that would smooth things over a bit. Not sure loss of 5 internal to each component really kills the mech though....
#9
Posted 20 January 2017 - 01:45 PM
#10
Posted 20 January 2017 - 01:45 PM
Unfortunately ERPPC have become the meta again b/c of the lack of burst damage in other weapon systems. Jump sniping ppc meta is back.
A better solution might be to undo recent PPC buffs.
Edited by Kali Rinpoche, 25 January 2017 - 05:35 PM.
#11
Posted 20 January 2017 - 01:50 PM
Kali Rinpoche, on 20 January 2017 - 01:45 PM, said:
Looking at the change list, it appears the SMN prime quirks just got shuffled from the Arms + CT to the side torso's. I doesn't seem like at least in the prime configuration anything has been done to it beyond some quirk reshuffling.
#12
Posted 20 January 2017 - 01:52 PM
YUyahoo, on 20 January 2017 - 01:40 PM, said:
What they mean is that despite lots of people claiming that a mech is doing poorly, the reality is that they are racking up significantly better numbers than other mechs because they have been OVERquirked. If we wanted to strengthen the bottom to catch up, the effect will be more disturbing as more mechs are adjusted with a wider variety of future adjustments necessary. Its much more sensible and simple to reel in the outliers than shift the entire group to the outlier
All in all it's great to see so many issues being ironed out, even if they are more subtle. Shows that the details aren't forgotten by PGI
#13
Posted 20 January 2017 - 01:52 PM
SpiralFace, on 20 January 2017 - 01:50 PM, said:
Looking at the change list, it appears the SMN prime quirks just got shuffled from the Arms + CT to the side torso's. I doesn't seem like at least in the prime configuration anything has been done to it beyond some quirk reshuffling.
A couple mechs got some odd reshuffling, too. For example, the Huntsmen A-PA. Your base CT twist is reduced by 40 degrees, but if you take matching side torsos you get all 40 back? Am I reading this right?
Edited by Pariah Devalis, 20 January 2017 - 01:54 PM.
#14
Posted 20 January 2017 - 01:56 PM
The Warhammer nerf is just uncalled for. PGI you already killed the Black Knight and Grasshoppers with the scale resizes, now you're going after the last and best IS Heavy. For shame.
#15
Posted 20 January 2017 - 01:57 PM
Pariah Devalis, on 20 January 2017 - 01:52 PM, said:
A couple mechs got some odd reshuffling, too. For example, the Huntsmen A-PA. Your base CT twist is reduced by 40 degrees, but if you take matching side torsos you get all 40 back? Am I reading this right?
Yes, they are trying to nerf the 2 cERPPC Clan 50 tonner poptarting config. The Huntsman could mount 2 ER PPCs at eye level, but if you don't take those omni-pods you can get some of your twist back.
#17
Posted 20 January 2017 - 02:07 PM
#18
Posted 20 January 2017 - 02:07 PM
Here are afew other things regarding mrchs that can use a fix:
- The dire wolf cockpit (in first person view) is excessively jumpy an has high bobbing. It causes motion sickness (at least for me)
- Atlas right leg appears to be sliding on ice when it goes at sppeeds anove 58kph.
- a geometry piece clips and conceals the laser lens in the head energy hard point. (only happens to night gyr hero; Jade Kite)
#19
Posted 20 January 2017 - 02:09 PM
SoloidSnake, on 20 January 2017 - 01:56 PM, said:
The Warhammer nerf is just uncalled for. PGI you already killed the Black Knight and Grasshoppers with the scale resizes, now you're going after the last and best IS Heavy. For shame.
wtf are you talking about?
#20
Posted 20 January 2017 - 02:11 PM
I..
Sigh.
Thank you for the Armor/Structure flip on the Cataphract. Truly. One step in the right direction. And then there is the Warhammer. Two fu..ing steps back.
You assert that it "consistently performs beyond all other mechs of its weight class" What? In this game? Huh?
Show the data or it didn't happen.
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